I wonder how many don't want ship interiors "period".
I for one want them. I just don't want them to be mandatory. Like I would have been really disappointed if with Odyssey they made mandatory making contact physically with a mission giver to pick one.
With that said I come to the conclusion that I'm OK with FDEV to not make ship interiors a priority. But really do hope they'll add them eventually. The sooner the better.
For the boredom analogy. Hard to compare entering a stadium sized ship with a car. Yep, some long commute can get stale. Or if they don't your brain basically gets used to them and you don't even notice them anymore, so what's the point (of the dev effort)? There's a tool efficient for that: the ellipsis, like in books, movies... That's basically what your brain does. If I used the same analogy, I'd say imagine your prefered movie but without those ellipsises, where you'll have to endure each and every walks, lifts, doors...
I for one want them. I just don't want them to be mandatory. Like I would have been really disappointed if with Odyssey they made mandatory making contact physically with a mission giver to pick one.
With that said I come to the conclusion that I'm OK with FDEV to not make ship interiors a priority. But really do hope they'll add them eventually. The sooner the better.
For the boredom analogy. Hard to compare entering a stadium sized ship with a car. Yep, some long commute can get stale. Or if they don't your brain basically gets used to them and you don't even notice them anymore, so what's the point (of the dev effort)? There's a tool efficient for that: the ellipsis, like in books, movies... That's basically what your brain does. If I used the same analogy, I'd say imagine your prefered movie but without those ellipsises, where you'll have to endure each and every walks, lifts, doors...
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