Hey i have a idea, lets give the fastest ship in the game the biggest shield possible. And then lets make Reboot instantly replenish 50% shields because that makes so much sense, that cant possibly be abused in any way right? - Some FD Employee Who Sucks at Playing Elite #gamedesign101 #5/7
To gain rep with a pirate faction you must do piracy. Once you obtaint friendly status with said faction you are still interdicted and shot at by said pirate faction. - Logic
I think its a good feature to have that if you ever have cargo at all you will be interdicted 80% of the time no matter what. Such an amazing feature, even if the Commodities only add up to 5k credits. Its also nice they dont even need to scan, they just know whats in the hold. - Brilliant Game Design
Being hounded by Bounty hunters is also amazing, even when they also dont need to use a K-Warrant scanners. Even when im in a system im not wanted in, they KNOW what ive done.... somehow, even though its impossible to do a K-Scan in SC. They just know that my 10k credit bounty is completely worth trying to kill me over when im in a Conda and the NPC hunter is risking his Python or FAS over it. - Logic
Hey, lets buff the crap out of PAs to defeat people with huge shields and maxed resistances. That will fix everything right? Its so simple why didnt we think of it sooner. I dont see this back firing in any way. - Another Genius at FD Who Doesnt Even Play the Game
Lets make the most social anti social game possible by delaying ingame squads and chat functions only to release at a later date in a broken shell of itself. And when people actually wing up they PROFIT LESS FOR COMBAT, brilliant right? They also cant share mission rewards or accept a mission as a wing, or even choose how proceeds are split. And actually make the game perform WORSE when you do wing up. Lets leave it like that for 1.5 years or more. - An Investor
I dont understand why people use EDDB, we put everything the player needs ingame? - Blissfully Ignorant and Detached Developer
Lets bring in crafting and force the use of a commodity WHICH CAN BE TRADED between players, but explicitly state "We do not want a player driven economy for reasons we dont understand" even though that is exactly what you just did. You use the same logic for why we cant store commodities. Do the people that work at FD only play Roller Coaster games (or even games in general) because the stuff everyone is asking for is nothing new in the world of gaming and MMOs.
To gain rep with a pirate faction you must do piracy. Once you obtaint friendly status with said faction you are still interdicted and shot at by said pirate faction. - Logic
I think its a good feature to have that if you ever have cargo at all you will be interdicted 80% of the time no matter what. Such an amazing feature, even if the Commodities only add up to 5k credits. Its also nice they dont even need to scan, they just know whats in the hold. - Brilliant Game Design
Being hounded by Bounty hunters is also amazing, even when they also dont need to use a K-Warrant scanners. Even when im in a system im not wanted in, they KNOW what ive done.... somehow, even though its impossible to do a K-Scan in SC. They just know that my 10k credit bounty is completely worth trying to kill me over when im in a Conda and the NPC hunter is risking his Python or FAS over it. - Logic
Hey, lets buff the crap out of PAs to defeat people with huge shields and maxed resistances. That will fix everything right? Its so simple why didnt we think of it sooner. I dont see this back firing in any way. - Another Genius at FD Who Doesnt Even Play the Game
Lets make the most social anti social game possible by delaying ingame squads and chat functions only to release at a later date in a broken shell of itself. And when people actually wing up they PROFIT LESS FOR COMBAT, brilliant right? They also cant share mission rewards or accept a mission as a wing, or even choose how proceeds are split. And actually make the game perform WORSE when you do wing up. Lets leave it like that for 1.5 years or more. - An Investor
I dont understand why people use EDDB, we put everything the player needs ingame? - Blissfully Ignorant and Detached Developer
Lets bring in crafting and force the use of a commodity WHICH CAN BE TRADED between players, but explicitly state "We do not want a player driven economy for reasons we dont understand" even though that is exactly what you just did. You use the same logic for why we cant store commodities. Do the people that work at FD only play Roller Coaster games (or even games in general) because the stuff everyone is asking for is nothing new in the world of gaming and MMOs.
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