Well, if convenience really should trump all other concerns, then here's a few other convenience suggestions:
1: Infinite weapon/module ammo and limpets. Why should we have to go back to stations and pay credits for ammo and limpets? It's so inconvenient! We can just balance railguns and torpedoes with reload times.
2: Infinite fuel. Fuel scooping? Refueling at stations? How boring! So much waiting! We just shouldn't have to worry about fuel.
3: No more flying to CZs. All that time in supercruise is really inconvenient, accepting a combat mission should just teleport us to the mission area. Then we can run a randomly selected, scripted mission and teleport back at the end of it.
4: Passively regenerating hull and modules. Why should I ever have to return to dock if I don't want to? Our hull and modules should passively regenerate when not taking damage, like health in Call of Duty.
5: Completely remove naval ranks. Why bother fixing or balancing it when it can be instant? Naval ranks simply don't exist anymore, enjoy your corvettes and cutters.
6: Increase all jump ranges by a factor of 10. It takes way too long to get to Sothis, getting my Anaconda there in one jump is much more convenient, and Jacques might actually be reachable instead of just being a place for crazy explorers.
7: Make canopies invulnerable, and remove the life support module since we won't need it anymore. Having to limp back to the station because a lucky PA blew the canopy out is so inconvenient.
I have this weird feeling that these suggestions might not be well received. I don't know why though. Convenience uber alles, right?
1: Infinite weapon/module ammo and limpets. Why should we have to go back to stations and pay credits for ammo and limpets? It's so inconvenient! We can just balance railguns and torpedoes with reload times.
2: Infinite fuel. Fuel scooping? Refueling at stations? How boring! So much waiting! We just shouldn't have to worry about fuel.
3: No more flying to CZs. All that time in supercruise is really inconvenient, accepting a combat mission should just teleport us to the mission area. Then we can run a randomly selected, scripted mission and teleport back at the end of it.
4: Passively regenerating hull and modules. Why should I ever have to return to dock if I don't want to? Our hull and modules should passively regenerate when not taking damage, like health in Call of Duty.
5: Completely remove naval ranks. Why bother fixing or balancing it when it can be instant? Naval ranks simply don't exist anymore, enjoy your corvettes and cutters.
6: Increase all jump ranges by a factor of 10. It takes way too long to get to Sothis, getting my Anaconda there in one jump is much more convenient, and Jacques might actually be reachable instead of just being a place for crazy explorers.
7: Make canopies invulnerable, and remove the life support module since we won't need it anymore. Having to limp back to the station because a lucky PA blew the canopy out is so inconvenient.
I have this weird feeling that these suggestions might not be well received. I don't know why though. Convenience uber alles, right?
Last edited: