Several reasons for it:
Development has slowed down. I spoke with several Devs on FX17 and they all stated: Yes, it has slowed down, and yes, the reason is the tremendous complexity of the game - and in it´s current state it is still a quality desaster in my eyes.
I spoke with several Devs on FX17 and they all stated: Yes, it has slowed down, and yes, the reason is the tremendous complexity of the game
Well if the code is to rigid and fragile to continue working with, perhaps they should start development on a new Elite from the ground up.. I know I would back it again![]()
Well if the code is to rigid and fragile to continue working with, perhaps they should start development on a new Elite from the ground up.. I know I would back it again![]()
I wouldn't... still waiting for £100 worth of lifetime expansion content...
I wouldn't... still waiting for £100 worth of lifetime expansion content...
I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.That has a ring to it that can't be ignored. I've often been perplexed at how difficult it seems to introduce anything without breaking something else.
Just like always, we had to have another server side patch to put materials back into mission rewards - AGAIN
It's hard not to conclude that there isn't any modular design that makes revisions, additions, and upgrades easy do do properly. It has always felt like somethings wrong with the basic structure as from the beginning we would consistently see old bugs return in a subsequent upgrades.
I always worried about that.[/LEFT]
Oh well, some games cost that and definetly give much less than Elite.
I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.
I've spent £170 on Elite, £50 on standard beta, £120 on the lifetime pass - I'd expect at least another 2 paid expansions to make it worth the extra investment (otherwise I could've just bought Horizons and got the exact same content for £80 less).
When they're happy to take £120 for a lifetime pass and they then invest that money in other games while neglecting the game that is still waiting for those lifetime passes to be fulfilled, Fdev shouldn't be surprised if they get some flak... (remember, Beyond does not count as a paid expansion).
I have the same impression. They seem to be trapped in a really bad architecture. Some reviews in Glassdoor made by former and current employees complained about the 'messy codebase'. It would explain the delayed, yet bugged releases, the superficial implementation for everything, and the apparent stubbornness of Frontier. Maybe is not that they are not listening, but simply that they cant do anything about it. If so, I am sure they are trying to fix it instead of simply being lazy and unimaginative.
All I'll say is, I'm glad Horizons owners don't have to pay for the next major content release.
If they charged again, I would say "cya" for good.
After almost 5 years the mission generation still does not work properly, breaks every patch and keeps missing materials fix after fix (that was implemented to it 4 times including current one). It constantly requires hand tweaks to counter game breaking bugs while offering missions that REQUIRE re-loging to complete (just like "kill skimmers" where POI skimmers do not count and base has 3 out of asked 12). I honestly am waiting for Eagleboy to tell me this is by design. That re-loging to complete a mission IS THE INTENDED GAMEPLAY if you can't finish it otherwise. After 2 years from Horizon launch. What about ceasefire when missions are offered to kill ships in CZ? Also intended gameplay?
Just look at the bug report forum. We didn't have so many issues since Horizon release patch.
Nobody even mentions planetary base model mess and light source mess any more. NPCs that fly around planets full speed with landing gear down? We're used to it.
It's not dying. No. People will still play it - but it is dissolving.
If paintjobs (as bad as Cutter pulse) are the Frontier finance source for the game - what can we expect. A side product. Game kept for PR purposes.