I'd just like to see large and huge missile racks implemented as originally planned:
You are right about this. And it is only logical for it to be like that.
Obviously, the bigger calibers should have increased payload. Also, missiles and torpedoes should have a proper realistic range, and the range should scale with size of torpedo/missile.
After all, they are mostly, in RL, BVR (Beyond Visual Range) weapons.
This could be worked out with an increase to Sensor range. I would suggest something along these lines:
- Class 1E - Range: 4 Km
- Class 1D - Range: 5 Km
- Class 1C - Range: 6 Km
- Class 1B - Range: 7 Km
- Class 1A - Range: 8 Km
- Class 2E - Range: 5 Km
- Class 2D - Range: 6 Km
- Class 2C - Range: 7 Km
- Class 2B - Range: 8 Km
- Class 2A - Range: 9 Km
- Class 3E - Range: 6 Km
- Class 3D - Range: 7 Km
- Class 3C - Range: 8 Km
- Class 3B - Range: 9 Km
- Class 3A - Range: 10 Km
- Class 4E - Range: 7 Km
- Class 4D - Range: 8 Km
- Class 4C - Range: 9 Km
- Class 4B - Range: 10 Km
- Class 4A - Range: 11 Km
- Class 5E - Range: 8 Km
- Class 5D - Range: 9 Km
- Class 5C - Range: 10 Km
- Class 5B - Range: 11 Km
- Class 5A - Range: 12 Km
- Class 6E - Range: 9Km
- Class 6D - Range: 10 Km
- Class 6C - Range: 11 Km
- Class 6B - Range: 12 Km
- Class 6A - Range: 13 Km
- Class 7E - Range: 10Km
- Class 7D - Range: 11 Km
- Class 7C - Range: 12 Km
- Class 7B - Range: 13 Km
- Class 7A - Range: 14 Km
Ideally, the biggest class of torpedoes and missiles should be able to engage targets at up to 14 Km, if the ship has a 7A Sensor installed. This would give a justification for the very large Sensors of big ships to weight as much as they do.
But in this situation, smaller ships are at disadvantage, due to not being able to see their attacker in Sensor range. To solve this problem, an Early Warning Sensor that gives clues of the direction of attack should be implemented in all ships as a fixed internal. This would allow the smaller ship to know the direction of attack, such that it can move in that direction, to defend itself, or away from it, to escape. Since smaller ships can outrun bigger ones, they could decide to engage, or not, using their superior speed.
Of course that, this ~BVR attack would greatly benefit the biggest ships, so this would also have to be balanced with a decrease to maneuverability in close battle, for the bigger ships. As such, bigger ships would try to engage at long range to press their advantages and smaller ships would try to engage at close range to press their superior velocity and agility.
But this would need a great rework of the combat system...