1) If they released player housing / storage in Horizons it would have caused a paywall screaming fit like you wouldn't believe
2) Is it persistent in all 3 play modes? Can other people access it?
3) Can it be attacked, do you have to pay for base defences, or hope to be hidden far from the ganking crowd?
.Well, this game doesn't differentiate between solo and open in terms of the game world. You can't place a solo mining station because you chose to play in solo. There can be an infinite number of instances of the same exact location in the game. What will happen when someone attacks your mining operation while you are in solo? Will you watch it explode helplessly?
Again, I'm not against suggestions but please people, think a little bit in depth before posting gleeful visions of glorious sci fi fantasy.
The easiest, and most probable way, is to make your ship interior customizable. That's your home anyways. Perfectly happy with that.
No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.
This could be a very interesting and constructive addition to gameplay. As long as player bases were limited to very small installations they would not require extensive asset development or coding, could fit well with other game mechanisms, and could contribute to gameplay positively. However I certainly don't think starports, outposts, planetside colonies or other NPC installations should be available to players.
What could work well is a unit about the size of a modern-day shipping container. They would occupy, say, 8 units of cargo space in a ship and would require physical transport and setup on a planet surface. They would be capable of holding small amounts of cargo, modules, synthesis materials, and later on loot and crafting materials when they are introduced. Basically, a small personal cache. Some could be optionally equipped with life support and function as habitats. Several could be connected to create larger habitats.
Functionally, the game engine would manage them the same way it manages ships, except they would be flightless. They would be undefended, but there is also the possibility that a player could purchase skimmers as defense. The player would know where they were, and could let friends know. An assemblage of these could function as a group base, but group funds would not be needed for purchase or maintenance (each component would be bought and installed by an individual).
They could be discovered by other players using a wave scanner, or in flight from a ship, just as with planetside POIs. They could then be plundered. This could have great gameplay possibilities immediately, and even more once FPS activity is introduced.
The constructing player/s would gain a planetside base for storage and as a "vanity" base of operations.
Opposing players would gain the possibility of discovering and exploiting them, or simply destroying them.
The game devs would gain thousands of new "hand-crafted" POIs planetside without having to do any coding.
There are precedents for most of this, the only extra step is allowing players to own what would amount to a glorified garage.
I think it is a great idea, but it would be a good idea if it also allowed for you to hire NPC's to work for you so that you could have your base as maybe a mining station and you sell the minerals and Metals by getting NPC's to deliver them to stations. Also getting attacked should be in there, ether by Npc's or players, does not matter, i think all bases should be attack able and you should be able to clam them for your minor faction, even the NPC bases should be attack able, up gradable, and usable
Not entirely sure how building a small base can't be part of "being a lone pilot finding your way in a massive galaxy". If we can buy powerful, jump capable ships for a few million credits, why wouldn't we be able to buy pre-fabricated base units to help us make our way in the galaxy?
There could be different types of "bases" to suit various purposes, such as:
- Mineral Extraction/Refinery
- Factory/Assembly Plant (to build modules, ships, materials to build other structures)
- Military base
- Secret hideout/outpost (imagine being able to operate from a hidden outpost deep within thargoid space!)
- Scientic facility for all sorts of research
- More ideas?
These structures could come in different sizes, from small hideouts to full blown mega complex. They would need to be fueled to keep them operational. And of course they could be destroyed by other players or NPCs so they would need to be defended.
....spacebars! We need spacebars with a panoramic view over the landing pads!