nice plot twist.I wouldn't worry about it, a massive Guardian fleet will soon emerge via a portal from their home in Raxxla to save the day.
Panav Antal will be installed as supreme galactic leader and you can all have discounted tickets to the newly constructed Thargoid petting zoo in Polevnic.
Cushty
O7
Community meltdown in 3....2....1....Actually, I've changed my mind. Reseting players progress is great idea.
I would encourage @frontier to expand it further to: exploration and exobiology data, rank and engineering progression, credits and materials and any other aspect of the game.
Yeah, I think you pretty much nailed the reason for the visceral reaction.I'm going to set all the micromechanics aside here.
The bottom line is, you never, never reset players' progress towards a goal in an MMO. This is a sin against a playerbase.
You can change the goal (with notice.) You can change the tools needed to get to the goal. You can adjust difficulty of things standing between the playerbase and the goal. But NEVER negate the personal time and dedication your customers put into progressing towards the goal. Right now the appearance is that you have done this, Fdev. If you haven't, you need to find a way to explain to us what's going on.
Unless you quickly come out with something that instills a sense of belonging and "I continue to make a difference even if we lose," then I believe this entire thing will lose us players, then the whole thing it out the window and pointless
At the rate I'm going it'll be 6 months until I figure all this stuff out. I'm not a quick learnerPick yourself up. Dust yourself down. Get back into the fight. Honestly I've been more surprised that folks are seemingly expecting the war to be over early in the new year and that the Thargoids would be a pushover on week 1.
For the last week of effort I've put another billion in the bank (I'm only just rich enough to buy a carrier). Have winged up with strangers to fight hydra, started investigating the new content, and am enjoying the sense of danger in the bubble. I've had a lot of fun so there's no need to feel bad!
Yes, there's some tweaking behind the scenes from FDev. Definitely some bug fixing for instancing issues in public. There's also some community effort needed to understand the war mechanics in order to work out how to contain the Thargoids and start the push back. Then there's the narrative advancement for the next two releases to look forward to as well.
For now containment seems to be the best option (trying to stop further advances), but we don't know how to do that yet after only one week of fighting...
You don't have to, the galaxy is so big what happens in the bubble doesn't have to be an issue.What also saddens me is Elite was never a game with a plot or story we had to follow, which is what I loved about it and brought me back in to play ED for years.
This feels like it is ruining that, not the mechanics of how the war resets but whole thing.
Great post, I agree 100%.I'm only saying what countless others will be saying - any game mechanic that simply wipes progress on a weekly basis is always going to be unpopular. Please reconsider this mechanic.
I have loved this last week, joining other CMDRS to make at least a small dent in the Thargoid advance. The camaraderie, coordination and good-will among players has been ace and it also must have felt good at Frontier to see people interacting with the new campaign so enthusiastically. The gameplay felt momentous and important. However, I can only imagine other CMDRs feel the same way as me about the reset - disappointed, disillusioned and somewhat demoralised.
This mechanic will turn the massive enthusiasm we have seen in the last week into a dejected dropping off of interest. Players have put in long sessions to achieve a partial result that has now just been rubbed out. I would recommend removing this progress wipe mechanic and perhaps instead adjusting the win-fail triggers in a system accordingly.
I'll stick with the thargoid war for now, but if all I can see is wiped progress going forward, that's not fun for me and I will have to do other things in the game and perhaps pretend the thargoids aren't there.
I love Elite and I'm rooting for you all to make this campaign work well.
This isnt the end, it may be the end of the beginning, im a positive person and i can only see exciting times ahead.So, have a nice "end-game" hence this appears to be the end. FD should have given us a real choice or at least an option.
Then, we were informed--and it was demonstrated today, that our progress was reset
I think this is really just a semantic point rather than an actual disagreement, so I’m just going to clarify for clarification’s sake.Are we reading the same thread? Because we are doing the exact opposite here. We aren't asking them to play God, we are asking them to stay out of it essentially. People are upset about our progress being reset each week because we couldn't complete a 100% takeback of a system. That's not how wars work. That's not how progression works.
Wlfric posted above you the prime example of the issue we have here.
This is such an utterly BAD mechanic. Very poorly thought out and disheartening. Retaking a system should unfold as a campaign. If you give a system four weeks before it falls into Thargoid... hands, claws, whatever, then players should have FOUR weeks to save it. All their hard work and effort shouldn't be thrown away at the whim of a server reset. This is a war, not some Power Play task. What an insult to ALL the players who contributed to trying to save a system. "You only made it to 50% this week, sorry... gone!" At the end of the day, this is a game, and if a game is no longer fun, people will stop playing it. Think on that.Greetings Commanders,
We wanted to take this opportunity to clarify some details about system states within the Thargoid War:
- The UI provides time in weeks: this is how long the system will remain in a given state. If the state isn't pushed back it will progress (Alert to Invasion or Invasion to Controlled).
- If the progress bar is filled at the end of a week, the state will be pushed back and Thargoids will be defeated in that system. If not, the bar is reset for the next week. Players have as long as the time stated in the above to defeat the Thargoids.
With these points in mind, a number of systems are currently liable to remain under attack as progress resets with the weekly tick on Thursday. However there is still time to win them back!
O7
we fought a battle and lost, did we lose the system.. no .. we get to try again but why would we.. as we have already lost our best efforts failed we get to try again with less enthusiastic people moving the same refugees to the same stations.. with less stations to evacuate from, its pointlessWhat progress?
we fought a battle and we lost
Thargsday has this name for a reason
we get to try again but why would we.
Well, the same here to some extent. I never masted Power Play mechanics and strategies properly - I'm sure I will one of these days. However I will be paying attention to developments and somewhat active on the Canonn discord for research.At the rate I'm going it'll be 6 months until I figure all this stuff out. I'm not a quick learner(That's an understatement lol)
when they tell me it has been rebalanced.. maybe i will trybecause this is a process that needs adjustment
and they are doing it
the bar already moved.
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