Would you prefer C&P back how it was?

Where is the "you have to face consequences for your crimes" pro PVE'ers argument now ???

Read post # 86 for one. That message has been sent throughout a number of posts in this thread. Not reading, and looking for tears makes you look desperate.
 

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IMHO the only changes needed :

- remove "Crimes done by the Ships but never by the CMDR", simply because it's ridiculous, makes no sense whatsoever and creates plenty of loopholes all by itself. CMDRs do crimes, not replacable Ships.
- use roughly exponential Cooldown (Notoriety), so it works to span the timeframe from 1hr all the way to an absolute minimum of 2 weeks (noone accidentally kills 10 Ships, so do so and face the consequences)
- temporarily or permanently revoke Permits (re-attainable, but at progressively higher cost)
- ensure that at Notoriety 5 or higher that all affected jurisdictions become hostile (No Docking anywhere within the jurisdictions, Anonymous Protocols shall fail if the CMDR is too hot, sheer presence in SC triggers immediate Security Response)
- close every single Loophole and get all secondary means of attack (i.e. ramming) into the C&P package ASAP by running Telemetry to identify {hostile_intent_NonWeaponized} and {hostile_action_NonWeaponized}
- no ATF arrival timers given to Criminals, them showing up must remain a surprise at all times
- don't ever amnesty criminals. Ever. If Frontier wants to give the Game to those ~1% of the Player Base, then at least come clean and go all in. Remove C&P entirely and make the entire Galaxy Lawless. All problems solved and FDev gets their obvious will.
- make clear and concise differences between Pirating and Ganking, in order to give PvP Piracy a chance again (probably needs a healthy Profit boost as well)

Other than that, so far we never had a functional C&P System. Only the old and cancerous Design Decision(tm) to ensure criminals would never have to fear any consequences whatsoever.

So if anything, that toxic and cancerous Design Decision(tm) needs to fly straight out of the Window.
After 3 years of uncontained chaos, any new C&P System must a) hit the right Targets and b) hit as hard as a fury straight from hell. And be 100.0% bullet-proof. Titanium.
If it can't do that... might as well keep everything as it was. Simply not worth the hassle then.
 
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All it does is bump the suicidewinder up a couple grades though. And to certain folks ( myself may or may not be included ) a lesser boat like a Gunship, FDL, etc's insurance payout is pocket change at this point.

For the record, I'm not "that" guy. When I turn my guns on another CMDR I have reason to. Even it it's murder, it's because I watched some stick jockey jack some poor noob up for a 200 cr bounty. I will intervene, even if the odds are not in my favor. And to hell with the cost. That's my RP for the day :p I can kind of see what they tried to do to band-aid the seal clubbing. But still a swing 'n a miss imo.

agreed a swing and a miss, the new c and p , it doesnt balance the risk vs rewards well for the people that want to play on the other side of the law, and for the most part just adds hassle to deal with for anyone that gets tangled up in it and not in any real,interesting, fun, or meaningful ways just more hassle for the sake of hassle. even more so when its accidental , or from a bug. all in all the system needs a lot of work and some overhauling with a focus on it being fun and meaningful content for criminal pve and pvp players, specially if this isnt intended to be the fix to griefing and just to make crime more meaningful as some have said in this topic.

there have been some really annoying bugs in the past , like getting assault fine for shooting a wanted ship after scanning and kw scanning, or clean npc in wing with wanted attacking you and not getting wanted after you attack and kill his wanted wingman, and others. while these two are old ones and hopefully long fixed as i have not had it happen in long time so i think they are, who knows they might come back or something as bad come along.
 
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Where is the "you have to face consequences for your crimes" pro PVE'ers argument now ???

I'll step up - I don't have a problem with consequences for actions. It's fairly uncommon that I take an action without considering the potential consequences thereof. I've picked up my share of fines and bounties for "stupid stuff" - tagging some idiot who flies through the middle of an active firefight, pulling a Cosby Maneuver, base raids for data points - fecal material transpires.

Adapt, endure, survive.
 
I don't think it should go back to the way it was, but it really needs some work and was rolled out prematurely.
Does there really need to be a bounty on modules? A bounty on your ship should be enough. It's overkill.
I'm having problems paying off bounties at interstellar factors. It's obviously bugged.
Friendly fire needs an overhaul. Some mission objectives should be excluded like scanning data points if no hostile action is taken on your part.
 
Then there's the problems that several missions make you wanted by necessity. Who would do these now?
Maybe there's something I've missed, but my understanding is, bounties are now tied to ship. So, could you not just make a designated hot ship which you use for running these missions, and when you want to trade or whatever you just switch to the clean trading ship.
 
I like the way it is now, but it can always be tweaked.

Of course, the most illegal thing I do are planetary scan and skimmer missions, but these are considered military targets and therefore within acceptable in a war. One thing I won't do is commerce raiding though. I've had some ships gathering dust in storage, the new system made me pull these out for some of these grey area missions that are technically illegal but acceptable because they're military targets, so I can keep my main ships clean.
 
I don't think it should go back to the way it was, but it really needs some work and was rolled out prematurely.
Does there really need to be a bounty on modules? A bounty on your ship should be enough. It's overkill.
I'm having problems paying off bounties at interstellar factors. It's obviously bugged.
Friendly fire needs an overhaul. Some mission objectives should be excluded like scanning data points if no hostile action is taken on your part.

Modules used in criminal activities certainly need to be connected to the crime, if the ship is. Otherwise, you could just swap hulls, as if nothing had happened.
 
Maybe there's something I've missed, but my understanding is, bounties are now tied to ship. So, could you not just make a designated hot ship which you use for running these missions, and when you want to trade or whatever you just switch to the clean trading ship.


I've actually done this. Planetary scan and skimmer missions are illegal, so I fitted a ship specifically for them (and materials gathering, but beside the point). At first, it was an old Cobra Mk III I had laying around, but then I decided to get rid of it and use an Asp Scout instead because it's a little bit tougher. I'll complete my missions, stash the Scout somewhere and switch to my main ship, and turn them in with the authorities none the wiser.
 
Modules used in criminal activities certainly need to be connected to the crime, if the ship is. Otherwise, you could just swap hulls, as if nothing had happened.

Ship? Yes.
Hulls? I'll accept that, as they can cost more than the ship. Even throw in the core internals like powerplants, distributors and FSD.
Heat sinks? Cargo racks? No, that's just stupid.
 
Ship? Yes.
Hulls? I'll accept that, as they can cost more than the ship. Even throw in the core internals like powerplants, distributors and FSD.
Heat sinks? Cargo racks? No, that's just stupid.

They were all taken advantage of while committing a crime. The cost to 'clean' a module is relative to it's cost, so the price for cleaning the cheap bits, i.e. Heat Sinks and Cargo Racks is negligible. When I wrote 'hull' I meant the initial cost of a ship.
 
They were all taken advantage of while committing a crime. The cost to 'clean' a module is relative to it's cost, so the price for cleaning the cheap bits, i.e. Heat Sinks and Cargo Racks is negligible. When I wrote 'hull' I meant the initial cost of a ship.

But what if I didn't deploy heatsinks or carry cargo during my criminal escapades?
 
That's really my biggest concern about the new C&P; it seems like FDev have spent so much time trying to fix the various existing "loopholes" that they've ended-up with a bunch of arbitrary "rules" rather than any kind of actual system.

I can't rep you again but that is absolutely spot on.

What they did was start with the current system and try to patch what were perceived as being the holes.

What they should have done is start with a blank sheet of paper.
 
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