Thargoid invasion - Next target systems?

I joined "Open" last night and flown in @Chanyaya (star station) but there wasn't any other CMDR's there ? Just me and 7 interceptors and a Basilisk over the time (about 2 hours), I managed to kill them all one by one but I did fleeing to the base for repairs quite a few times.

I would really like to play with others and help the cause ! I Played the first half though I myself and not one rebuy.

Where are the others hitting ?
I was in yemaki . if I can get online later I will and will go in open. likely won't be before 10pm UTC however as have stuff to do, and if I manage it will only be for an HR tops such is life.
 
I was in yemaki . if I can get online later I will and will go in open. likely won't be before 10pm UTC however as have stuff to do, and if I manage it will only be for an HR tops such is life.
Yeah, I'll jump in there again this evening ! I will be on just before or after 10pm (UK). May bring my Cheif along as I was in the Krait MkII. Kept getting my canopy blown out but that's probably due to me getting too close and having lightning to the face.
 
going to give it a go now. whether the instance gods. be kind who can say. do you need to be in a wing to share combat bonds?

edit which cz are people in?
 
No—we were at Chanyaya! The Hydra is dead now, though.
oops :D
oh well never mind. i didnt see anyone where i was but killed 60 scouts and got an interceptor down to 1 heart. i may have gotten further but my ship was battered, still i can definitely do it solo with practice.
that was an easy one tho!. not even gonna try a meaner one yet.
 
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well this seems like long term content and i enjoy it so am sure i will meet you at some point. oh and Aleks answered my question about combat bonds out of a wing way earlier and i missed it and i asked again... sorry about that Aleks, i blame lack of coffee :)

just so long as the pvpers dont turn up. i have no interest in fighting pvp ships in a flower picking ship.

anyways thats me done, good hunting and good night!.
 
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That said regarding system, Yemaki has a good burst of support—likely enough that congregating there might be better. In terms of pure time, we could actually take both Yemaki and Chanyaya, though one has to be prepared for Wednesday be lower activity. Patollu is at 98%; I will do a full progress sweep when that is complete.
 
Spent some time in Namayu (sp?) this evening trying out different weapon combos at Bordage Survey, which is the station under attack. Turns out I suck with Gauss now but Mod Plasmas and Mod Shards was very effective.

Didn’t have time to finish final the CZ … I personally feel like they go on waaaay too long … if they took 30 mins but were worth 1/4 of the credits / progress they currently are I feel like that would be more fun? On the bright side, I think I got more Interceptor kills than all my previous sessions put together! However, there were often 3 or 4 at once in the instance - is that normal? Taking one out whilst being clobbered by two others is pretty hard on the ol’ hull and I had to dock to repair a LOT.

Was on the AXI PG but there was no-one else instanced with me … at one point it was just me and one NPC vs the Thargoid masses! Wonder if I’ve even remotely moved the needle …
 
Victory in Patollu! Activity is shifting to Yemaki (44%), and given the rate at which Patollu was completed, one more system may be possible depending on appetite for a potentially close battle. I can still only recommend Chanyaya there, though not at the expense of any possible surge at Yemaki, nor of a system which proves more popular.

Top targets at 00:50 11th January 3309:
Yemaki Invasion + 3 ports – 44%

One narrowly possible:
Chanyaya Invasion + 1 port – 40%
HIP 21380 Invasion + 2 ports – 40%
Namayu Invasion + 3 ports – 40%


Was a good fight though I had my canopy shutout on the last heart ! Managed to get the reward and make it back with 47sec of air 😂

What classes of Module Reinforcement are you using? My canopy has held out since the start, due to using two small classes of M.R.P. to give the module protection chance a boost, and a class 5 M.R.P. which actually takes that damage and can be repaired. When M.R.P.s block module damage, the chance is combined, but they take the damage in descending class order (exception—anything in a military slot comes last in that order).

Remember also that you can synthesise Life Support oxygen!


However, there were often 3 or 4 at once in the instance - is that normal?

Two Interceptors is relatively normal, and indeed a Low conflict zone usually brings a wave with two Cyclops. The conflict progress can become stuck, though—if this occurs while a Cyclops is supposed to arrive, I have seen 3–4 appear, and dozens continue to appear as we kill them. This is not moving the stuck conflict progress of course, but it can make for a quite nice slaying of several Cyclops in swift succession.
 
Two Interceptors is relatively normal, and indeed a Low conflict zone usually brings a wave with two Cyclops. The conflict progress can become stuck, though—if this occurs while a Cyclops is supposed to arrive, I have seen 3–4 appear, and dozens continue to appear as we kill them. This is not moving the stuck conflict progress of course, but it can make for a quite nice slaying of several Cyclops in swift succession.
Interesting … I guess that might also explain why it was taking SO long for the CZ to complete? Although I did think it was moving … just every time I killed two of the four Cyclops another two seemed to turn up: was fun, but quite hectic!
 
Interesting … I guess that might also explain why it was taking SO long for the CZ to complete? Although I did think it was moving … just every time I killed two of the four Cyclops another two seemed to turn up: was fun, but quite hectic!

For a port under attack, I think it can have the different conflict zone types Low, Medium, High or Very High, though I am unsure whether that is true or whether it would be fixed for each port or random for each drop. The Very High progress would move quite slowly; it can help to compare the bar to the timer above it and try to track which digit it has reached, just to be sure it is still moving.

Generally, if it is giving you Interceptors then I would presume it worth fighting as far as the system progress is concerned. Conflict progress stuck at that moment will give you something like 20 Cyclops over time with what appears to be a limit of four simultaneously. After those, it will start giving you only Scouts, hence comparing the progress against the timer digit positions before destroying all of those Interceptors.
 
Interesting … I guess that might also explain why it was taking SO long for the CZ to complete? Although I did think it was moving … just every time I killed two of the four Cyclops another two seemed to turn up: was fun, but quite hectic!
If you don't see the progress bar moving try shooting a few scouts, its rounds of each, if you don't take the 2nd, 3rd round of scouts out all you will get is cyclops dropping in
 
Reinforcement are you using? My canopy has held out since the start, due to using two small classes of M.R.P. to give the module protection chance a boost, and a class 5 M.R.P. which actually takes that damage and can be repaired. When M.R.P.s block module damage, the chance is combined, but they take the damage in descending class order (exception—anything in a military slot comes last in that order).

Remember also that you can synthesise Life Support oxygen!
Krait MkII

3 Class 5 H.R.P (G5 deep planting)
The rest is a mix of G.M.R.P and G.H.R.P

I did read whether it's true or not that the M.R.P and H.R.P don't have any affect on the canopy ?

I probably think it's just me getting too close to the lighting on the interceptors. I'm still very new to these Thargiod interceptor fights.
 
Unexpected surge in Chanyaya (50%) puts it top for securing one more system, which would make it 8th projecting 890%. Yemaki (46%) is 9th projecting 944%, which is technically possible but realistically too close—being its first Invasion week now, it may be for the best that it becomes the first preference next cycle. HIP 113535 rejoins the fight!

Top targets at 08:10 11th January 3309:
Chanyaya Invasion + 1 port – 50%
Yemaki Invasion + 3 ports – 46%

Consider for next cycle:
HIP 21380 Invasion + 2 ports – 42%
Namayu Invasion + 3 ports – 42%
HIP 11111 Invasion + 2 ports – 40%


Krait MkII
3 Class 5 H.R.P (G5 deep planting)
The rest is a mix of G.M.R.P and G.H.R.P

Regarding G.M.R.P.s, make it classes 5, 2 and 1. Alternatively, if Supercruise Assist is a must-have, get classes 5, 3 and 2. Either way, consider something like a 3A AFMU so that you can drift out and repair that class 5 reinforcement. Three reinforcements will give you 93.6% chance to block module damage, and all of that will hit the class 5 reinforcement first, so do not let that one reach 0% integrity.

Regarding G.H.R.P.s, change them all for standard H.R.P.s and engineer them with Heavy Duty and Deep Plating. There is a very high hull threshold where using one small class of G.H.R.P. is better for the Caustic resistance, but not for the Krait 2, where that will not give you enough protection to justify being unable to use engineering.


I did read whether it's true or not that the M.R.P and H.R.P don't have any affect on the canopy ?

The canopy is a module, so module reinforcement will help protect it. Unlike anything else, it can be repaired using either a AFMU or a Repair limpet, although only if it has not been breached fully. The Repair limpet is very efficient at this; it restores something like 10% per second.
 
Regarding G.H.R.P.s, change them all for standard H.R.P.s and engineer them with Heavy Duty and Deep Plating. There is a very high hull threshold where using one small class of G.H.R.P. is better for the Caustic resistance, but not for the Krait 2, where that will not give you enough protection to justify being unable to use engineering.
This is interesting to know... seems my krait build is sub optimal then. it will have to do for now as i am out of materials and i try not to farm.

I have 3 standard G5 (with 3 or 4 grade 5 rolls on each , not enough stuff to max out) HRPs with deep plate heavy duty (inc the largest)
then i have a single class 3 guardian module protection
and then the rest are guardian HRPs as i was out of mats but also because i thought the caustic resistance would help.
 
I have 3 standard G5 (with 3 or 4 grade 5 rolls on each , not enough stuff to max out) HRPs with deep plate heavy duty (inc the largest)
then i have a single class 3 guardian module protection
and then the rest are guardian HRPs as i was out of mats but also because i thought the caustic resistance would help.

The single module reinforcement will not be enough; attacks from a Hydra or just a few Swarm missiles will knock out several modules even while the reinforcement still has integrity remaining! Two small GMRPs plus one large GMRP will give you the protection percentage of three (93.6%) while also directing all of that damage at the large one first, so you get to keep that 93.6% right up until your primary module defence fails (after which the remainder will fail straight after, but do not let it get that far).

The Caustic resistance does help, but almost never is that 5% from a GHRP enough to be better than simply having more hull via Heavy Duty engineering. For example, it would help if we take an Alliance Chieftain with only hull reinforcement for 6297 hull, because we can change the class 1 to be a GHRP to drop the hull to 6227 but with 6555 versus Caustic. With that much hull, you can change several more into GHRPs to push the Caustic amount over 7000.

The problem is that a more typical Chieftain configuration only has 3270 hull, and changing a HRP to a GHRP drops it to 3059 with only 3220 versus Caustic. Granted, this is actually on the cusp of the GHRP being better and it may have been better if the changed module was class 1 rather than class 4. but I am sure you can see the difference. Please note also that there is a case for staying with normal HRPs even slightly beyond that threshold, because not all of the possible damage you take has the Caustic type—lightning, for example.


I'll fit it out with hull and module reinforcements (all engineered) and see how I fare !

Two small plus one large (Guardian) Module reinforcement first, then any equipment you want to bring, then engineered Hull reinforcement in any remaining space!
 
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