Would you like to see a combat logout timer introduced?

Would you like to see the introduction of a combat logout timer to prevent combat logging?

  • YERP

    Votes: 140 57.4%
  • NOPE

    Votes: 104 42.6%

  • Total voters
    244
Never had a problem with combat logging but then I don't spend my time hunting down other CMDRS for fun, there already is a timer and so I'm not all hot and bothered by it
 

Snakebite

Banned
There already is a 15 second logout timeout.

This is not enough, it can take more than 15 seconds to deplete the shields alone on a larger ship.
What should happen is that if you logout the the game should take control of your ship and treat it as an NPC, If you try to log back on you should have to wait/watch whilst the combat unfolds before you can get control of your ship back again.
 
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>Currently killing another player gains you nothing.
.

Well a player just combat logged on me and he had 269,000 bounty on his head (130,000 and I scanned him with the Warrent scanner)


Took his shields down, he was down to 50% hull

Recharging weapons for another volly
POOF

gone

needs to be fixed ASAP

We don't need a log out timer, your ship has to remain in game after you log out for about 30 seconds as killing the game with task manager just POOFs your ship instantly out of existence
 
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This is not enough, it can take more than 15 seconds to deplete the shields alone on a larger ship.
What should happen is that if you logout the the game should take control of your ship and treat it as an NPC, If you try to log back on you should have to wait/watch whilst the combat unfolds before you can get control of your ship back again.

I might have significant problems with that if I get disconnected while simply trading then log back in to find myself in combat with a bounty on my head and unable to do anything about it.
 
No. I've been logged out during combat due to server connections loads of times. It really wouldn't be much fun to lose connection and realise you were going to be dead next time you connected. There's already enough random death problems in this game as it is without adding more potential points of failure.
 
A possible idea for manual policing:

Start a "combat logout" thread, and sticky it.

Anyone who's a victim of it posts, saying where and when the incident took place. If you know the other guy's name, so much the better.

Anyone who suffers a legitimate disconnect can post a reply, explaining.

It'll soon become clear who the persistent offenders are.
 
Problem is, even if there is a timer, if someone kills the thread on the system, then the connection is gone.
 
This subject had a thorough floggin' already. There's no need to kick the carcass any more. Try a search and get in that conversation. There's many opinions for you to peruse there.

Combat logging is the natural extension of random Interdictions by PK's. I don;t know why people feel entitled to pop someone. If they are so chicken, just write them off and move on. Fairness isn't a given in a Cutthroat Galaxy. You can't decide to grant a kill to anyone without causing more problems than Logging is. Simply... get over it.
 
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This subject had a thorough floggin' already. There's no need to kick the carcass any more. Try a search and get in that conversation. There's many opinions for you to peruse there.

Combat logging is the natural extension of random Interdictions by PK's. I don;t know why people feel entitled to pop someone. If they are so chicken, just write them off and move on. Fairness isn't a given in a Cutthroat Galaxy. You can't decide to grant a kill to anyone without causing more problems than Logging is. Simply... get over it.

This one? https://forums.frontier.co.uk/showthread.php?t=101379 I mentioned that one because it's a few threads below this one. The OP clearly wanted a poll to decide on his idea though. He's just misunderstood and is entitled to his entitlements.
 
FD cannot claim to include multiplayer piracy or bounty hunting while this is possible. The logging timer only needs to apply to PvP, and the odds of someone legitimately disconnecting during a PvP encounter is very low.
I'm sorry but if this is intended to remain a possibility, then there might as well be no PvP at all, as in players cannot damage other players. It would suck, but atleast FD would be making an actual decision about it.

What happens during a chess tournament when one player decides he is too sick to finish a game? Well the game is on a timer, so to put it off until later would be unfair to the other player. Do they stop the game and start over? No, he forfeits, I.E. he loses.

You know a simple solution to this problem is when the player disconnects during combat, he simply explodes. Would require the least amount of coding from the devs compared to any other solution. And anyone paranoid they will suffer the unlikely event of disconnecting during PvP should maybe get a better broadband service. BT offers Infinity2 with 70Mb connection and excellent pings for a reasonable price, there is no excuse.

Tell you what, I'm going to go on a "kill everyone" campaign to make everyone I encounter get used to the idea they can just log off, if enough people are doing it, maybe FD will do something about it.
 
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This one? https://forums.frontier.co.uk/showthread.php?t=101379 I mentioned that one because it's a few threads below this one. The OP clearly wanted a poll to decide on his idea though. He's just misunderstood and is entitled to his entitlements.

It's still silly. Just working up the natives to try and coerce FD into giving them the carrot straight away. I've said it many times.... The Galaxy Doesn't Care, and neither should FD.

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FD cannot claim to include multiplayer piracy or bounty hunting while this is possible. The logging timer only needs to apply to PvP, and the odds of someone legitimately disconnecting during a PvP encounter is very low.
I'm sorry but if this is intended to remain a possibility, then there might as well be no PvP at all, as in players cannot damage other players. It would suck, but atleast FD would be making an actual decision about it.

PvP is part of the game certainly, but it in not 'The' game. Get over it. They are cowards, and this is a game. Play on, making a scene over this stuff is childish. There is no promise you get to pop anyone you can Interdict. You just have to buck up and play on. This is silliness.
 
FD cannot claim to include multiplayer piracy or bounty hunting while this is possible. The logging timer only needs to apply to PvP, and the odds of someone legitimately disconnecting during a PvP encounter is very low.
I'm sorry but if this is intended to remain a possibility, then there might as well be no PvP at all, as in players cannot damage other players. It would suck, but atleast FD would be making an actual decision about it.

What happens during a chess tournament when one player decides he is too sick to finish a game? Well the game is on a timer, so to put it off until later would be unfair to the other player. Do they stop the game and start over? No, he forfeits, I.E. he loses.

FD claims to have an open world where you can do what you like, including PvP, but not exclusive to PvP. I have seen no promises to make the PK happy. In fact, the Boss has said that he wants the game mechanics to punish player killers, well at least discourage it. What does that tell you? PvP guys are the most whiny, and foolish crowd I come across in my playing experience. PvP bring out the worst in people, and brings in the worst of the people. You take it as a right to pop a simple players ship, and them you wonder why they avoid the whole thing. If you want competitive PvP, attack other PvPer's. When you think you Deserve something, take a step back and have a fresh look. It'll do you some good.

These comments are exactly like the Rage Quitters who go off when they feel slighted. Get a grip, and play on.
 
These comments are exactly like the Rage Quitters who go off when they feel slighted. Get a grip, and play on.

Did you not notice that the poll is against people who rage quit by pulling their connection or closing elite when they're losing?

If you don't want pvp you play solo or grouped such as morbius pve group. Putting a proper logout timer into open is the logical solution.
 
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It's still silly. Just working up the natives to try and coerce FD into giving them the carrot straight away. I've said it many times.... The Galaxy Doesn't Care, and neither should FD.

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PvP is part of the game certainly, but it in not 'The' game. Get over it. They are cowards, and this is a game. Play on, making a scene over this stuff is childish. There is no promise you get to pop anyone you can Interdict. You just have to buck up and play on. This is silliness.

FD claims to have an open world where you can do what you like, including PvP, but not exclusive to PvP. I have seen no promises to make the PK happy. In fact, the Boss has said that he wants the game mechanics to punish player killers, well at least discourage it. What does that tell you? PvP guys are the most whiny, and foolish crowd I come across in my playing experience. PvP bring out the worst in people, and brings in the worst of the people. You take it as a right to pop a simple players ship, and them you wonder why they avoid the whole thing. If you want competitive PvP, attack other PvPer's. When you think you Deserve something, take a step back and have a fresh look. It'll do you some good.

These comments are exactly like the Rage Quitters who go off when they feel slighted. Get a grip, and play on.

I am thoroughly convinced that both of you are against a timer because both of you like to log off during combat.

Trying to maintain a moral stance in favour of an exploit is ludicrous. If you are against a timer, then admit that you do log off, otherwise this really doesn't effect "you" at all.
 
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Don't really care, as I'm not currently pirating, and I will not log out of an encounter, regardless.

I'd like to see people being honest and selecting the playmode that they are willing to live with. If you play in Open, accept that, sooner or later, someone is going to pull your butt out of SC and ask you for your stuff. Run, fight, ram... Whatever, but accept that it will happen, and be man (or woman) enough to play out the encounter to it's end, whether you like it or not. However, if you are playing in open, you SHOULD be liking it, it should be adding tot he challenge, the fun, and the risk.

If I don't want to be interdicted/pirated on my rares runs in my Cobra, especially around Lave, I simply sell my rares at a system a few lightyears away that has no players... Because the pirates all assume you'll finish your run around Lave/Leesti/Diso etc... Imagine there surprise to see oyu have an empty hold upon your arrival to Lave...

Whoops, I may have said too much...

Z...
 
Did you not notice that the poll is against people who rage quit by pulling their connection or closing elite when they're losing?

I don't care about a self-serving poll. The whole thread is just an attempt to pull E: D into the orbit of all the other games out there. The Dev's, I, and many others, don't want to see that. Why is someone not letting you pop their ship an issue? Cowardice is everywhere. Adapt, and move on. That's what you would expect your victim to do.

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I am thoroughly convinced that both of you are against a timer because both of you like to log off during combat.

Trying to maintain a moral stance in favour of an exploit is ludicrous. If you are against a timer, then admit that you do log off, otherwise this really doesn't effect "you" at all.

Who cares? You can think I eat babies for breakfast for all I care. The point remains that you are getting worked up over nothing. Go and enjoy the game instead of agonizing over another players cowardice. Get over it, and play on. The Galaxy doesn't care.
 
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