The Thargoid War: System States Clarifications

Ok, I wasn't going to mention the real war that is going on in Ukraine, but since you did there are more than a few points to make.

Russia made huge gains in the first few days - reaching as far as Kyiv because the Ukrainians were not able to conduct the defenses that they needed. Many went out on their own to try and find Russian armour and troops and inflict what damage they could. Then the national organisation got into gear and was able to push the invaders back.

There have been long periods of no progress or advancement in the old WW1 style of trench warfare. Kherson became pretty much static until the decision to withdraw. Bakhmut has been a very slow advance for the Wagner/Russian mercenaries. Those lines were heavily fought, with loss of life on both sides and much ammunition spent. The lack of progress did not reflect an "agreement" to reset progress at the end of the week. There just wasn't a breakthrough. Lives and ammunition spent and lost.

The influx of military and humanitarian aid took time to get going but has played its part in lifting the Ukrainians to the point where they can conduct the defence of their country and made it possible to see a future where the Russians have been pushed out.

We still need to make our breakthrough. This is the Kyiv stage of the war. Superpowers can build/adapt more AX resistance cap ships. Engineers can make more accessible weapons. Better weapons. Armour that is more resistant to caustic damage and caustic sinks that can remove it. Sensors that can scan Thargoids without an add-on module. Hardened resistance to the shutdown wave. I expect all of this and more ahead of us.

Had the Ukrainians said "this isn't fair and we're not going to participate in the war until the rules are changed"... well I don't think that would have ended well. It takes time and effort to organise and I was happy and grateful that community leaders have stepped up to do this through the DCoH and other groups. Unfortunately one week in they seem to have become a "protest" group instead... ???

In the past week I've had a lot of fun winging up with strangers and taking on the 'goids. A wing of 4 that can take out 2 Hydra is a pleasure to be a part of. There are instancing and mission bugs that need to be taken care of (trying to get a new instance to continue the fight is a bit of a nightmare). Yes, also some balancing from FDev in how the war progresses, but for something that has been 8 years in the making I wouldn't want it over in a few months either.

But at this level of despair then the 'goids have already won.

Sorry, long rant.
You're missing the point you made in your own post.
In the real-world example we have , the Red forces made massive gains in the first 3 Days. That's it, they've hardly gained anything since. Blue/Yellow forces held the line, and no further. Then began the push back.
Evacuees did not have to keep going back every week, and there were no more people leaving the country that hadn't been there to start with.
Red Forces did not have to go back to the border because they didn't win in the first week, (maybe they should have TBF) and Blue/Yellow forces that managed to push halfway into a town at the end of a week didn't have to return to the beginning and start again.

In our fantasy example here though:
If you don't win in a week, Humans have a full reset and have to try again, Thargoids still get to make gains, even where they are actually losing.
I don't know what %age of CMDRs are active on Inara, but I'd guess its 10% or less. But Inara CMDRS alone have evacuated more than 110% of the population of HIP 23716 in a week, so it's reasonable to extrapolate that we've actually evacuated 10 times more civillians from that system than actually exist there.
The kill ratio we are achieving is 44:1, that's insane, that's more effective than any organised military against another military in any conflict in history. Bear in mind we are actually the equivalent of a loosely organised militia going up against a superpower. We're kicking their 'Whatever they call what they sit on's and yet the progress bars reset if we don't kill all of them in 7 days, and they make progress and invade neighboring systems.

If the UN had called Volodymir at the end of February and told him 'You didn't push them back to the border this week, so you have to give them Kyiv and try again' what do you think his answer would have been? Don't really need to answer that, we can see his answer. They didn't give up or lose their gains every week, they kept them and pressed the advantage. That's how war works, it's supposed to be real time simulation, not a Turn Based dice game.
 
A good analogy would be using this great idea for Community Goals. If a CG doesnt reach 100% completion in a week, we would loose all progress and wouldnt receive any rewards. But we could still try again next week to reach for 100%. If in 3 or 4 weeks we couldnt get to 100% in any of those weeks the CG would fail.
I'm pretty sure ppl would love Community Goals!!!
 
That's right. And yes, we are looking at improving how we present the information, too.
'Right' is not the word i'd use. and for the Record, I am a Software Architect and Certified Product Owner. This is not how you design a real time simulation, it's more like the only games your UX team have ever played are Monopoly and Snakes & Ladders. Maybe next week, we'll be able to purchase Turreted Dice Launchers and a Top hat ship kit.
I've been playing Elite since 1984 and every version of it. This may be the prettiest graphics and the biggest galaxy, but it has the least depth and the most grind of all of them.
Everything you design has a grind of repetitive identical actions to repeat over and over again to achieve
And as for the UI/UX of taking Casualty EVAC missions, with the whole mission depot, transfer the pods to/from cargo clickety clickety click, UGHHHHHH.
 
what is point to fight thargoids when progress bar is purged? all that effort is lost or better word, wasted.its easy to make players quit the event and go back credit grind for carriers. ii think its time to hand out negative feedback about this progress bar so Fdevs hear us and change it to some better system.

either give more time than one week or get rid of progress bar and replace it with kills/loss aka if system reach 90% loss of player ships then thargoids win. if its 90% of thargoids killed then thargoids give up and retreat for regroup/next system until thargoids get kicked back to their space. or until players lose the bubble.
 
A good analogy would be using this great idea for Community Goals. If a CG doesnt reach 100% completion in a week, we would loose all progress and wouldnt receive any rewards. But we could still try again next week to reach for 100%. If in 3 or 4 weeks we couldnt get to 100% in any of those weeks the CG would fail.
I'm pretty sure ppl would love Community Goals!!!
Are you being Sarcastic? can't really tell.
 
And as for the UI/UX of taking Casualty EVAC missions, with the whole mission depot, transfer the pods to/from cargo clickety clickety click, UGHHHHHH.
100% correct. The process of loading and unloading escape pods is so incredibly complicated, it's almost not worth doing. But I figured every little bit helped, so I gritted my teeth and did it anyway.
Then the reset happened. Not doing THAT anymore.
 
5900 players did not stop the Thargoid invasion in HIP23716. I'm not against the reset system (I think it offers an interesting challenge), but the quotas for civilian evacuation and Thargoid destruction should be greatly reduced in my humble opinion. Otherwise, as is the case for French groups, players will get discouraged and do other activities. The war may never go back.

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haha i am 1 of 5960 :3

However, I also wonder if it makes sense to defend these systems or simply to rush the CG for the weapons.

In addition, the question of what it looks like with CMDR who really take part in the fight and how many don't. In addition, there is the legacy mode where players disappear.

The update was great until the reset, now it's more towards CG for AX.
 
Awesome, they are wasting our time and effort again... Why did I even bother? Let the bubble burn, I don't care anymore.
Even if it's getting "balanced", resetting efforts every week is just stupid and a total waste.
FDev made it very clear numerous times now that our time we put into the game isn't respected at all.
If they want the bubble to crumble to nothingness then they could've just announced it and patch it into the game... "It's completely up to the players how this war will play out." my a**!
 
This is by far the dumbest game mechanic ever period. So at the end of the week 1.6m people vs total system pop doesn't matter, what happens to the bgs when this happens, at the end of 7 weeks when 9m people get rescued but only 1.8m people are in the system how does that work? The correct thing to do would be if the goal wasn't met add some % of the original population back to the goal, claim people are flooding they system to help defend and are becoming casualties which then need rescuing. A complete reset is a spit in the face of everyone who is contributing.
 
U14 rallied friends back into the game that haven't played in a very long time. We saw the entire community rise together and set aside fighting each other to protect the bubble.
In a single poorly-conceived mechanic, all of that excitement was wiped out. It was like getting the wind knocked out of us when we realized all of that work was for nothing.
I'm okay with losing a battle or two, that's war. I'm not okay with something that disrespects the community's time and work like this. It's one thing to have broken AXCZs that never progress, but it's another to have a "war" so broken the other side, even united, makes 40% progress and just gets reset within a week, regardless how hard we fight. Morale in the squadron is shattered. As it stands, we have no reason to believe we can make a difference in any meaningful capacity.
Please figure it out.
 
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I’m still new to this galaxy, but I reckon the FDev crew will calibrate those sliders a bit based on player effort, so we will begin to see many systems reaching 100% and overall progress made so long as players sustain their effort. They coded up a semi autonomous process and there's no way they could know exactly how it would unfold, so I'm sure calibration was anticipated by FDev, and alluded to up top. In the long run our efforts won't be wasted. O7.
 
I’m still new to this galaxy, but I reckon the FDev crew will calibrate those sliders a bit based on player effort, so we will begin to see many systems reaching 100% and overall progress made so long as players sustain their effort. They coded up a semi autonomous process and there's no way they could know exactly how it would unfold, so I'm sure calibration was anticipated by FDev, and alluded to up top. In the long run our efforts won't be wasted. O7.
They let Thargoids win by default, making our progress null and void on the other hand. That's just utterly broken, no matter how they tweak the numbers.
We are beta testers in a full release. Props FDev.
 
U14 rallied friends back into the game that haven't played in a very long time. We saw the entire community rise together and set aside fighting each other to protect the bubble.
In a single poorly-conceived mechanic, all of that excitement was wiped out. It was like getting the wind knocked out of us when we realized all of that work was for nothing.
I'm okay with losing a battle or two, that's war. I'm not okay with something that disrespects the community's time and work like this. It's one thing to have broken AXCZs that never progress, but it's another to have a "war" so broken the other side, even united, makes 40% progress and just gets reset within a week, regardless how hard we fight. Morale in the squadron is shattered. As it stands, we have no reason to believe we can make a difference in any meaningful capacity.
Please figure it out.
They've already tweaked things. I'm sure they'll do so again.
 
This is long, and basically a rant, so you can skip to the bottom if you want for a TL:DR. This is also my first post on the forums, as I've been a lurker, but I'm frustrated enough to make my first community post a rant:

So, I've been an on-and-off player of Elite for 2-3 years, and I've clocked enough hours to get Elite Ranked trader, and decent ranks in other activities. I'll usually play for a few weeks, get burnt out on some aspect of the game, take a break, then come back when something new drops.....
Dooctopus's situation largely mirrors my own. I first purchased Elite in April 2017. I had read about this game and became enthralled. I dove into it and played nothing else for months. I even convinced 4-5 friends to buy the game as well. I would occasionally take a break from the game, but it kept pulling me back. Unfortunately, every time I saw something cool develop in-game, there was some sort of "gotcha" frustration from Frontier. Their many....odd...decisions constantly left me asking, "why?"

I spent time grinding engineers and killing pirates until I finally had an Anaconda with a 40+Ly jump range. I put the time into achieving max Imperial AND Federation ranks. I unlocked every permit possible and scanned all of Sol, what an interesting and unique experience that was! Right as the Thargoids started to really appear, I ventured off towards Sag A and Colonia on a grand tour of the galaxy. Around 3 or 4 years later, I found myself having covered over 100,000Ly and finally on the return leg of my trip, facing the bubble. Fleet Carriers were announced and I was thrilled, but the disappointment of recurring costs led me to set the game down once again, my ship still roughly 6,000Ly away from my home system.

With all this news of Thargoid Invasion, my attention returned to this game. I installed the latest updates, re-auth'd EDMC, and went full throttle back towards the bubble. I'm almost back, in the Veil Nebula - I need to sell this exploration data, and I actually want to grind out some Guardian modules and weapons once I do. I can even finally afford a Federal Corvette! All week I put effort into making it back to the bubble, just to potentially help with the Thargoid War. ~5000Ly explored in a week, a personal record! But now, why bother? What an incredibly astounding, if not outright insulting, decision to delete player progression across ALL invaded systems, regardless of progress (if under 100%). How frustrating this must be, for those who spent their time in the space trenches.

This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes.
This is completely understandable, let's think back to one of the largest and most well-studied conflicts that humanity has ever seen: World War Two. Surely, that conflict can provide some insights and perspectives on how such a large scale conflict would go.
This isn't a complaint that the cards are stacked against us. This is a complaint that we took a hill but when we woke up, we were back were we started. Imagine fighting at Normandy Beach, giving it your all. Maybe you can't push on into the rest of the country and take it back, you don't know. But when you wake up after the fight, find you're back on the amphibious lander and Normandy Beach is like you were never there? What a nightmare.
I think it's worse than this. Imagine that you are the Allies, and you have just made the push to the outskirts of St. Lo. Victory in Europe is far from certain, but harbors are just being re-established on the French coast, and supplies are starting to flow. You wake up one morning on the outskirts of the city, knowing that a challenging fight lies ahead. You think of the friends you lost, fighting through the hedgerows just to establish a beachhead. Suddenly, you realize that the farmhouse across the field - leveled in an artillery strike the day before - is standing tall, and full of Axis soldiers! The whole of Normandy is full of Axis soldiers! Overnight, they all respawned, and all of your efforts were for nothing! The coastal fortifications open up, and the armada of supply ships is no more. Your friends truly did die for nothing.

The bottom line is, you never, never reset players' progress towards a goal in an MMO. This is a sin against a playerbase.

You can change the goal (with notice.) You can change the tools needed to get to the goal. You can adjust difficulty of things standing between the playerbase and the goal. But NEVER negate the personal time and dedication your customers put into progressing towards the goal. Right now the appearance is that you have done this, Fdev. If you haven't, you need to find a way to explain to us what's going on.

I can't quite figure out why Frontier think the reset is necessary. From a design POV it doesn't feel right to wipe player progression, unless Frontier thought it would make it all too easy and we'd have weeded out all Thargoids by February.
And from a technical POV I don't really see how that would be necessary either. Of course I have no insight into Elite's backend and could be wrong, but still.
Even if this is a difficulty issue, i.e. Frontier thinking it'd be too easy for us with persistent progress, just send more Maelstroms if it is! Let the Thargoids have their Battle of the Bulge, let them send 100 Maelstroms if the first 10 are quickly defeated!

The above two posts have really stuck with me while scrolling through every other post in this thread. I can't possibly count the thousands of hours I have spent on every game I have played over the last 25 years, but I don't think I have EVER played a game that outright rejected player progression like this. The closest thing I can think of is PUBG, but the loss of "progress" there at the end of a match is expected, it was not a surprise to everyone, a week after release.

I can count the hours that I have spent just in Elite: just above 960 over the past 5 years. Every time I hear about something cool happening in-game, I get pulled back in. But the confusion surrounding why the new cool thing was so strangely implemented has ended with me setting the game down, every time. If this is really how the Thargoid War is going to go, I'm not interested. Maybe I'll sell my exploration data, sell every spare ship and module I have in storage, and just scoot off to some random deep space rock I've discovered with a nice view of an ELW. None of my friends have logged in to Elite in 3+ years anyways, I might as well just keep playing Battlefield 4 with my friends that do.

o7

P.S. Why were the Thargoids not just inserted into the Powerplay framework?! When I first heard about all this, that's what I assumed was going to happen. It seems like the perfect way to implement a specific faction controlling multiple star systems, while having specific side effects for systems under their control. It could have even convinced players to finally click on the Powerplay tab.
 
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