Your Best Elite Dangerous Tips Wanted - Welcome the PS4 Players

True: But in the early days; ships can be a credit sink and a time sink. My advice is, reach your first million and reward yourself with a Cobra III, you will make three times the credits and have a dozen times the fun. Thing like eagles can come later, when you have those kind of credits to throw away.

Funny you should say that. It's what I did, years ago. Back then though, cracking that first million was a serious milestone. Right now all he'll need is a single rare good unit delivered to the rares CG before it ends.
 
Having trouble avoiding interdictions? Try being a pirate for a while.

If you are having trouble avoiding pirates who keep interdicting you, try being a pirate to learn how interdictions work. NPCs use the same rules as CMDRs for interdicting. So giving it a go from the other side will teach you how to best avoid getting interdicted yourself.

Buy a cheap combat ship, fit your choice of weapons and upgrades. Fit a FSD Interdictor module, assign it to a fire button. Then go out and hunt some NPCs.
 
Don't Forget to use your Ship Thrusters

When I first started playing this game 600+ hours ago, I felt overwhelmed, as Elite Dangerous will initially feel like an overwhelming game. There is so much to do and understand not only about the game, but also about your ship. You are the ship in Elite Dangerous, it is an extension of you in game, so the majority of your time in game will be spent in your ship (all of it at first). The tutorials are important to teach you how to fly, but they don't necessarily teach you how to fly well. One aspect of flying I didn't immediately pick up on is the fact that the ship performs infinitely better and more efficiently when using its lateral, horizontal and vertical thrusters in addition to its forward and reverse engine. To be honest, I didn't even know to bind all of my thrusters to my first joystick. It was a hard lesson learned, as the thrusters on your ship will sometimes be the difference between life and death then rebuy (if you are not in the first loaner ship). Whether you are using a PS4 controller or a PS4 HOTAS (stick and throttle) make sure that all of your thrusters are bound and that you use them, frequently. They will help dial in your flying skills, and the sooner you get acclimated to using your thrusters the more proficient you will become with flying your new space ship. Directional thrusters are just as important in combat as they are with landing, and during combat they can afford you a better opportunity to defeat your opponents. Fly safe, and welcome to Elite Dangerous!
 
Once you get through the mail slot on a station, consider that your landing pad might end up behind you. If you can't see it, turn around using the compass as a guide. On a station, you land facing away from the exit, so you may need to re-orientate your ship to the landing pad. This is most easily done by hovering over the centre of the pad pointing face down at the middle and then spinning around around the vertical axis. Watching other commanders do this never gets old (whether they are skilled or...not).

If I can sneak in a second thing, remember it is called Elite Dangerous for a reason. Every time you take a ship out, you may not make it back. Things can go south in a heartbeat. So, stay sharp until your ship is safely docked.

Fly safe commanders, and see you out there! o7

Similarly, another tip:

Feel your way around a Coriolis

The larger stations, Coriolis and above, have a docking port located beyond the letterbox, within which lie dozens of landing pads. They're not randomly numbered, but standardised and follow the same pattern as the letterbox lights.

In general terms, the pads numbered 1-23 are on the Red side of the letterbox, clockwise from the flat top end, and 24 and above are on the Green side, clockwise from the opposite side flat end.

This diagram found out there on the web may help.

v33x3s.jpg




Unless you played the original Elite games back in the 80s and 90s, you may find Elite Dangerous to have a steep learning curve.

There are tutorials available to teach you the basics. I would advise you to play the tutorials, but don't get too hung up on completing the combat tutorials - there is one in particular that is extremely difficult to complete, and I would advise just attempting that one a few times to get used to being killed (!) and then leaving it.

If you are struggling, these forums (especially the newcomers section) or Reddit are great ways to get help, as is the Galactive Academy Discord mentioned above ^^

On a similar note,

Veterans need tutoring too

If you have spent weeks out exploring, before you even think of returning to a station, please go over the docking and launching tutorial again. Many a veteran has lost millions of credits' worth of data because they forgot how to dock.

Similarly, the tutorials are a good place to test out a new controller type or keybinding in complete safety.
 
Last edited:
When in combat. Don't sit still, always be moving, you have an x,y and z axis. Use them, always, movement is a key component to combat in this game particularly early on when you might be in an underpowered ship and come up against someone bigger and stronger, your advantage is being able to fly circles around those bigger ships.
Another key idea would be to never fire on someone until the authorities do if you are just starting out, even when they show wanted, stalk them through the asteroids, have patience, and if you must only fore on them when the system authority are near by.
 
Hi All, 'ageing' newcomer to Elite here who has been struggling getting to grips with the PS4 dual shock controller functions, so with the help of the training missions, I made up a basic sheet to help me through the steep learning curve. Appreciate it's way too basic for folk here, but it may help a newcomer in their first few hours on Elite

35646113485_242307e5d1_b.jpg
[/url]Elite-DS4-Button-Map by Paul Bee, on Flickr[/IMG]

Thanks to all who have taken the trouble to post helpful tips here.
 
CROSS CONTROLS

Learn to utilize cross controls, i.e. thrust in one direction, and yaw in the opposite direction. This is useful in several situations, but especially when you need to pivot around a point (such as a landing pad on occasions) to end up pointed in the right direction when you came at the point from the wrong direction.
 
The best I can: Map Your latheral thrusters to digital input for fast response, not analog!!!!
 
Last edited:
What do those hologram symbols mean?

Look at the ship holograms in your cockpit, the one on the right representing your ship and the one on the left representing the target. During combat occasionally you will see symbols flash up beneath the holograms. They're shorthand for modified weaponry (created by visiting certain Engineers and obtaining experimental weapon effects) affecting the ship at that particular time. Here's what each of them means:

ljQ99bU.jpg


The meanings:
Targeting Overload - gimballed and turreted weapons temporarily become confused, usually by a Dispersal Field modded cannon or plasma accelerator attacking you.

Mass Locked - a Mass Lock Munition torpedo attack has increased your mass lock factor, making it harder to low-wake out using your FSD.

FSD Reboot - your frameshift drive has been deactivated and is forced to reboot over a lengthy period of time, as a result of a Shift Lock Canister modified mine or Grom's Containment Missiles.

Sensor Disruption - your sensor acuity and targeting ability is temporarily worsened, usually due to a Dazzle Shell frag cannon or plasma accelerator attack.

Corrosion - your hull is temporarily weakened by a Corrosive Shell multicannon or frag cannon attack, during which you are more vulnerable to hull attacks.

Engine Reboot - your thrusters have been deactivated and are forced to reboot over a lengthy period of time, as a result of being hit by an Ion Disruptor modified mine.

Regeneration - a friendly ship with a healing thermal weapon mod (Concordant Sequence or Regeneration Sequence) is increasing your shield regeneration.

Malfunction - one or more of your modules has temporarily stopped working. Can happen randomly as a result of a Scramble Spectrum energy weapon attack, or more precisely from Winters's Pulse Disruptor attack.

Thermal Attack - an enemy with a thermally-modified weapon (Thermal Shock, Thermal Cascade, Mahon's Retributor, etc.) is piling on increased heat generation onto your ship.

Impulse Attack - an attack that has pushed your ship away and off course, e.g. Force Shell cannons

Target Interference - if you were locked onto a specific target, an attack by a Target Lock Breaker plasma accelerator will make you temporarily lose that lock.

Shield Cell Cascade - in effect if attacked by a Feedback Cascade modified railgun while charging up a shield cell bank - your shield cell will be weakened with only some of the charge completed, plus you'll sustain some damage to the bank itself.

Shield Generator Attack - the shield generator is directly attacked, after being hit by a Reverberating Cascade mine or torpedo.

Shield Reboot - your shield generator has been deactivated and is forced to reboot over a lengthy period of time, forcibly as a result of certain weapons.

Engine Disruption - your thrusters are slowing down and becoming inefficient, e.g. due to being attacked by a Drag Munition missile or frag cannon.

Increased Emissions - your ship is more visible to others on their sensors e.g. due to being attacked by an Emission Munition weapon.

Shield Breach - a weapon has pierced your shields and is directly attacking the hull itself, e.g. via enemies with Phasing Sequence laser mods.

Internal Damage - one or more of your modules is severely damaged and at risk of malfunction. One of the more common indicators you might see in your battles. ;)

Hull Breach - critical damage is being done to your internal modules, due to certain penetrating and high yield modified projectile weapons.
 
Last edited:
Greetings Commanders,

With the release of Elite Dangerous on PlayStation 4 coming up on Tuesday June 27, we wanted to create a place where we can point people towards with some quick starter tips for Elite Dangerous.
We need your help populating this forum thread with your best Elite Dangerous gameplay specific tips. That way we can welcome the new PS4 players to the community in style, by showing off how awesome and helpful our Commanders are.

A few rules:
- Please title your tip clearly (see example)
- The tip should be short, to the point, and, most importantly, helpful for new players! (see example)
- We will remove any unhelpful remarks, off-topic comments or posts we deem as unnecessary
- Anything non-gameplay-related will be removed
- Tips should relate to gameplay, and be as close to a factual tip as possible. Opinions are always welcome elsewhere in this forum, but this thread is for Elite Dangerous gameplay-specific tips
- Repeat tips will be removed if they are direct copies of other posts
- Keep them roughly to one paragraph
- Try to explain any Elite Dangerous terminology for new players
- Be friendly!

Don't bother fighting until you can afford a tooled up Python.
 
From the first (extremely busy) day of PS4 Fuel Rat rescues it's apparent that a lot of new commanders don't realise this.

You can't fly to another system in supercruise, you have to use hyperspace jumps!

(although respect has to go out to the guy who did manage to supercruise 2.1 million Ls!)

http://i.imgur.com/p0Dxrp6.png
2.1mil! what on earth did he do ? go to bed....

My tips, learn panels, and how to operate them without moving your hands. (redo keybindings to suit)
 
Hi All, 'ageing' newcomer to Elite here who has been struggling getting to grips with the PS4 dual shock controller functions, so with the help of the training missions, I made up a basic sheet to help me through the steep learning curve. Appreciate it's way too basic for folk here, but it may help a newcomer in their first few hours on Elite

<snipped image>

Thanks to all who have taken the trouble to post helpful tips here.

And thank you for working out and categorising the controls.

I play on PC, so have a lot of buttons for everything anyway,
but with a Hotas flight controller and the mapping of two functions to each button as with the PS4 controller helps a lot as I can leave the keyboard alone mostly.
 
Last edited:
A quick tip...

There Really Is Air In Space!

The large space stations (Coriolis and above), with the entry letterboxes that controls the flow of traffic, have a useful secret that not many people know: beyond the letterbox and in the landing bay is an artifical nitrogen-oxygen atmosphere with a forcefield over the letterbox to maintain pressure while allowing ship transport.

If you have a ship that has a broken canopy which leaves you on life support oxygen and a falling countdown to doom (and if you do combat you will be in this situation a lot), entering the letterbox temporarily rebalances and restores the atmosphere lost from your cockpit, and halts the oxygen countdown until your canopy is repaired. Therefore, consider landing at one of these letterboxed stations if your canopy is broken and you are desperate. But don't forget to request permission before entering the letterbox - that never ends well if you just barge in.

(Yes, there really is atmospheric ship landings right from the off... Sort of. ;))
 
Last edited:
I would like to formally protest Tip #5. Boosting out of the station immediately after undocking is one of the funnest things to do in Elite :D
 
Back
Top Bottom