This is long, and basically a rant, so you can skip to the bottom if you want for a TL

R. This is also my first post on the forums, as I've been a lurker, but I'm frustrated enough to make my first community post a rant:
So, I've been an on-and-off player of Elite for 2-3 years, and I've clocked enough hours to get Elite Ranked trader, and decent ranks in other activities. I'll usually play for a few weeks, get burnt out on some aspect of the game, take a break, then come back when something new drops.....
Dooctopus's situation largely mirrors my own. I first purchased Elite in April 2017. I had read about this game and became enthralled. I dove into it and played nothing else for months. I even convinced 4-5 friends to buy the game as well. I would occasionally take a break from the game, but it kept pulling me back. Unfortunately, every time I saw something cool develop in-game, there was some sort of "gotcha" frustration from Frontier. Their many....odd...decisions constantly left me asking, "why?"
I spent time grinding engineers and killing pirates until I finally had an Anaconda with a 40+Ly jump range. I put the time into achieving max Imperial AND Federation ranks. I unlocked every permit possible and scanned all of Sol, what an interesting and unique experience that was! Right as the Thargoids started to really appear, I ventured off towards Sag A and Colonia on a grand tour of the galaxy. Around 3 or 4 years later, I found myself having covered over 100,000Ly and finally on the return leg of my trip, facing the bubble. Fleet Carriers were announced and I was thrilled, but the disappointment of recurring costs led me to set the game down once again, my ship still roughly 6,000Ly away from my home system.
With all this news of Thargoid Invasion, my attention returned to this game. I installed the latest updates, re-auth'd EDMC, and went full throttle back towards the bubble. I'm almost back, in the Veil Nebula - I need to sell this exploration data, and I actually want to grind out some Guardian modules and weapons once I do. I can even finally afford a Federal Corvette! All week I put effort into making it back to the bubble, just to potentially help with the Thargoid War. ~5000Ly explored in a week, a personal record! But now, why bother? What an incredibly astounding, if not outright insulting, decision to delete player progression across ALL invaded systems, regardless of progress (if under 100%). How frustrating this must be, for those who spent their time in the space trenches.
This is our first time simulating a real-time galactic war. We'll adjust things from the original estimates as time goes.
This is completely understandable, let's think back to one of the largest and most well-studied conflicts that humanity has ever seen: World War Two. Surely, that conflict can provide
some insights and perspectives on how such a large scale conflict would go.
This isn't a complaint that the cards are stacked against us. This is a complaint that we took a hill but when we woke up, we were back were we started. Imagine fighting at Normandy Beach, giving it your all. Maybe you can't push on into the rest of the country and take it back, you don't know. But when you wake up after the fight, find you're back on the amphibious lander and Normandy Beach is like you were never there? What a nightmare.
I think it's worse than this. Imagine that you are the Allies, and you have just made the push to the outskirts of St. Lo. Victory in Europe is far from certain, but harbors are just being re-established on the French coast, and supplies are starting to flow. You wake up one morning on the outskirts of the city, knowing that a challenging fight lies ahead. You think of the friends you lost, fighting through the hedgerows just to establish a beachhead. Suddenly, you realize that the farmhouse across the field - leveled in an artillery strike the day before - is standing tall, and full of Axis soldiers!
The whole of Normandy is full of Axis soldiers! Overnight, they all respawned, and all of your efforts were for nothing! The coastal fortifications open up, and the armada of supply ships is no more. Your friends truly did die for nothing.
The bottom line is, you never, never reset players' progress towards a goal in an MMO. This is a sin against a playerbase.
You can change the goal (with notice.) You can change the tools needed to get to the goal. You can adjust difficulty of things standing between the playerbase and the goal. But NEVER negate the personal time and dedication your customers put into progressing towards the goal. Right now the appearance is that you have done this, Fdev. If you haven't, you need to find a way to explain to us what's going on.
I can't quite figure out why Frontier think the reset is necessary. From a design POV it doesn't feel right to wipe player progression, unless Frontier thought it would make it all too easy and we'd have weeded out all Thargoids by February.
And from a technical POV I don't really see how that would be necessary either. Of course I have no insight into Elite's backend and could be wrong, but still.
Even if this is a difficulty issue, i.e. Frontier thinking it'd be too easy for us with persistent progress, just send more Maelstroms if it is! Let the Thargoids have their Battle of the Bulge, let them send
100 Maelstroms if the first 10 are quickly defeated!
The above two posts have really stuck with me while scrolling through every other post in this thread. I can't possibly count the thousands of hours I have spent on every game I have played over the last 25 years, but I don't think I have EVER played a game that outright rejected player progression like this. The closest thing I can think of is PUBG, but the loss of "progress" there at the end of a match is expected, it was not a surprise to everyone, a week after release.
I
can count the hours that I have spent just in Elite: just above 960 over the past 5 years. Every time I hear about something cool happening in-game, I get pulled back in. But the confusion surrounding
why the new cool thing was so strangely implemented has ended with me setting the game down, every time. If this is really how the Thargoid War is going to go, I'm not interested. Maybe I'll sell my exploration data, sell every spare ship and module I have in storage, and just scoot off to some random deep space rock I've discovered with a nice view of an ELW. None of my friends have logged in to Elite in 3+ years anyways, I might as well just keep playing Battlefield 4 with my friends that do.
o7
P.S. Why were the Thargoids not just inserted into the Powerplay framework?! When I first heard about all this, that's what I assumed was going to happen. It seems like the perfect way to implement a specific faction controlling multiple star systems, while having specific side effects for systems under their control. It could have even convinced players to finally click on the Powerplay tab.