Game Discussions Star Citizen Discussion Thread v12

Viajero

Volunteer Moderator
How many stars in SC? Also, what do we use the river for in SC. Is it for fishing?

I´d say rivers are pretty useful for the game.

They are used by CIG and super fans when diverting attention and critics from the fact that CIG has already sold to the tune of 500+ millions, and SC paying players have been waiting for up to 10+ years, for the missing 100 star systems plus all the cities, stations, poi and content in them, exploration gameplay, dynamic economies & quanta, subsumption AI, seamless server meshing with thousands of players in the same zone, Squadron 42, Theaters of War, capital ships with command & control gameplay, private servers and modding tools, Virtual Reality support, land base building, multiple alien races, player managed space stations, ship modularity, pets, farming gameplay, info running gameplay, science gameplay, an incredibly long list of sold ships not yet completed or delivered to the PU... Among other things.
 
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I´d say rivers are pretty useful for the game.

They are used by CIG and super fans when diverting attention and critics from the fact that CIG has already sold to the tune of 500+ millions, and SC paying players have been waiting for up to 10+ years, for the missing 100 star systems plus all the cities, stations, poi and content in them, exploration gameplay, dynamic economies & quanta, subsumption AI, seamless server meshing with thousands of players in the same zone, Squadron 42, Theaters of War, capital ships with command & control gameplay, private servers and modding tools, Virtual Reality support, land base building, multiple alien races, player managed space stations, ship modularity, pets, farming gameplay, info running gameplay, science gameplay, an incredibly long list of sold ships not yet completed or delivered to the PU... Among other things.
Yeah, you forgot to mention the grass. But I get the point.
 
Having that many tracked and physics based objects is just so, so stupid. They need to triple the tick rate of the servers at minimum to handle that kind of complex interactivity and severely limit object interaction when multiple players are in their vicinity.

Have fun firing a missile or two while next to someone with a ton of boxes laying around.
 
Having that many tracked and physics based objects is just so, so stupid. They need to triple the tick rate of the servers at minimum to handle that kind of complex interactivity and severely limit object interaction when multiple players are in their vicinity.

Have fun firing a missile or two while next to someone with a ton of boxes laying around.
But but layers and stuff, you know magic fidelity development :D
 
For sale on eBay... $2000

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Is that $2,000 for the item, or the jpg of the item?

(...asking for a friend....)
 
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