Yamiks dropped the bomb.

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Yamiks tends to make outrage content and makes quite a few false assertions just to cater to rage.
Like the "grind", for example.

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In the screenshot above I have a mission for ten (10) power regulators. Took less then ten minutes to complete.
You can get missions for ten Manufacturing Instructions as well; and that's a lot smarter and faster then what Yamiks suggest is typical gameplay.
How do you get the 10x regulator mission? So far I got only like x2 or x3 ones. Some data maybe x5 but never saw x10 like you showed.
Is it related to the on-foot fraction influerence or superpower reputation?
 
Upgrading is too OP: eh, I doubt it. I really think they're going to bring in harder encounters eventually (ala Special Forces in HCZ's or Thargoids) so this will probably fix itself eventually (but I'm tired of hoping. Tell us if this is true theory now FDEV!)
Pretty sure they're going to introduce Guardian grind for weapons that can hurt Thargoids - so yay, new <fdev style> gameplay incoming!
 
How do you get the 10x regulator mission? So far I got only like x2 or x3 ones. Some data maybe x5 but never saw x10 like you showed.
Is it related to the on-foot fraction influerence or superpower reputation?
Most I've gotten is 5 power regulators at a time, but I'm swimming in Manufacturing Instructions from mission rewards. Probably due to working different stations than that poster.

I think what you're seeing is the effect of various kinds of multiplier stacking. First, you'll get more of certain types of good at stations that favor it (such as MI at industrial ports, the full rules haven't been worked out yet by the player base). Second, you'll get offered harder better-paid missions at higher rank and with better reputation. Finally, if your rep is good, you can negotiate with NPC mission givers and get 50-100% boost. Put all those together and yes, a mission template that gives 1-2 units reward to start can top out at around 10 units.
 
As always, I find myself agreeing with many of Yamiks' points - but feel a little dirty after listening to his continuous flurry of potty, sexual function, and degradation laced ranting.

The cadence of the whole dialogue is simultaneously engaging and offputting - the guy has some serious BDE with his investment in the quality of shooters.

At this point I wish FDEV would drop a big fat CQC lens on the FPS arena combat.

Drop engineering, drop the grind, drop the bullet spongieness, level the playing field and let folks drop in and out with minimal consequences.

It is an arena shooter, with supremely modest PVP capacity via P2P (especially when placed head to head with all of the battle royale games).

For the sake of the game, I recommend that all FPS discussion elements of Odyssey be locked away in a special Forum branch, and any posts that mention the FPS play get shunted to that Hotel California.

I'm betting at this point that hating on Odyssey is far more entertaining gameplay than anything else related to the update.
 
Most I've gotten is 5 power regulators at a time, but I'm swimming in Manufacturing Instructions from mission rewards. Probably due to working different stations than that poster.

I think what you're seeing is the effect of various kinds of multiplier stacking. First, you'll get more of certain types of good at stations that favor it (such as MI at industrial ports, the full rules haven't been worked out yet by the player base). Second, you'll get offered harder better-paid missions at higher rank and with better reputation. Finally, if your rep is good, you can negotiate with NPC mission givers and get 50-100% boost. Put all those together and yes, a mission template that gives 1-2 units reward to start can top out at around 10 units.
I see why I fall into 2~5 missions. When fetching something for somebody, I usually also "fetch" their regulators onsite.
I guess every officer on the mission board hate me haha.
 
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Every single word was the absolute truth. Ban me for agreeing Frontier, I don't care. You can't stop the signal and I'm leaving anyway. Odyssey sux and I found a real space experience in Star Citizen. Good bye and good luck. You're going to need it.

LOL

Why would FD ban you?

This isn't Spectrum.

You are aware on the CIG forums the (salaried) mods will literally threaten to remove your access to the game if you write something they don't like? They literally say this will not affect your ability to play the game at this time.

In other words, fly straight or say goodbye to your JPGs.

[Deleted by CIG-Nightrider]
 
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The reason I'm so obsessed with my Tormentor (and using sidearms in all sci fi games like Destiny 2) is because of a toy gun I had as a kid in the 90s... the Photon gun that came with a target you shot with, sort of working like the Nintendo "light gun" did.
The first thing it reminded me of was the Sega phaser, and by extension the light guns for most of the old 8bit computers which had nearly the same design.
 
Can't really disagree with Yamiks on this one. FDev needs to break the grind pattern and introduce real meaty content. Everything in this game revolves around a grind like free to play Korean MMOs without the pretty trinkets to make you feel good about wasting your time. I have done the grind like everyone else, over 3900 hours. Always hoping that the next content update would be something fully thought out. It has not happened. And with the FPS they added, its just not good. Yeah you have to compare it to other FPSs especially if you have played a bunch of them. The feel of the combat is awful, the weird way to transpose to ship combat to npcs and player chars is awful. I mean there are a limited number of guns and only 3 and I will say that again 3 are worth it. The grind is worse than original engineers. The feel of firing the weapons is awful. NPC AI god why. Yamiks might be a foul mouth troll but on this he is correct.

3900 hours of grind. 👍
 
I'm not clicking on the video (I could find it on Youtube if I really wanted to, but I don't) because merely clicking on the video gives the outraged Latvian another view.
I can already tell he doesn't like Odyssey, and I can't say I disagree with him, but I have better uses for 40 minutes of my life.
 

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The first thing it reminded me of was the Sega phaser, and by extension the light guns for most of the old 8bit computers which had nearly the same design.
Oooh good call, I never had that one and in fact never knew it existed! Speaking of toys that ED reminds me of though, things like the SRV and Chieftain have that certain 90s toy look, and I somewhat get reminded of the Lego Blacktron sets, of which I had only one small ship for but the aesthetics fascinated me so :D

Edit: DUUUUDE. YUP, that's the Tormentor all right.

s-l500-2_8ac2345d-dfc7-4cf0-990e-e0aac7e87118_1400x.jpg
 
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