Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

Its balance for me too and the issue is that currently time to drag some ships from A to B is a substantial part of the balance of some ships - notably the Corvette the FdL and the Vulture.
If the balance for a ship is "you can use this, we're just going to make it bloody boring for you to do so" then that's a stupid idea on several levels.

The balance for using an FdL or a Vulture should be that you literally can't do anything else but fight in it. A specialised combat ship SHOULD kick the aft of a multirole ship, all else being equal.

And if this change means EVERYONE gets to fly an optimised combat ship, how is that hurting game balance?
 
The Asp will become the main ship and everything else reduced to a utility to get a job done.

You people act as if the feature is already in the game and the balancing is known. Did Frontier state how expensive it'll be to transfer ships? No, as far as I'm aware. Yet, you act as if it won't be attached to a substantial price, although Frontier said that ship value and distance are taken into account. Which sounds rather reasonable. Want order your unequipped sindewinder across half the bubble? Make it 10k credits. Want to order your Murdervette to Jaque's? Make it a couple of hundred million.

You seem to ignore that there are at least two important balancing variables that we know of, whose weight in the actual ingame price is entirely unknown.


But for the last time, this is not a discussion about the actual balancing, but about how polluted the discussion you bring up actually gets once hair raising immersion or simulation complaints start to crop up. Not just for ship transfer, which is only the latest sad example of this pollution, but also for everything guild, ingame communcation, CQC, etc. related.
 
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People keep stating that instant transfer breaks the game like it's an objective fact. People keep saying that multi-role ships won't have any place in the game any more like it's an objective fact. People keep saying that everyone with a combat ship will replace their FSD with the smallest one available and that will make combat ships wildly overpowered like that's an objective fact.

Personally, I'm a bit sceptical. I think plenty of people won't want to go through the faff and expense of calling up the perfect ship for every possible occasion. I think if you're grinding missions a lot of people will probably want to do it in a Swiss Army Knife ship rather than swapping in and out of a series of ships. I think a lot of people will just have a favourite ship they prefer to fly in and will sacrifice min-maxing every last grain of efficiency to tool around in a ship they know and like. And I don't think swapping out a combat ship's FSD is that different to (say) pulling out its Interdictor and KWS when you're taking it into a combat zone. In any case, swapping out the FSD is something that would largely be possible now (assuming your drive isn't Engineered) and within a rounding error of nobody does it.

Maybe I'm being hopelessly optimistic. Maybe the doomsayers are right. If they are, I'm bloody sure we'll find out in the beta when everyone is doing their level best to prove that instant ship transfer is the literal Christian devil.

In fact, multirole are dead now. Why do something in a suboptimal ship when you can do it in the perfect ship simply pressing a button?

Now everyone will have three ships:

- A long distance runner Asp
- A generic mission cargo runner (T6/Python/Conda)
- A specialized fighter of choice.

99% of all play will be done in the mission runner. Stumble on a juicy kill mission? Summon the fighter, kill target, then hop back in the mission runner. Rinse and repeat. For a CG hop in the Asp, go there then summon appropriate ship. Goto step #1. This is Elite Dull now.
 
In fact, multirole are dead now. Why do something in a suboptimal ship when you can do it in the perfect ship simply pressing a button?

Now everyone will have three ships:

- A long distance runner Asp
- A generic mission cargo runner (T6/Python/Conda)
- A specialized fighter of choice.

This is already how it is in a lot of places. Made me laugh, even, as I have all three of those sitting in a small bubble around the home system of the faction I support.
 
Isn't the purpose of discussion boards to.. well.. discuss?


The problem is that we don't really discuss on here anymore. We used to, I've been a member of this forum for a long time and have enjoyed a lot of great discussions over the years, but these days most posts soon degenerate into.

OP: "I don't like (insert PvP/Open/Solo/PP/Engineers/SC/CG's/POI's/etc) because reasons!"

Poster 1: "Well git gud then you carebear!"

Poster 2: "Oi! Leave him alone! He has a point!"

Poster 1: "No he doesn't! Besides his suggestion will ruin my game so I don't want it!"

Poster 2: Makes a derogatory remark.

Poster 1: Replies in kind.

A whole host of other people jump in, reducing the post even further to name calling and accusations of not playing the game "correctly".

Mods step in and lock the thread.

It's become so bad around here that a forum that I used to enjoy coming to and discussing things with others has become a place that I only occasionally pop by once a week and generally don't post on many things at all.
 
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This is already how it is in a lot of places. Made me laugh, even, as I have all three of those sitting in a small bubble around the home system of the faction I support.

I have these and more, but not having magic teleport means I have to make choices. If I am running around missions in my cargo Python and stumble on a 2M Elite kill mission, I know I have to choose between drop everything to go back and fetch the fighter (and lose the money of the mission I could made in the meantime) or carry on doing missions. Maybe it's worth it, maybe it's not. Even if there is teleport but with appropriate delay, I would have to decide if I have enough time to have the ship arrive, and if I can go on doing missions while it arrives or not. With instant teleport, there are no more decisions: just summon the ship and I'm done!
 
You people act as if the feature is already in the game and the balancing is known. Did Frontier state how expensive it'll be to transfer ships? No, as far as I'm aware. Yet, you act as if it won't be attached to a substantial price, although Frontier said that ship value and distance are taken into account. Which sounds rather reasonable. Want order your unequipped sindewinder across half the bubble? Make it 10k credits. Want to order your Murdervette to Jaque's? Make it a couple of hundred million.

You seem to ignore that there are at least two important balancing variables that we know of, whose weight in the actual ingame price is entirely unknown.


But for the last time, this is not a discussion about the actual balancing, but about how polluted the discussion you bring up actually gets once hair raising immersion or simulation complaints start to crop up. Not just for ship transfer, which is only the latest sad example of this pollution, but also for everything guild, ingame communcation, CQC, etc. related.

I agree completely. This whole 'you are killing my immersion' thing makes me cringe.

But as you quite rightly point out, we don't know how much it is going to cost and neither do you. I think your assessment of 100 million credits is hopelessly optimistic. If anything else that has been changed price wise is anything to go by, I would say it will be substancially cheaper than that!

FD are installing this feature to encourage players to move around. They have stated many times that what they find is players tend to stay in the same place. They want players to move around. It is what makes the BGS tick. When they decided to allow players to own more than one ship, it threw a spanner in the works of their game design because it encouraged players to hang around where their ships were.

They want players to use this feature.

Your argument of 10,000 cr for a sidewinder accross the bubble in itself does not hold water. The bubble is pretty much the only place that stations exist. Stations are required to transfer ships. That means that the area within the bubble is for the most part the only area where this feature is relevant. At the prices you are describing that would be a complete joke.

I am quietly confident that FD's prices for transporting ships will not break any commanders bank.

Again, I say they want us to use this feature.

The problems I describe persist.
 
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So basically, the OP wants anyone who disagrees with him to please stop, because he disagrees with them?

Yes. Exactly what I want. Thank you! If only I had thought about writing down my thoughts as concisely as you, I wouldn't have had to type up that novel.


But while I can't have everyone agreeing, I would also happily settle for discussions why we can't have nice things not to revolve around threadbare "ma immersion" argumentation. Ma immersion also needs pink space unicorns shooting invisible combat lasers, you know? Because I find visible pew pew lasers unimmersive, especially coming from pink space unicorns. But I refrain from bringing it up in discussions, as not everybody seems to have the same idea of immersion. Thank you.
 
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Any kind of handwavy explanation will do.

"The old ship is sold and the shipyard at the new station rolls up a new ship using the exact same modules." OK, great.

"Engineers can't predict the exact effects of adding 0.0001g of arsenic, or however much it is you bring them, and you have no way of exactly duplicating your yield when collecting stuff. But they do have high precision measuring equipment which will record exactly how much material you brought, and the shipyards have the same equipment and enough stock of components to reproduce their work for a price only the Pilots Federation insurance can meet". Fine.

Just something more nuanced than "because game" and I'll buy into it.
Then... maybe just make up some headcanon that works for you and go with it? Your pilot gets dosed with sleeping gas by the same dudes who shove you in a stasis tube every time they're repairing you ship?

I just think that there isn't a technobabble justification that won't raise more questions than it answers, and "it obviously takes time but just like cargo loading, repairs and your pilot going to the toilet we're just going to politely ignore that time and cut to you being ready to go with your fresh cargo / shiny intact ship / empty bladder / whatever" is the least troublesome solution.
 
'Threadbare argumentation'? Without immersion, Elite Dangerous is nothing but pixels. There are no spaceships unless you believe in them.

Well, I also believe in instant commander teleportation across the galaxy upon ship destruction and feel immersed by instant insurance ship reconstruction out of thin air. What do we do now?

I know! Let's make a poll about removing rebuy. I'm obviously wrong in finding it immersive.


Let me fix that: I find it to be practical, unintrusive and intelligent game design.
 
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  • Guilds are not in the spirit of Elite. (Because humans never form any groups of course, certainly not in the 4th millenium...?)
  • Global chat would destroy immersion. (Because all the credit sellers in a game without convenient credit or item transfer would ruin it and talking to people is totally overrated in an MMO...?)
  • CQC is not part of Elite's world. (Because it's not Frontier having the last say on what is canon and not in Elite's universe, business-motivated or not, but us and CQC is a separate CoD kiddy shooter with no relation to Elite...?)
  • Instant ship transfer is not consistent with the game's world. (Because a version of transfer with artificial delay, destroying the "quality" part of that QoL feature is more easy on your selective immersion, while instant pilot transfer and ship rebuy upon ship destruction is totally ok...?)
  • ...



Really?


Even as a non-guild and very casual player, I would love guilds to be formally represented in Elite's game world. Guild logos on ships and people visibly acting and being represented as guilds? Cool in my book. Would add to the believability of an MMO like world, such as no realistically possible AI behaviour and BG sim in this game ever will for me. In the same vein, I would absolutely love global and inter-system (meaning inter-instance!) chat. This is sold as an MMO-like game, so let me communicate with people properly! If I don't want to, I'm playing Solo anyway. I also really don't mind Frontier trying to push CQC (successfully or not) and adding it to the pilot's federation ranks. Instant ship transfer to the station you're currently docked in for an appropriate sum of credits (based on ship value and distance)? Don't know when Frontier learned about non-lifetime-wasting-game-design, but I'll take it. Gladly! And more of that as well, wherever I can get it. We can produce fighters in our ships? Hey Frontier, I'd love if you to apply a bit of that convenience design to bloody heat sinks, limpets and SRVs!

Going by the length of the concerned threads, among all the opposition there might be one, possibly two other people with a similar attitude as I have to those additions. I'm not that alone in my basement, am I? :p The thing that really gets me and that all the people arguing the cases listed at the beginning seem to have in common: They're trying to argue against/prevent certain additions or changes to be made to the game for other people. I don't care which mental gymnastics are employed to argue the individual cases, but at the center of the argument is always a train of thought similar to:


"I don't like it, so please don't add it to the game".


And yes, in it's essence "That's not immersive" is the very same argument, due to the implied "to me" at the end and immersion being associated with "good", but also being highly subjective and very, very selective. Here's the thing: You already got what you wanted. After all, it's not in the game currently. Did it ever occur to you, that there are other people out there (paying customers as well), who bloody well would love any of those features or would simply not mind their addition at all? Why should they not have it, while you on the other hand have to get what you want? Especially if it's about functional additions, e.g. instant ship transfer for ingame credits. Why should they have to play your vision of the Elite universe and Elite's game design, which lacks all of those features or makes them artificially inconvenient, because your feeling of immersion or personal RP/space game simulation fantasy can't cope otherwise?



Here's a suggestion (it's very intentionally polemic):



If feature X is not compatible with your immersion and vision of Elite? More power to you! Open a Group, named "Anti-X", invite everybody who doesn't like X in their Elite and ask them to not use X. Instant ship transfer? Not on your fantasy space sim RP watch! Mandate all the members of your group to not use it and kick anyone if you ever catch them at doing it anyway! Same for hypothetical global chat, guilds, station control, base building, [insert possilby new feature here] if any of it is to ever implemented.



In all seriousness, that seems like more democratic solution, doesn't it? Let Open be what the word implies: "open" and inclusive, while any exclusions to the game world's rules and imposed RP requirements are limited to groups whose members voluntarily commit to them. Let the discussion of new proposed or announced features be concerned more with what's potentially a good and realistic implementation of that feature, actually servicing the needs of players who want those features, rather than be polluted with how much angst you have, that the feature might destroy your immersive fantasy space game simulation RP.


And just so forming such groups is effective and because I perceived the suggestion to fence player guilds in into their own mode as such a particular unconstructive low point in these discussions (although the poster probably tried to be constructive, still it reeks of "naughty, naughty humans, don't want to see you forming group in MY game!" *rollseyes*), here's a constructive suggestion for Frontier:

Add a feature to toggle and configure the "Group" mode, to both in- and exclude certain features where realistic and applyable. Ship-transfers? Toggle-able! Fighter construction in ships? Toggle-able! Hypothetical guild names and decals on stations/ships? Toggle-able! Hypothetcial global/system chats? Toggle-able! CQC pilot rank? Toggle-able! Players damaging player ships? Toggle-able! This is what sub-groups are normally perfect for.

Open?!

Open for all!

You should create a Private Group called "Anti Forum Opinion", and allow in only those players who refuse to use online forums to state opinions.
 
Well, I also believe in instant commander teleportation across the galaxy upon ship destruction and feel immersed by instant insurance ship reconstruction out of thin air. What do we do now?

I know! Let's make a poll about removing rebuy. I'm obviously wrong in finding it immersive.


Let me fix that: I find it to be practical, unintrusive and intelligent game design.

So now you are saying that discussion about what does or doesn't facilitate immersion is a valid topic?
 
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I bet you thought the world was going to end for Y2K too, didn't you?
You're whole argument is a bit too sensationalist to be taken seriously, you realize that, don't you?

None of you even know how the mechanic is going to work. Shut up and wait for beta before you make conclusions in the dark.

I was actually one of the ones working to avoid the world to end, so I knew exactly what was coming ;)

I am not making "sensationalistic conclusions". I am making logical extrapolations, based on what I would do given the premises and therefore I expect anyone else to do the same, because I assume most people aren't dumber than me.
 
In fact, multirole are dead now. Why do something in a suboptimal ship when you can do it in the perfect ship simply pressing a button?
a) because you might prefer flying the "suboptimal" ship.
b) because you don't want the faff or expense of swapping to the "perfect" ship every time you see a mission you fancy doing.

You know. The reasons I literally stated in the literal post you quoted.
 
So now you are saying that discussions about what does or doesn't facilitate immersion is a valid topic for discussion?

I think he is pointing out that people against instant ship transfer on the basis of "immersion" arguments are quite inconsistant in their desire for consitancy.
Which, when you think of it is kind of hilarious.
 
Would you people stop trying to impose your selective interpretation of immersion/RP/simulation onto others?

You seem to be trying to do the very thing you protest against.


You simply are having an opinion on certain topics just like the rest of us.
And now you are telling the rest of us they should not have those opinions because your opinion trumps all other opinions.
 
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I still think Guild Mode would be amusing. Just give each of them a name tag for the Supreme Ultra Pwnage Guild and a little chat box for their priva... guild :)

Then of course they would complain that they couldn't see other guilds to smack the snot out of. So they'd go back into Open and miss their name-tag and chat box. Then they'd complain they can't see enough people due to instancing :)
 
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