Thargoid invasion - Next target systems?

I'm just pointing out that efforts should be devoted to stopping future infections, not curing infected systems.
There are certainly ways the Thargoid war could work where that would be absolutely the wrong strategy.

Just to put up a very simplified model here:
- each Control system held at the end of a week generates 1 Alert the following week
- the Thargoids start with 5 Control systems
- human forces can win in 4 Alert systems or 2 Control or Invasion systems each week
- for simplicity we'll assume there is always a three week Invasion period as they're all against small systems.

If the humans attack Alert systems first (4 a week), then it goes like this:
Week
Alert (start)
Alert (end)
Inv A
Inv B
Inv C
Control
0​
5​
1​
5​
1​
0​
0​
0​
5​
2​
5​
1​
1​
0​
0​
5​
3​
5​
1​
1​
1​
0​
5​
4​
5​
1​
1​
1​
1​
5​
5​
5​
1​
1​
1​
1​
6​
6​
6​
2​
1​
1​
1​
7​
7​
7​
3​
2​
1​
1​
8​
8​
8​
4​
3​
2​
1​
9​
9​
9​
5​
4​
3​
2​
10​
10​
10​
6​
5​
4​
3​
12​
The Thargoid control sphere ends up growing at an accelerating rate and humanity is doomed

If the humans instead attack Control systems first (2 a week), then the most urgent Invasions, then it goes like this:
Week
Alert
Inv A
Inv B
Inv C
Control (start)
Control (end)
0​
5​
1​
5​
0​
0​
0​
5​
3​
2​
3​
5​
0​
0​
3​
1​
3​
1​
3​
5 (-1)​
0​
1​
0​
4​
0​
1​
3​
4 (-2)​
0​
0​
5​
0​
0​
1​
3​
2​
0​
6​
0​
0​
0​
1​
3​
1​
7​
1​
0​
0​
0​
2​
0​
8​
0​
1 (-1)​
0​
0​
0​
0​
After a tough battle, humans are victorious, despite only being able to win in half as many systems each week, because they focused on the cause of the problem, not its symptoms.

Now, obviously there's a very big question here: do the Thargoids get more Alerts if they have more Control systems? We don't know, and we won't have enough data to be able to tell for at least another couple of weeks even in the best case. And of course the actual war is rather more complex than the toy model above - different invasion lengths, uninhabited systems, eight maelstroms, per-system difficulty appearing somewhat dependent on Thargoid dispersion, etc.

I'm not saying "you're wrong, we should focus on Control first" - I'm saying "we have nowhere near enough data for anyone to be confidently declaring what the best strategy is".

According to the calculations that have been made and which are not 100% reliable, to release a system in alarm requires over 300 commanders, to release a system in invasion, 1500 commanders. This is 5 times more.
The data I'm seeing has had the Alerts require fewer commanders than the Invasions - but not by anywhere near as large a margin as that, and with a sample size of 2 so far it's very hard to say if that's because of the Alert state, because of the measurement inaccuracy, or because of some other factor such as population, distance from maelstrom, efficiency of the commanders participating, etc.

I'm confused now.. Hip 23716 (recovered last week)... Im sure their population was much more of 100.000 persons. (Is the system taking into account the refugees movement?).
It does appear to be - the question is whether the population comes back when the stations are repaired.

Some great progress overnight with Alert 46% and Invasion 34%, and there has been some fresh activity in Muruidooges.
It does look like the extra Thargoid dispersion is helping, with that many systems reaching at least 2%, and the top target being almost half-done after a day. (And many thanks for all your work collecting this data!)

I still don't know the rules of the thargoid war, but I ASSUME it is:
1. Alert stage -> if not cleared within a week, goes into invasion(populated)/controlled(unpopulated) stage.
2. Invasion stage -> tick per week, many tick chances until it goes into controlled stage.
3. Controlled stage.
4. Once bar is filled before weekly tick, thargoids are driven out, no matter what stage, goes into recovery stage.
5. System that repelled thargoids in any stage becomes immune to the thargoid war game? Yes/No?
Close - unpopulated Control systems and any Alert system will return to "Normal/Safe" without needing recovery if the bar is filled.

On 5: No-one knows. It's unlikely to be absolutely the case, but there might be some delay before they can attack again. We'll know more in a few months!

I'm trying to collect factual summaries of how it works - leaving what that means for strategy to others - in this thread: https://forums.frontier.co.uk/threads/analysing-the-thargoid-simulation.611382/
 
As others have noted, what is defined on the commodities board as "construction materials"?
The best I could offer is that the offline/repairing Outposts (such as Knight Enterprise) have delivery missions for many types of cargo; metals, manufactured goods, foods—although that could just be to help the Outpost independently of the system. Unfortunately many aspects of the war interface are quite ambiguous, and usually we only know for sure after dozens/hundreds of Commanders have had a chance all to attempt the same thing together and observe the effect.
I did check eddb.io's commodities board for Wakata (forever) and clicked on "high/low demand" for HIGH and noted these are the highest requested items:

1. Bioreducing Lichen
2. H.E. suits
3. Mineral extractors
4. Grain
5. Advanced Meds
6. Water Purifiers

I wasn't able to get out last night due to RL issues but if I can get on after work tonight I'll load up with grain (I'm in a system with an ELW so they'll have all the food/meat/fish they need and take a ride out there. They'll need food for sure. Once there, I'll take a look at the mission board and see what they're really looking for (hopefully the mysterious "Developers" will have told Wakata really needs for repairs). I'll let you know.

BTW, If anyone is looking for the above 6 items, closest locations are as follows:

1. HIP 21991 Charlois City // HIP 20806 Parker Vision
2. HIP 21991 Charlois City // Carpaka, Whitney Dock
3. Phrygiang, Revin Hub // Vukurbeh, Bernoulli Landing
4. Chons, Bundrys Terminal // HIP 27058, Carrasco Ring
5. Laksar, Mandel Port // Carpaka, Whitney Dock
6. Phrygiang, Revin Hub // Vokurbeh, Bernoulli Landing
 
Concerning the current AXI targets --
Alert : Defensive 1 : Vukurbeh (close to HIP 25679)
Invasion : Offensive 1 : HIP 25679 2 : Awara 3 : Ebisu

HIP 25679 is hopefully solved quickly because it's a very inconvenient system to operate in for an amateur like me. It only has one open starport remaining and that's an outpost, and the next safe base seems to be in Vukurbeh, which is also under Alert so you get hyperdicted even during RTB.

Awara is also nasty bc all the stations, orbital and planetary, are over 8000 klicks out.

Ebisu might provide a nicer battleground. Haven't been there to check if Dietz Terminal at 350ls is still open but that would be a good battleground, similar to Wakata and easier to reach. It also offers a convenient escape route to Sibito, a safe system (non-alert) with a nice big starport at just 250ls from the sun.

Yeah, I guess that makes sense. I will be relocating my task ships to Sibito and operate in Ebisu. Hope to see you guys there.
 
Yeah, Sibito (the safe system) is 22.10ly away from Ebisu so you're definitely better off if you have that kind of jump range.
Ebisu currently has 1 outpost and 1 planetary site under siege, the latter about 3.5AU from the star.
Edit: the planetary site requires Odyssee apparently, i can't land there.
 
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I was wondering after reading the lastest Galnet news. The 8 malestorms are in something like of a half circle around the bubble. I wonder if how they are spreading that they will be able to make contact to their neighbouring malestorms and here by to try to close us off to Pleiasdes sector. If we look on the galaxy map how they are positioned then they should have some kind of military tactic as for the reason. Like trying to surround the bubble so we cant leave (or having hard time to do so). I just trying to think ahead of what the Thargoid will try to do as to destroy us if we dont manage to keep the frontline in tact. Or worse, if more malestorms comes to surround us more. We already know about the big prima lock systems around the front of Orion Nebula. Just an idea or something I had noticed as of late. Not sure if it can help to think ahead or try to out think the Thargoids
 
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human forces can win in 4 Alert systems or 2 Control or Invasion systems each week
It's that change is not like that...

We can prevent more than 4 systems from being invaded. You can save 1 system a week from being dominated by thargoids, and up to 5 from being invaded, that is, 20 systems per month if all goes well, compared to 4 stopped invasions. The progression of thargoids would stop in its tracks sooner or later, because we would be able to block their progress.

If we stop 4 invasions, but they invade 20 systems, we can stop 4 more, but they have a gain of 16 systems that will continue to work at full capacity in their favor. Our efforts would not be worth it, simply the progression would slow down a bit, but in two months we would be defeated.

If we end with the alert states, sooner or later we will have time to eliminate invasion states, otherwise, we will lose.

But, well... there is still GalNet... Salvation will return and annihilate the Thargoids to keep the game going.
 
One question, does anyone know what kind of materials are requested in the system (HIP 23716) that is currently in recovery?
 
One question, does anyone know what kind of materials are requested in the system (HIP 23716) that is currently in recovery?
I dont know, but I think it is something simliar to station repairs after they had been attacked. If someone have a fast ship, then they can try to go and take a look
 
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One question, does anyone know what kind of materials are requested in the system (HIP 23716) that is currently in recovery?
The repairing stations have a local news article requesting food and medicines, and refer to a list of other commodities - but the list of other commodities in that article isn't there.

The station commodity markets have demands for food, medicines, and a wide range of raw materials and machinery. https://eddb.io/station/market/24937 is the list for one of them; the others seem similar.
 
One question, does anyone know what kind of materials are requested in the system (HIP 23716) that is currently in recovery?
HIP 23716 - Knight Enterprise
Source metals:
Lithium / Indium / Tantalum / Titanium / Copper / Uranium / Gallium / Beryllium
Source goods:
Energy grid assembly / robotics / HE suit / HN shock mount / clothing / ceramic composites / insulating membrane / water purifier / power converter / cmm composite / polymer / natural fabric / thermal cooling unit / emergency power cell / synthetic fabric
Source food:
Fish / animal meat
All missions are "transport to station", can't disembark.

- Wolf Orbital
Same things: animal meat / Uranium / HN shock mount / Gallium / clothing / fish / Tantalum / ceramic composites / cmm composite / robotics / thermal cooling unit / Indium / Energy grid assembly
Different things I see: Water / Progenitor cells / Advanced medicine / Superconductors / Neofabric insulation / conductive fabrics / Aluminium

So yeah.. literally look up inara on what they're demanding.

No fire on both station, easy auto dock :D

...Salvation will return and annihilate the Thargoids to keep the game going.
I doubt though, their big shot was from an accident, they lacked research on thargoid technology, and decided to mount the superweapon on a thargoid site for amplification.
I only came back after update14, so no idea if unclassified relic was obtainable or not before superweapon took the shot. (The possibility to know beforehand that thargoids have cracked guardian tech)

Thought I've picked up someone on the forum saying FDev said that bio-exploration is a key to the war, I suppose it'd be something related to bio-weapon?
Then, Salvation aka Azimuth Biochemicals might still be able to turn the table.
 
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I think I found another key to the war. I´ve been hauling so called emergency supplies of wine and tobacco to Bernoulli Landing in Vukurbeh in my Type-9 Heavy these days. As far as I understand, this action is for some reasons highly effective for preventing the Vukurbeh system(in alert state) being invaded by Thargoids.
That leads to some interesting conclusion.Claims that alcohol and smoking are generally bad for human health are no longer valid in 3308?
Cheers!
 
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I think I found another key to the war. I´ve been hauling so called emergency supplies of wine and tobacco to Bernoulli Landing in Vukurbeh in my Type-9 Heavy these days. As far as I understand, this action is for some reasons highly effective for preventing the Vukurbeh system(in alert state) being invaded by Thargoids.
That leads to some interesting conclusion.Claims that alcohol and smoking are generally bad for human health are no longer valid in 3308?
Cheers!
Its more about morale than health...
 
Amazing progress this morning and afternoon! Vukurbeh Alert at 72%, HIP 25679 Invasion at 52%, and other Invasions entering or well within double-digit percentage progress.

Obamumbo entered the Invasion list with a 6% burst of progress from nowhere, HIP 20527 is a second Alert system receiving attention at 4%, and we have some fresh Invasion efforts appearing in HIP 29596 and Nu Guang.
 
I think I found another key to the war. I´ve been hauling so called emergency supplies of wine and tobacco to Bernoulli Landing in Vukurbeh in my Type-9 Heavy these days. As far as I understand, this action is for some reasons highly effective for preventing the Vukurbeh system(in alert state) being invaded by Thargoids.
That leads to some interesting conclusion.Claims that alcohol and smoking are generally bad for human health are no longer valid in 3308?
Cheers!

Its more about morale than health...
 
HIP 25679 is hopefully solved quickly because it's a very inconvenient system to operate in for an amateur like me. It only has one open starport remaining and that's an outpost, and the next safe base seems to be in Vukurbeh, which is also under Alert so you get hyperdicted even during RTB.

If it helps, there is a multitude of Fleet Carriers parked at uninhabited, alien-free systems all around the main targets of interest! I would not be surprised if there are some where you could just dock habitually and let it bring you to the action.
 
Amazing progress this morning and afternoon! Vukurbeh Alert at 72%, HIP 25679 Invasion at 52%, and other Invasions entering or well within double-digit percentage progress.

Obamumbo entered the Invasion list with a 6% burst of progress from nowhere, HIP 20527 is a second Alert system receiving attention at 4%, and we have some fresh Invasion efforts appearing in HIP 29596 and Nu Guang.
I suspect you're still missing, at least two, systems from your list near the pegasi sector ih-u b3-3 stargoid.
Happy hunting...
 
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