Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

Well, if convenience really should trump all other concerns, then here's a few other convenience suggestions:

1: Infinite weapon/module ammo and limpets. Why should we have to go back to stations and pay credits for ammo and limpets? It's so inconvenient! We can just balance railguns and torpedoes with reload times.

2: Infinite fuel. Fuel scooping? Refueling at stations? How boring! So much waiting! We just shouldn't have to worry about fuel.

3: No more flying to CZs. All that time in supercruise is really inconvenient, accepting a combat mission should just teleport us to the mission area. Then we can run a randomly selected, scripted mission and teleport back at the end of it.

4: Passively regenerating hull and modules. Why should I ever have to return to dock if I don't want to? Our hull and modules should passively regenerate when not taking damage, like health in Call of Duty.

5: Completely remove naval ranks. Why bother fixing or balancing it when it can be instant? Naval ranks simply don't exist anymore, enjoy your corvettes and cutters.

6: Increase all jump ranges by a factor of 10. It takes way too long to get to Sothis, getting my Anaconda there in one jump is much more convenient, and Jacques might actually be reachable instead of just being a place for crazy explorers.

7: Make canopies invulnerable, and remove the life support module since we won't need it anymore. Having to limp back to the station because a lucky PA blew the canopy out is so inconvenient.

I have this weird feeling that these suggestions might not be well received. I don't know why though. Convenience uber alles, right?
 
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The OP argument is, in a nutshell: "I don't care what you want, only what I want". The worst part is that I kind of agree with you, in some ways, but then you go on and ruin your own argument by being a bigot.
What does 'bigot' mean in this context?

I have to ask, since it's one of those words that gets made to serve a lot of different purposes these days.


CQC was an 'unwanted' feature: people with real opinions
...constitute the entire player base of this game.

All opinions are real. They might not be objectively right; they might not correspond to yours, or mine - but they're all real.

the others were simply drones that would be happy regardless.
I couldn't give two hoots about CQC. PVP combat is by far the least interesting thing about Elite Dangerous. Making a specific mode based on it was just distilling the mind-numbing tedium of being repeatedly blown up and taunted by someone with different gameplay priorities. In other words, I have no love for CQC.

But you know those drones that would've been happy regardless? They're the people who looked at CQC and thought, "Yeah, that'll be fun." Because they knew what it was, and liked it - for some reason. For their own reasons. Their own valid, perfectly reasonable, probably quite adequately constructed reasons. You know, like the reasons you don't like it.

Not everyone whose priorities, likes and dislikes don't match yours is a mindless automaton, believe it or not.

I didn't wanted it, but was ready to compromise, like you suggest - just don't shove a CQC Rank in our faces, so people who hated CQC could live without it. And, what do you know, Frontier shoves a CQC Rank in our faces.
Where? On the status board? Ignore it. It doesn't have any bearing on the game whatsoever. Personally I'd rather the game didn't keep tally of how many times we've been blown up - but it does, courtesy of the count of 'insurance claims'. I just have to ignore it. You can do it too.

I have over 350 hours in ED an I make it a personal point to have 0% in CQC Rank and I hope that one day, when this dreaded feature gets removed, I'll make a post here titled "Finally it's over and I managed unscathed".
You're being seriously dramatic here. It's hardly a 'dreaded feature' by any rational measure. It's just a mandatory bolt-on to the main game that you don't like. So do what you're doing: don't play it. The idea that outlasting CQC is some sort of achievement after enduring terrible hardship is... unsound.
 
The irony of OP trying to impose his views on what ED should be against the majority, and against the explicit design choices of FD.
 
Well, if convenience really should trump all other concerns, then here's a few other convenience suggestions:

You mix things up. The fact that after spending multiple weeks viewing the jump screen after 1,5 years of playing the game and actual 'playing' the game aka being involved in actual gameplay like CGs, PvP or any other stuff that makes fun is a totally different thing. The endless jumps that you have to do just to reach your ship, then jump to a CG to participate are blocking the gameplay. It's a simple design error that FDev did. As I said, jumpin around is fun in the beginning, then after a couple of weeks it's a necessity, after 1,5 years it's a brutal pain in the a** that hinders you from playing the game.

I had a few situations lately where I refused to play the game as I knew I would have to spend 40, 50 minutes of my spare time just to jump around. It's a frustrating experience. Once I wanted to take part in a CG, had to get my combat ship (20 minutes) then had to jump to the CG (40 minutes) = 1 hour JUMPSCREEN before I actually arrived and registered for the CG. I tell you what I did after registration. I just switeched off my PC as I was really annoyed and tired of that stupid, endless jumpin around. It's a time sink, a time killer with no gameplay. It's useless and prevents players to play in certain situations.
 
You mix things up. The fact that after spending multiple weeks viewing the jump screen after 1,5 years of playing the game and actual 'playing' the game aka being involved in actual gameplay like CGs, PvP or any other stuff that makes fun is a totally different thing. The endless jumps that you have to do just to reach your ship, then jump to a CG to participate are blocking the gameplay. It's a simple design error that FDev did. As I said, jumpin around is fun in the beginning, then after a couple of weeks it's a necessity, after 1,5 years it's a brutal pain in the a** that hinders you from playing the game.

I had a few situations lately where I refused to play the game as I knew I would have to spend 40, 50 minutes of my spare time just to jump around. It's a frustrating experience. Once I wanted to take part in a CG, had to get my combat ship (20 minutes) then had to jump to the CG (40 minutes) = 1 hour JUMPSCREEN before I actually arrived and registered for the CG. I tell you what I did after registration. I just switeched off my PC as I was really annoyed and tired of that stupid, endless jumpin around. It's a time sink, a time killer with no gameplay. It's useless and prevents players to play in certain situations.

So? With a timed transfer proportional to the ship's jump range you could just order your ship to the CG location ahead of you, then just spend the time getting yourself there. You and the ship will probably arrive within a couple minutes of each other.

So with a timed transfer you can gain almost all of the benefits of instant transfer, while also neatly tying up the loose ends that instant transfer would otherwise create.

Is that not an excellent, win-win compromise between convenience and balance/gameplay/development/immersion? Is that not good enough?

Arguably, you're making a stronger argument for "massively increase jump ranges across the board" than instant transfers.
 
The mere presence of counter-arguments does not imply the forcing of belief upon anyone.

There's a pervasive trend in discussion online that the existence of opposing viewpoints is somehow a problem. The internet, thankfully, is not an echo chamber and we're better off for it. You are not entitled to agreement among those reading your opinions or offering their own in reply.

What I see in the OP is a well-written call for the closure of open discourse. "We don't want your contrarian opinion here, sir!"

I'm sorry you feel like the presence of people who disagree with you is reason enough to encourage silence.
 
We need more polls

Yes, I love their national dance.

- - - - - Additional Content Posted / Auto Merge - - - - -

Well, if convenience really should trump all other concerns, then here's a few other convenience suggestions:

1: Infinite weapon/module ammo and limpets. Why should we have to go back to stations and pay credits for ammo and limpets? It's so inconvenient! We can just balance railguns and torpedoes with reload times.

2: Infinite fuel. Fuel scooping? Refueling at stations? How boring! So much waiting! We just shouldn't have to worry about fuel.

3: No more flying to CZs. All that time in supercruise is really inconvenient, accepting a combat mission should just teleport us to the mission area. Then we can run a randomly selected, scripted mission and teleport back at the end of it.

4: Passively regenerating hull and modules. Why should I ever have to return to dock if I don't want to? Our hull and modules should passively regenerate when not taking damage, like health in Call of Duty.

5: Completely remove naval ranks. Why bother fixing or balancing it when it can be instant? Naval ranks simply don't exist anymore, enjoy your corvettes and cutters.

6: Increase all jump ranges by a factor of 10. It takes way too long to get to Sothis, getting my Anaconda there in one jump is much more convenient, and Jacques might actually be reachable instead of just being a place for crazy explorers.

7: Make canopies invulnerable, and remove the life support module since we won't need it anymore. Having to limp back to the station because a lucky PA blew the canopy out is so inconvenient.

I have this weird feeling that these suggestions might not be well received. I don't know why though. Convenience uber alles, right?

We could have power ups hanging around too.
 
You don't like it? Don't use it!!!
*giggle*

That's like blasting your stereo at a stop light and expecting others to cover their ears if they don't want to hear it.

"Dont' like it, don't use it" is expecting the opposed to not be affected by something that changes gameplay and removes one of the founding principles of the game.
 
Personally, I think we should all just wait and see how it works in beta. We're all going off of speculation at this point (myself included).
 
So? With a timed transfer proportional to the ship's jump range you could just order your ship to the CG location ahead of you, then just spend the time getting yourself there. You and the ship will probably arrive within a couple minutes of each other.

So with a timed transfer you can gain almost all of the benefits of instant transfer, while also neatly tying up the loose ends that instant transfer would otherwise create.

Is that not an excellent, win-win compromise between convenience and balance/gameplay/development/immersion? Is that not good enough?

Arguably, you're making a stronger argument for "massively increase jump ranges across the board" than instant transfers.

Yes, it does not have to be instantaniously. A delay would be acceptable. But in general, the idea is great. I thought that ship transfer would be a service that you can buy at a station and pay for it and "someone" would fly your ship to the destination. Like it happens in real life with rental cars. But instantanious is also ok for me. It really does not male a bit difference. The problem that ED got is that it's too big. I said that from minute 1 when I started playing taking into consideration that I'm an online game player. I bought the game for the purpose of multiplayer fun. It was advertised as an MMO (!!) which is pretty rediciulous as it is the opposite of that. But anyway. The game has a lot of potential, let's get the most out of it.

SC has 120 MIO. credits funding 330 people. It will be the game changer of the genrne, again. Why? Because it will have great missions and hopefully a visible storyline. That was what made Wing Commander a Trail Blazer.
 
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*giggle*

That's like blasting your stereo at a stop light and expecting others to cover their ears if they don't want to hear it.

LOL, that's a terrible analogy. With that example the        in the other car is forcefully subjecting you to actively listening to their music!

This is more like the volume is low enough to just be aware of its existence, you can't actually make anything out(you know the option is there). But its not intrusive and you can actively strain to make out the tune(go to the menu and open up the option). If you like what's playing you can ask them to turn it up so you can jam with them(some Skid Row or Dokken or such in my case), IF YOU CHOOSE TO ASK(in this case participate).

Just sayin'
 
"Dont' like it, don't use it" is expecting the opposed to not be affected by something that changes gameplay and removes one of the founding principles of the game.

Only if they so choose to use it! Just because someone makes a shortcut through the hiking trail, or makes a bypass around a tough part, it doesn't me I have to use it. Or even better I don't have to use the wheelchair ramp just because it there, I could use the stairs just as before it was put in.
 
LOL, that's a terrible analogy. With that example the        in the other car is forcefully subjecting you to actively listening to their music!

This is more like the volume is low enough to just be aware of its existence, you can't actually make anything out(you know the option is there). But its not intrusive and you can actively strain to make out the tune(go to the menu and open up the option). If you like what's playing you can ask them to turn it up so you can jam with them(some Skid Row or Dokken or such in my case), IF YOU CHOOSE TO ASK(in this case participate).

Just sayin'

I think you both need to work on your analogues. Seems to me that asking a fellow player of a game to not use a game mechanic they don't like, is like asking a chess player to not use their queen if they feel it is overpowered.

:D S
 
I dunno, I like to create things for people to play with.
However, if too much power is given to those who just want to wreck any and everything, then I can't see that as positive.

I'm a Banana, Human's are always flagged a hostile.
It's not me, it's you.
 
The mere presence of counter-arguments does not imply the forcing of belief upon anyone.

There's a pervasive trend in discussion online that the existence of opposing viewpoints is somehow a problem. The internet, thankfully, is not an echo chamber and we're better off for it. You are not entitled to agreement among those reading your opinions or offering their own in reply.

What I see in the OP is a well-written call for the closure of open discourse. "We don't want your contrarian opinion here, sir!"

I'm sorry you feel like the presence of people who disagree with you is reason enough to encourage silence.

Well, except when your opinion annoys specific groups of people, then you get fun private messages in your inbox, but that's a topic for another time.

As for the OP, well, not being funny, but the OP is correct, the Frontier forums are some of the most opinion hostile I've come across, and I've been active on some *brutal* forums (such as Linux Dev lists to name one very obvious example - they're NOT newbie friendly), and worse is the fact that said specific groups (who I won't specify because I don't need more fun messages) often leave things to play out. It's not healthy, and it's not -been- healthy on these forums for a long, long time.

Can these forums be made productive and constructive and less of an echo chamber? Absolutely. It'd need some serious shifts in how things are done, and a more "professional" approach to a lot of areas, which wouldn't jive well with a lot of how things are done currently, and I dare say it'd result in a clearing of the stables that would cause a lot of people to briefly suffer a ruffling of feathers as a new status quo was imposed. The main question is - Does Frontier *want* that change? Probably not. It's expensive. Ubisoft and EA and Blizzard have to employ a lot of people to do that kind of work and it's not a thankful task even when you're being paid.

So unfortunately we're where we are, which means that you have to deal with a hostile reception if you're new, and you have to "learn the rules", both written and unwritten if you're not.
 
I've never seen a community so reluctant to any form of change as this one. Jeez, people were even complaining when wings were announced. A fundamental feature of the game, and some people were against it. Apparently, some people just seem to want to preserve status quo at all cost.

It is about throwing all the balance out of the game that FD themselves have gone to the trouble of putting in.

Reducing this to a counter argument of how 'if you don't want to to use it then don't' just doesn't wash, sorry!

Everyone else using the feature will unbalance and disrupt many areas of the game that many posters across many threads have clearly pointed out.

Yeah that's pretty much what I'm talking about. You speak as if the game was currently perfect and well balanced, and anything that can change it is automatically a bad thing. You're right, instant transfer will affect many areas of the game. But that's exactly the point.
 
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Sorry OP but that's a stupid thread. Of course I will try and force my interpretation on you and ask Frontier to change the game according to my desires. Frontier are only going to develop one Elite: Dangerous, so you're damn right I'll do what I can to try and make sure it is my version. I don't care about your enjoyment, only mine, that's life. Don't like that? Well then you have a problem with the very concept of customer feedback. I suggest you go directly to Frontier and ask them to close the forums.
 
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