Game Discussions X4 this looks Very good

I've been noticing this on Steam. The base game review of XR are pretty crap, but when I go onto the expansions, they're actually pretty good.

You'd probably noticed the trend by now. There are declared haters of the X:R and they still defecate on it to this day, despite Rebirth (given time) turning out to be a quite good game tbh. But they refuse to give it a second chance because waaaaaaaaaah the launch was buggy threeeee years agoooooooooo... :D

Best to see for yourself, these games can often be picked on a bargain, and now with the release date set, I think there should be some "refresher" sales going around.
 

Deleted member 110222

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You'd probably noticed the trend by now. There are declared haters of the X:R and they still defecate on it to this day, despite Rebirth (given time) turning out to be a quite good game tbh. But they refuse to give it a second chance because waaaaaaaaaah the launch was buggy threeeee years agoooooooooo... :D

Best to see for yourself, these games can often be picked on a bargain, and now with the release date set, I think there should be some "refresher" sales going around.

I'm going to buy Rebirth tomorrow, I've decided. I agree with your perception. Some of these people can't let go of the initial launch.

It's becoming clear that now the game is finished, Egosoft did care enough to make it a good game. I like this.

And this whole one-ship thing is really appealing to me. My Cobra love isn't exactly secret...
 
I've been noticing this on Steam. The base game review of XR are pretty crap, but when I go onto the expansions, they're actually pretty good.

4.0 and 4.1 pretty much buttoned up the last of the nagging bugs for me. It's up to 4.3 now. There's also a demo you can check out.
 
It's a while so my memories might playing tricks to me. I played the first 2(?) titles and actually liked it very much but then came Rebirth and that put me off. It looked like someone described it as flying with a monitor around your head, their was no cockpit view - at least not initially (meanwhile I've heard their are mods to bring the cockpits back). And this comes very close to 3rd person view cause it's technically almost the same.

Simply not true. There are 3 different cockpits (the mod removes stuff from the cockpit, not adds). You've even always been able to look over at your co-pilot, so I don't know how it comes close to 3rd person view.

On what planet does this look like 3rd person or even close to it?

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PC only, I presume? Frontier was wise to release ED on the consoles (less competition).

X: Rebirth was (supposedly) a failed console port. The UI screamed console + gamepad. It didn't even support joysticks at start lol :D Mind you it was in 2013. Game improved A LOT since then, and released two solid DLCs worth their money, plus they gave the first DLC for free to all people who bought on release or preordered, which was nice.

Are we both talking about the same version?
Ummm his screenshot is from Rebirth for sure. Good ol' Albion Skunk.

IDK what you meant by flying a monitor strapped to your head? It seems like you're talking about previous games (X3:TC/AP), not Rebirth. They can be compared to "flying a monitor", like this?
[video=youtube;WuBrlPpsGmQ]https://www.youtube.com/watch?v=WuBrlPpsGmQ[/video]
 
Are we both talking about the same version? Please note that I've never played Rebirth after release but referring to an early demo that I actually tested. That could have been very well back in 2011 or so...

I suppose it's possible if you played the pre-alpha version, but even the pre-alpha trailer has a brief look at one of the cockpits that made it into release. The gamescon presentation has a picture of one too.
 
X: Rebirth was (supposedly) a failed console port. The UI screamed console + gamepad. It didn't even support joysticks at start lol :D Mind you it was in 2013. Game improved A LOT since then, and released two solid DLCs worth their money, plus they gave the first DLC for free to all people who bought on release or preordered, which was nice.


Ummm his screenshot is from Rebirth for sure. Good ol' Albion Skunk.

IDK what you meant by flying a monitor strapped to your head? It seems like you're talking about previous games (X3:TC/AP), not Rebirth. They can be compared to "flying a monitor", like this?

Haha.. yea, that's probably what he means. Funny that. Still though, that's the front of the ship, one of the many camera views if I'm not mistaken. It's been a long time so X3 may not have actually had actual cockpits without mods.

Looking at pictures now, that does seem to be the case. I suppose the lack of them never really bothered me so it doesn't immediately register.
 
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Deleted member 110222

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PC only, I presume? Frontier was wise to release ED on the consoles (less competition).

Yeah it's only on PC.

All in all I actually quite like the look of Rebirth, and I'm looking forward to give at least the demo' a go.
 
Havent' checked if anyone asked already, but does it support HOTAS and/or XBox controllers (on PC), etc?

by Alan Phipps » Fri, 30. Mar 18, 11:48
From the X4 Q&A Index Sticky:

Q. Will X4 support Hotas (Saitek Rhino for example)? Can use of a mouse be avoided entirely if so desired?

A. I can't commit to explicit support for a specific joystick, but in general we are aware that people would like us to provide default profiles for HOTAS setups. You should be able to do most things without a mouse, but I can't promise it will never be needed.


Q. What’s the word on the support for joysticks with many buttons?

A. We support them. Sorry, the joystick support wasn't great at the launch of X Rebirth. We worked on that a lot recently, also for X Rebirth. We added a lot with the XR VR edition and also ported that back to X Rebirth. There is actually an update coming. I think with the next update of X Rebirth VR edition and also then with the next patch for X Rebirth default profiles for something like HOTAS systems are included. Mapping is possible for a while already and this is not limited. You can basically map as many buttons as you like. I think we now have like 8 devices. So lots of options for really sophisticated joystick setups.
A dog has a master; a cat has domestic staff.
 
Too many posts to quote, so I won't quote anyone, just some clarifications in random order:

- There's NO third person view whatsoever. You can set an external camera behind the ship while you're flying and that's it. While on foot, you're always in first person, period. Those screenshots where you see a pilot in the cockpit from the back, are so because the player was standing there while a npc was piloting the ship.

- X Rebirth was the same, and always had a cockpit. Always, from the very start, as far back as an Alpha. There never was any public beta, and in any case that first cockpit had been there from day 0. In time, years after release, they added three additional cockpits, and finally even some kind of loosely playable external view of the ship from the back.

- X Rebirth had never been a failed console port, how this is still going around is beyond me. The initial focus on pad controls was mainly because of Steam Big Picture and admittedly a huge mistake. If anything, they tried multiple times to bring their titles on consoles, always failing due to the stricter hardware limitations among other things. Surely NOT the other way around.

- X3 didn't have any cockpit. Someone in time modded some from X2 back in X3, there were probably also a few totally new one, but always available as mods. The vanilla game was just a camera in space, for every ship.

As for X4 requirements, I can say for sure one of the developers works on a i7-4770 with a GTX 970, so if he can develop the game on that, you'll probably play the game on that. Actually, it will probably play on far less than that, if you are willing to find some compromises. :p
Mind that whatever the hardware, it's still an X game: there's no controlled environment for which to optimize performance beyond a certain limit. Give the game enough stuff to calculate (ships, stations, complexes, fleets, huge multi-sector empires), and it will tax everything and anything you throw at it.
 
Maybe X4 will be the new ED?

Why does it always have to be “the new ED” or “kill ED” or something alike?

X4 will be the new X3 and will hopefully be a great game and well worth the time and money spent.

But it won’t be ED (no planetary landings, no VR, different flight model, smaller universe, ...) and doesn’t want to.
And ED will never have such a deep modeled economy and the ability to create and maintain production chains in space or establish NPC trade routes - and it doesn’t want to either.

And this is fine.
 
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