Michael's comment about why we can't filter on visited/discovered systems.
Couldn't that all be held locally, and that data used in such filter(s)? I'm sure the game could even do periodic little "ping" to even ensure the two lists (on client & server sides) are in sync. And if not, trickle the updates down (to the client) over time? eg: If a fresh install was done on a new machine using an existing account?
Be great to do it with a start/end date feature to. In that way you could look at the worlds you visited/discovered over a set time range to see exactly where you went on a particular journey.
Obviously not an important feature, but still...
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Michael, question...
So you will be pirated by NPCs which will be better with 2.1.
Ohh noes it is like game trying to become actually dangerous.
If I understood Michael's post from above I think he suggests no, there won't be NPC "pirates" out in the wilderness... Just human ones...
BUT, if we used the term "griefer" instead of "pirate" for these foilks it would make me so much happier. If it looks like a griefer, swims like a griefer, and quacks like a griefer, let's call them a griefer please
