Your wishlist (SUGGESTIONS) for Jurassic World Evolution

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Hi folks,

Have noticed there are numerous threads regarding wishlists and what you'd like to see in the game. So without further cluttering the forums, please place all of your ideas and wish lists as a reply to this thread here. You're welcome to post to this thread as much as you'd like.


Please note that posting here does not denote your idea will be added to the game.

Can ED have the dev team back? ;)
 
Autonomous Rangers

I agree with a lot of the above wished content! Also I hope for more dinosaur species variety, since a lot of the models seem like recycling to me, same base , other details, get´s boring fast.
Also agree with behavioral twists.

My biggest point, if no one has mentioned that yet, is rangers should be acting autonomous, at least partly.... I have to send them out so much and often, it´s just stressful not enjoyable. Especially during storms.
Just do it like in every other (zoo) simulator ever?...
 
Yes I also saw nighttime inthe screenshots before buying and I haven´t experianced it yet. If you all know JP operation genesis, it also had normal day cycles and some things were pretty neat.


I want to preface this by saying that I know you've set the time of day for each of the islands of Las Cinco Muertes. This post is purely for (hopefully) what you may or may not have planned for Nublar and/or a sandbox mode (which please let there be one, literally everyone wants one).

Nighttime in the Jurassic Park movies, is in my opinion, the most thematically and aesthetically important part of the series. Imagine Nedry driving to the docks in the middle of the day? Or the T-rex breakout? Raptors in the long grass? You get my point. Nighttime needs to be in this game because put simply; without nightime, it wouldn't be Jurassic Park. From what you've said so far, this is meant to be the greatest Jurassic Park of all time. I genuinely believe it has the potential to live up to that title and I have a few suggestions about how you could help convey the feeling of dread AND excitement of nighttime in a Jurassic Park.

1) Dinosaurs should have a higher chance of breaking out at night. Simply put, a dinosaur breakout during the day is not scary. Well...perhaps it is, but certainly not AS scary. I know nothing about how to make a video game, but I assume the dinosaur behaviour is created via some sort of probability system whereby dinosaurs have a certain probability of exhibiting a certain type of behaviour (or it may just be random). Either way, I assume it would be possible to set the probability a particular type of behaviour higher at particular times of day. This would be fantastic.

2) We need flood lights (or some other lighting system) for the park. For some reason, the idea of flood lights illuminating certain sections of the park, putting others in darkness appeals to me greatly and I would love to see a pack of raptors running from lighted sections of their enclosures into the darkness. This adds an entire new element of excitement and I think it would look wonderful with an already wonderfully looking game.

3) Guests and staff should become scarce at nighttime. It makes absolutely no sense for guests and staff to be walking around the park at 2am. Imagine how cool it would be to hear a voice come over the speakers saying 'Last boat to the mainland leaves in 30 minutes, please make your way there now'. You'd get to see the park become emptier and emptier untill almost no one except some security were wandering around. In the original movie I loved the idea of a heavily populated park during the day becoming vacated towards the evening and having no at the park at night. Again this just adds an extra element of realism to it and makes it feel like a real-life functioning park.

4) I think (and i know this will upset some people) that day/night cycle should not be skippable. This is to create tension. Knowing that night is approaching would create a lot more tension for the player as they know that with night brings danger. Dinosaurs break out more, the park is scarier. This way, when dawn appraoches it will be a relief. Perhaps this feature should be optional, however, I don't really know how that would be done. Perhaps for those that don't like day/night cycles they could just have an option to keep the park permanently in daytime.

To me, this is fundamental for helping to convey the feeling the movies. Nighttime IS Jurassic Park.


Also since im here:
-1993 JP skins for buildings and vehicles (please please please)
-First person camera (literally just needs to be a floating camera)
-The ability to place individual tree's, rocks and create deep ponds (adds to customisation!)
-SOME blood in the killing animations (please)
-The rangers and vehicles are able to be attacked by dinosaurs (this just makes sense from a lore perspective)
-Sandbox mode
-Raptor skins from the three JP movies

I would love some feedback on this. Thanks so much Frontier, I'm so looking forward to this game.
James
 
1. Have dinosaurs consider the paddock/enclosure as a whole for their needs, not just a certain radius. A dinosaur in one part of the paddock may have too much grassland and not enough forest, then moves to the other side and has the opposite problem. Particularly a problem for the large herbivores but also the large carnos.

2. More decorative objects.

3. Aquatic dinosaurs (expansion or DLC).

4. A snap to grid option for paths and fences; not just drawing them in a straight line vs curved, but a grid.

5. Clarify the function of storm defense towers. Other than some advanced warning, doesn’t seem like they do much. Maybe they do, but I can’t tell.

6. Let us see the dinos’ needs on the genome viewer. When I go to a new park, I shouldn’t have to breed another one just to remember it wants a low population in the paddock.

7. Give us an option to cancel an incubation if we start one on accident. Even if I lose the money, just let me cancel it.

8. Larger building space on some islands.

9. Change carno behavior to kill only when hungry, maybe adjusted by any genome modifications that affect aggressive instincts. Right now they’re homicidal maniacs.
 
Bigger areas and more build options.

The areas to build in are way too small. It is fun, but you can't really design the park that you want because of the very limited space. I want to build a park that fits the idea of what a Jurassic Park should be. Huge areas where I can put certain groups of dinos, that an run in packs. While on the other end of the island, I can provided a darker scarier feel where I house the carnivorous dinosaurs.

I would also like options to select more specific details when building for the guests. Past the buildings, there is little options provided to build a unique park.
Give us the option for guests to ride ATV's in areas, just more outdoor stuff so we can see them interacting with the environment and not just walking constantly. And outside restaurant where the people actually sit and eat would be great! Even outside kiosks where people can stop and shop. All of these could really add to the player experience.
 
Some things that we need the Fans

things that we need the fans.
As they do not want to give support for mods; So I hope you listen to the community of JW: Evolution to add new content for seasons. I just want you to add classic buildings from JP, TLW, JP3 movies. Enlarge the islands (today it is too narrow to build), new vehicles (JP, InGen Hunters, like skins) among other nostalgic contents for the fans. Third person ranger guard!

we need more nostalgia!!!!

Building skins,

latest

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latest

latest


Fences, gates,
fHT4u.jpg

latest

jurassic_park_dino_pen_entry_by_miketheraptor.jpg


new vehicles skins,

jurassic-park-ford-explorer-spotted-way-jurassic-world-2-set-38.jpg

1997-Mercedes-Benz-ML-320-Pre-Production-W163.jpg

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Scan_Pic0016.jpg


new epics or legendary dinosaurs skins,

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And Rexy, Bull T-Rex, and more...

What happened with the realism to fix the electrified fences? in the trailer, that was very original and realistic, but I am disappointed that realism is not present.

20170821101028


The physical for the destruction of the fences is very simple, in the trailer it looked incredible.

e5979f6514c1887179033c613e3a4b50_XL.jpg

tumblr_ng7689l05L1twcj5xo2_250.gif


Dinosaurs attack the jeep?
Of course do not forget the aquatic and / or flying dinosaurs!!

If you do not like the idea of mod support, listen to the fans, because otherwise there is something that lurks ...
[video=youtube;Xw3A1m_kE3g]https://www.youtube.com/watch?v=Xw3A1m_kE3g[/video]


PS: we need translation of voices into Spanish Latin America (Mexico)! Star Wars battlefront II did it and we are very grateful for that.

Thanks.
 
SANDBOX PERMANENTLY WEATHER SETTINGS

As Mentioned in the Title.



It would be good if the Weather permanently and not in the short term Sandbox Mode.

If it is wanted and you set it in the Settings and maybe even the Dinosaurs optically have a decaying process.

:rolleyes:

Thanks [big grin]
 
summarize

Hi, everybody
summing up the results and predators, the most popular predators in the game are:
- Concavenator
- Herrerasaurus
- Rugops
- Troodon
- Acrocanthosaurus
- Albertosaurus
- Carcharodontosaurus
- Cryolophosaurus
- Yangchuanosaurus
- Guanlong\Utahraptor
by adding at least half of them to the game, you would satisfy most players
I really hope that you listen to the opinion of the majority and really read this forum. if so, it is obvious to you that these predators are the most popular.
and many are asked to add a few deprived herbivores, of which are: Iguanodon,Pachyrhinosaurus, Ouranosaurus, Therizinosaurus and a small Sauropodomorph (Mussaurus,Yunnanosaurus, Plateosaurus or chuxiongosaurus )
so, having 48 dinosaurs, you could add these 5 herbivores and 7 of 11 predators and come to a round number-60;)
 
Suggestion: Adjustment to containment/needs to promote more variation in playstyle/replayability

This is more like two suggestions, but they are so heavily intertwined, the combine into one.

1. The dinosaur comfort:

Problem: They have a nice and multi part system with varying pen size requirements, forest area/grasslands, etc. But it is all rendered moot with the comfort stat. One variable slightly off and don't notice? That dino WILL start wanting to break out. While it changes over time, if you have no reason to check, you will never notice it until the escape notification. Then the player gets the needs perfect, but still has to deal with escape attempts as the comfort slowly goes back into the blue

Solution: Being a program, all the stats for the dino's mood must be numerically based. So we will set the zero point for comfort being that minimum we want. The most positive end of the chart is a value of the maximum positive boost they can get. The positive boost coming from all the other needs both shown and any not shown. Exceeding the minimum need of any category or having hunted if a predator (or perhaps any other unique need such as a larger pool for swimming herbivores?) will gain value in this bonus. Failing to meet a need will be tallied in a separate penalty. Combining these will give you a final comfort value.

Reasoning: Going slightly negative will mean you can get pack positive really easily. I like keeping it as a slide over time system so that any temporary change wont have immediate repercussions. Having the two values tracked separately, and particularily the max bonus value means a player cannot just surplus one area. Some dinosaurs, like the raptors will be a higher risk containment with a limited bonus available to them.


2. The mechanics of walls:

Problem: This is one most definitely brought up a lot and I have seen in many discussions. Small dinos breaking out of large electrified concrete walls. I must agree it is silly, but changing this combined with the above also offers opportunity.

Solution: This has a couple parts. Right now we have three types of walls with both electrified and non electrified. Reality of play is that it is more like six walls of varying strength. First part of it would be separating the electrical wall into a condition modifier. A dinosaur would need to go a minimum threshold below electrical before they would attack it. This makes it less of a slow down escape feature into more of a player design choice. A dinosaur would be more leary of an electrical fence. So the comfort level would have to go into the negative a set constant (say -20) before they would attempt to break down a wall. If there is a planned non electrical section, they will attempt to escape that way first if their need through that wall is better or whatever mechanic causes a dino to choose a specific spot to break out just as now.

Second issue, the wall strength. A caged animal that is so stressed that they will cause damage will break out, but also will get injured trying. So the three types of wall, in addition to their current damage levels will also have a constant attached for its hardness of sorts. A dino not only will have it's attack power for damaging the wall, but it then will also need to overcome this hardness. This is actually a principle used in tabletop roleplaying like dungeons and dragons for breaking down a wall. When a dino attempts to escape, it attacks as it does now. But instead, the dino's attack stat will hit vs the wall. When this happens, two parts occur similar to if dinosaurs were in combat. This means the wall will cause injury to a low defense dino (as though it was attacking). The dino's attack will then compare to hardness of the wall. If stronger than wall, wall will take damage of the difference. However a weak dino vs a strong wall (base struthiomimus vs a concrete wall) That dinosaur will just injure itself, potentially killing itself in it's panic.

Result: The resolution is a player now have choices and reasoning to use different wall types. Perhaps it is having a pressure relief of sorts where if a dino stresses for storm or whatever, they will break out into a wider overflow pen that multiple connect to. Or perhaps they will stress them out a little to pack more into a small area vs a larger ethical enclosure.


For walls, one other aspect could be added as well to give a reason to use the lighter wall vs concrete everywhere. At this time, finances are of negligible influence once a park gets started operating. So I say have walls become a modifier of the dinosaur's rating. Using the light cable wall offers a great view and less stress for a dinosaur. No modifier. The reinforced walls are a -5% (adjusted by portion of wall that is that. So if half the wall isn't reinforced since is only sharing a wall, then it would be a -2.5). The concrete walls become a -10%. Electrical is an additional -10%. Just arbitrary numbers.


I enjoy the game a lot, but find escape and welfare mechanics of the dinosaurs to be lacking and tend to be more of a frustrating footnote penalty for a minor oversight. Hope this gives some ideas.

Markus Reese
 
Agree

1. Have dinosaurs consider the paddock/enclosure as a whole for their needs, not just a certain radius. A dinosaur in one part of the paddock may have too much grassland and not enough forest, then moves to the other side and has the opposite problem. Particularly a problem for the large herbivores but also the large carnos.
h.

This is a big issue that really needs to be changed.
 
My Wishes =)

First, I love the game! <3

but i miss stuff like that:

1. more Story Challenges
2. more vehicles I can drive
3. customize Objektes (Skins/Speed for Gyroballs, Train)
4. Personally Hotkeys
5. strong Dino-Colours or feathers Skins
6. excrement
7. customize dinosaur frendly (like a enclosure with Rex and Indominus Rex, with trouble but no fights/deaths)
8. open enclosure with carnivore and herbivore (eating and propagate) dinosaurs

thanks for the funny game! <3
 
Suggestions;
Dinosaurs;
  • I would love to see other animations for the dinosaurs, such as different fight mechanisms. I like how smooth the current ones are, but they lack variance.
  • There needs to be a stronger herding mechanism in herbivorous such as the parasaurolophus.
  • The ability for pack hunting from smaller carnivores, I find it odd that there isn't any pack hunting in velociraptors or deinonychus.
  • Carnivores only kill when they're hungry. Apart from the indominus rex of course.
  • Cool downs for tranquilized dinosaurs, to prevent continual rampages after each move.
  • More dinosaurs, normal and hybrids, although additional dinosaurs would be brilliant for DLC packs.
  • Be able to preview what the skin genes look like on each dinosaur.
  • Be able to cancel a dinosaur whilst it's being incubated.
  • I would love to see some genomes that affect how sociable dinosaurs are, it would make things a lot more interesting to play with.
  • The giganotosaurus seems very small in the game, alongside the spinosaurus and indominus rex.
  • Seeing pack carnivores fight with each other (not to the death) to make an 'alpha' of the pack.
  • Seeing some smaller dinosaurs again would be nice, maybe have a 'petting' area for guests?
  • Maybe let dinosaurs sleep or at least rest?
  • The possibility to have a 'raptor training' area or something of the like, it would be nice to have some re-enactment of the film.

Buildings;
  • There is a lack of security buildings, I would like something similar to JP:OG with the sentry turrets at least for the higher risk enclosures.
  • Either allow us to customise building colours or allow us to place smaller items as well, such as bins, benches and sign posts.
  • At the moment there are only three guest attractions, I would like to see more of these if possible such as including 'petting areas' for smaller dinosaurs, etc.
  • Be able to view and photograph dinosaurs from buildings such as the viewing platform.


Sandbox mode;
  • Have the option to toggle 'unlimited funds' on or off.
  • Option to remove aging for dinosaurs, I'd like to make a large sized herbivore flock before they all start dying of old age.
  • Herbivores need to be able to eat from grass or trees, at least implement this on the sandbox mode as I would like a 'natural' play without guests/buildings apart from the hatchery.
  • Another 'sandbox' mode from the main menu/custom maker that could allow for random/specific generated maps. Being able to create a fantastic shaped map and share it with others would be fantastic.


Other;
  • Modding support would be a fantastic way to keep this game alive for many many years, I really would like to see this as the lack of modding support is what prevented JP:OG from being played as much as it could have over the years.
  • The dinosaurs should interact with the vehicles, I find it scary how I never managed to even dent one with my driving...
  • The feeders need an ability to continuously refill, it becomes a chore after several hours.
  • Allowing some staff members such as entertainment or janitors would help make the islands feel more fleshed out.
  • The ability to place decorative items such as rocks and fallen trees would be brilliant to keep each pen different.
  • I feel like more could have been done with the guest animations, but I know this is a small consideration.
  • Guest age variance, add some children or elderly guests to help the immersion.
  • More skins for the visitors
  • Be able to manage the ticket price for entry to the park.
  • Maybe have a grid view to allow for easier placement of buildings and fences.
  • Optional blood and gore during fights.
  • Deeper water to allow for only certain dinosaurs to move through, such as brachiosaurus and spinosaurus.
 
New animations

I hope that in the future Frontier adds more animations for combats. Like for the I-REX and the SPINOSAURUS who can use their arms for kills other dinosaurs or the velociraptors who can kills other dinosaurs in a group attack, for example they can attack from differents sides.
I really hope that with a patch or free dlc you will can add these features. 🙏🏻🙏🏻🙏🏻
 
as i was playing the game some thoughts came up that where really repeating all the time; esp. when u start feeling it *)

shortcuts:
  • for all buildings; keybindable
  • for paths and pylons
  • for landscaping
  • press R+R (ranger), T+T (ACU), T+R(transport) for adding tasks for quicker, simpler and healthier task planing *)

rangers:
  • ability to tranquillize, wake up, euthanize dinos
  • click on ranger car automatically awaits task *)
  • send rangers on a patrol route or a waypoint (for resupplying food or strategic positioning)

ACU:
  • can herd dinos to lead them in a specific direction
  • has ability to wake up, euthanize dinos
  • can cancel a transport in progress (dino still on ground and not picked up)

map:
  • add a Building tab with all buildings
  • beeing able to sort buildings via renaming them chronologically
  • able to save camera positions
  • adding tasks over the map

UI:
  • Fossil Center... double click to research and sell fossils *)
  • same info in Genome Library (esp. the social rating) as in info tab when u click on a dino
  • Feeder info on how much is left with hovering over it.
  • the option to auto release dinos on the Hammond creation lab tab
  • option to cancel an incubation
  • option to toggle dino exit animation on/off
  • STATISTICS!!! give us the graphs we all love so much
  • let us set the ticket prize
power lines that make no sense like connecting 2 or more powerplants that are not connected to the powergrid should be marked as red line
https://forums.frontier.co.uk/showthread.php/432809-building-power-bug (that drove me nuts)
[IMGUR]1AdwMbZ[/IMGUR]

other:
  • beeing able to add more monorail trains to one large track (its a bit empty with only one)
  • open steam workshop for modding... more building variety

*) some people have CTS (carpal tunnel syndrom) and its not great to play a game that forces you to stop because it hurts. i personally dont have it (not yet) but i can already feel the stress the excessive mouse movements cause when i play a long session. please reduce the amount of unnecessary mouse movements.
 
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Things I'd like to see in the game!

So, I'm around 60 hours into the game and am working on getting Isla Pena to 5*.

What I'd like to see in the game is -

1) More sort features on the lab -
Sorting by Carnivore/Herbivore
Sorting by cost to Incubate.

2) We can rotate and zoom in/out with the park's camera.. but I'd like to be able to move the camera to look straight down onto the park as well? (I don't know how else to describe this)

Thanks for the great game though!
 
I would like to be able to select the Monorail even when I can't afford the $200,000 for a station, so that I can still place track down. Currently, with less than $200,000, you can't select the Monorail to place tracks.
 
I really hope that the Devs look at your list because you made an excellent point in the end, if they don't want to support mods then they need to be ready to make adjustments to what the community desires as a whole.

things that we need the fans.
As they do not want to give support for mods; So I hope you listen to the community of JW: Evolution to add new content for seasons. I just want you to add classic buildings from JP, TLW, JP3 movies. Enlarge the islands (today it is too narrow to build), new vehicles (JP, InGen Hunters, like skins) among other nostalgic contents for the fans. Third person ranger guard!

we need more nostalgia!!!!

Building skins,






Fences, gates,




new vehicles skins,






new epics or legendary dinosaurs skins,


And Rexy, Bull T-Rex, and more...

What happened with the realism to fix the electrified fences? in the trailer, that was very original and realistic, but I am disappointed that realism is not present.



The physical for the destruction of the fences is very simple, in the trailer it looked incredible.




Dinosaurs attack the jeep?
Of course do not forget the aquatic and / or flying dinosaurs!!

If you do not like the idea of mod support, listen to the fans, because otherwise there is something that lurks ...



PS: we need translation of voices into Spanish Latin America (Mexico)! Star Wars battlefront II did it and we are very grateful for that.

Thanks.
 
Updated wishlist in short-format

- Big carnivores should kill little carnivores like they kill other little dinosaurs (e.g. a struthiomimus) and schouldn’t battle with them in a standoff fight
- A dinosaur escape with lethal consequenses should result in a bigger decline of visitor entering the park
- First-person perspective in viewing points (like in JPOG)
- Configurable entrance fee for the park
- Symbols above dinosaurs should be visible through trees
- More eat-animations of carnivors eating goats and visitors (maybe an additional eat-animation while both are in the run)
- Decoration objects
- Day/Night circle
- Big carnivores should be able to attack the ranger jeep
- Big carnivores should be able to damage electrical lines while an escape
- Selection of individual visitors (then showing a dialog with information about them)
- DLC idea: bird-cages and aquariums (for e.g. pteranodon oder mosasaurus)
- DLC idea: Classic Jurassic Park elements like for example a explorer tour
 
Bigger islands

The space in the islands is too small, we know that if we add the size of all the islands it is bigger than in JPOG, but even so when playing on an island it feels so limited , also it will be good some details like in isla muerta with the beach, perhaps some cliffs or mountains with waterfalls where you can build.
 
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