Wow. First time in 3.5 years I think: That´s it for Elite: Dangerous

I think your suspicion is right OP. If you compare development from kickstarter to release, to what we see these days, it is just to obvious there is not a full team working on this anymore.

UNLESS Frontier is hiding something huge. I still have hope :D
 
Several reasons for it:

Development has slowed down. I spoke with several Devs on FX17 and they all stated: Yes, it has slowed down, and yes, the reason is the tremendous complexity of the game - and in it´s current state it is still a quality desaster in my eyes.


That has a ring to it that can't be ignored. I've often been perplexed at how difficult it seems to introduce anything without breaking something else.

Just like always, we had to have another server side patch to put materials back into mission rewards - AGAIN

It's hard not to conclude that there isn't any modular design that makes revisions, additions, and upgrades easy do do properly. It has always felt like something's wrong with the basic structure as from the beginning we would consistently see old bugs return in subsequent upgrades.

I always worried about that.​
 
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I spoke with several Devs on FX17 and they all stated: Yes, it has slowed down, and yes, the reason is the tremendous complexity of the game

Well if the code is to rigid and fragile to continue working with, perhaps they should start development on a new Elite from the ground up.. I know I would back it again :D
 
I wouldn't... still waiting for £100 worth of lifetime expansion content...

Gotta say, that's the one thing that really winds me up when I hear people suggest it.

Sorry but if there's something screwed about ED then the dev's had better bloody-well un-screw it rather than abandoning it and starting again because I'm flying around with a couple of hundred quid's worth of ship-kits, paint jobs and other stuff which I won't be buying again for any follow-up.

Course, if FDev want to write-off ED and they're prepared to transfer everybody's purchases in ED across to the new game, somehow, then maybe we can talk.
 
That has a ring to it that can't be ignored. I've often been perplexed at how difficult it seems to introduce anything without breaking something else.

Just like always, we had to have another server side patch to put materials back into mission rewards - AGAIN

It's hard not to conclude that there isn't any modular design that makes revisions, additions, and upgrades easy do do properly. It has always felt like somethings wrong with the basic structure as from the beginning we would consistently see old bugs return in a subsequent upgrades.

I always worried about that.[/LEFT]
I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.
 
Oh well, some games cost that and definetly give much less than Elite.

I've spent £170 on Elite, £50 on standard beta, £120 on the lifetime pass - I'd expect at least another 2 paid expansions to make it worth the extra investment (otherwise I could've just bought Horizons and got the exact same content for £80 less).

When they're happy to take £120 for a lifetime pass and they then invest that money in other games while neglecting the game that is still waiting for those lifetime passes to be fulfilled, Fdev shouldn't be surprised if they get some flak... (remember, Beyond does not count as a paid expansion).
 
I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.

It seems as bad as if *I* had written the code. :)

An admission that the system is not a fixable problem would bring on an immediate demand for a replacement. Frontier has lots of assets (Planet Coaster, etc). They could probably write a workable replacement, and implement it, long before any Other Space Game releases. :)
 
I've spent £170 on Elite, £50 on standard beta, £120 on the lifetime pass - I'd expect at least another 2 paid expansions to make it worth the extra investment (otherwise I could've just bought Horizons and got the exact same content for £80 less).

When they're happy to take £120 for a lifetime pass and they then invest that money in other games while neglecting the game that is still waiting for those lifetime passes to be fulfilled, Fdev shouldn't be surprised if they get some flak... (remember, Beyond does not count as a paid expansion).

I'm sure that in two years, another paid season will come but I agree that the game is developing too slowly.
 
Imo, at this point its useless to complain because ED's development is already set in stone. The point is that they have no resources or will to focus on further developing the game, because it's an unsustainable path for the company to pour more efforts than the height of ED's development back in 2014, if they do they will run out of money, that's why they're investing in Jurassic series, a release of a totally different product will bring in more sustainable revenue for the company, whilst developing and establishing the technology such as atmospherics, terrain and 3D animal mesh, AI and behavior, which they can just copy and paste and tweak in Elite dangerous later on.

They made the good call that Elite dangerous is unsustainable to further develop, thus, they are investing in new titles and selling off shares to corporations for extra revenue, to ensure their existence as a company. The only problem is; if they put as much heart into their other games as they have so far done for Elite dangerous up to release of the game.
 
DUDE did you see a beautiful star citizen going to be 3.0. and they have real mining And exploration i would spent more money to get that in this game. and the 2 fdl drive for long distance and short in system jump this game should gave it first but no we travel earth to Jupiter 30 minutes flight.
 
I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.

I saw those reviews too.. worrying.

This would explain why ED is plagued by reoccurring bugs after every update - dodgy codebase?
 
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The announcements for Beyond were/are very exciting, but I can't help but feel trepidation. We've been here before, hyped by announcements for features that sound great, but either get pared down during development or take a completely different tack to what many expected. Remember the multi-crew announcement and the devs' explanations of what the feature would be like? Compare those announcements to what they ultimately delivered.

Confidence is low.
 
All I'll say is, I'm glad Horizons owners don't have to pay for the next major content release.
If they charged again, I would say "cya" for good.

Yeah but they have to also cater to those who have paid for the lifetime expansion pass.. otherwise what did we pay the extra for if Horizons owners get everything too?
 
After almost 5 years the mission generation still does not work properly, breaks every patch and keeps missing materials fix after fix (that was implemented to it 4 times including current one). It constantly requires hand tweaks to counter game breaking bugs while offering missions that REQUIRE re-loging to complete (just like "kill skimmers" where POI skimmers do not count and base has 3 out of asked 12). I honestly am waiting for Eagleboy to tell me this is by design. That re-loging to complete a mission IS THE INTENDED GAMEPLAY if you can't finish it otherwise. After 2 years from Horizon launch. What about ceasefire when missions are offered to kill ships in CZ? Also intended gameplay?

Just look at the bug report forum. We didn't have so many issues since Horizon release patch.

Nobody even mentions planetary base model mess and light source mess any more. NPCs that fly around planets full speed with landing gear down? We're used to it.

It's not dying. No. People will still play it - but it is dissolving.

If paintjobs (as bad as Cutter pulse) are the Frontier finance source for the game - what can we expect. A side product. Game kept for PR purposes.
 
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After almost 5 years the mission generation still does not work properly, breaks every patch and keeps missing materials fix after fix (that was implemented to it 4 times including current one). It constantly requires hand tweaks to counter game breaking bugs while offering missions that REQUIRE re-loging to complete (just like "kill skimmers" where POI skimmers do not count and base has 3 out of asked 12). I honestly am waiting for Eagleboy to tell me this is by design. That re-loging to complete a mission IS THE INTENDED GAMEPLAY if you can't finish it otherwise. After 2 years from Horizon launch. What about ceasefire when missions are offered to kill ships in CZ? Also intended gameplay?

Just look at the bug report forum. We didn't have so many issues since Horizon release patch.

Nobody even mentions planetary base model mess and light source mess any more. NPCs that fly around planets full speed with landing gear down? We're used to it.

It's not dying. No. People will still play it - but it is dissolving.

If paintjobs (as bad as Cutter pulse) are the Frontier finance source for the game - what can we expect. A side product. Game kept for PR purposes.

The writing was on the wall as soon as it became apparent that nothing in the game can progress to any meaningful change without direct and regular manipulation by Fdev. A longtime game needs to decrease in cost of maintenance as it ages, to the point where it basically runs without much overhead over server costs. This one is being run as if it can sustain a full staff the entire time. Unrealistic.


I love space combat games, it's basically the only type of game i play. Luckily star citizen still has it's chance to disappoint. Elite's problems are 100% management. Not funds, not talent and not popularity.
 
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