In a very barren period for PCVR launches, this is one I'm looking forward to...
Source: https://youtu.be/fqIWSIcW6Sg
Releasing a “Half-Like” shortly after the excellent VR port of Half-Life 2 has been releasedIn a very barren period for PCVR launches, this is one I'm looking forward to...
Source: https://youtu.be/fqIWSIcW6Sg
Quest 2 - 128 GB or 256 GB? Or is storing games on Quest 2 not neccesary?
Is it because there are games that need more than 128 gb space, or just to add more games? Cause i am fine with just playing one game at a time, i do it on PC all the time, helps focus on finishing one game, instead of abandoning it half way.I've been fine with 128gb, but I mainly use it tethered to PC. If you're planning on playing native games you may want more.
Is it because there are games that need more than 128 gb space, or just to add more games? Cause i am fine with just playing one game at a time, i do it on PC all the time, helps focus on finishing one game, instead of abandoning it half way.
Looks like a passion project by the dev though, so I’ll look forward to your thoughts on it![]()
I’m currently playing the Q2 native version of Jedi Outcast - beta release requiring a Patreon sub - and it is fantastic![]()
Cyberpunk 2077 continues to eat most of my VR time
I’m still on my 64GB Quest 2 and there’s only one game I can think of (Medal of Honor: Above & Beyond) which has a massive install size - 44GB in its case.Is it because there are games that need more than 128 gb space, or just to add more games? Cause i am fine with just playing one game at a time, i do it on PC all the time, helps focus on finishing one game, instead of abandoning it half way.
Fingers crossed for more Brain Dances in the expansion packThe meta hacky-VR-in-hacky-VR moments are fun too![]()
I’ve just taken delivery of my shiny new Quest 3 and first impressions are excellent - the colour pass-through view is slightly grainy but I was able to use my tablet without removing the headset, and the Mixed Reality demo that comes bundled has immediately sold me on the concept: called First Encounters, the game first scans your surroundings before a mini space ship broke through my ceiling and landed on my sofa
It then provided me with a brace of pistols before trumble-like aliens started breaking my walls down and I had to zap the little swines while muttering “this is for the c64, alien scum!”
Tracking was rock solid with the creatures moving over my furniture and even hiding behind things - and my blaster shots left marks on my surroundings and also blew parts of my walls away revealing an alien vista! There was a bit of an “aha!” moment when I realised I could easily move around my room with the new pass-though view - it was a bit like when I first experienced wireless VR and realised I could turn freely; now I feel like I’m not tethered to the spot. I can’t wait to try out Espire 2’s MR missions which look like Metal Gear Solid in your home.
The new pancake lenses are edge-to-edge clarity, the dual screens are sharper and have a better IPD adjustment, the FOV is slightly wider (I no longer see flat edges as with the Q2), and the sound is a bit more meatier too.
I’ll be trying Elite out in a bit, but I have high hopes for the visuals![]()
Aye, I was surprised by how stable it all is - and how cool the mesh generation looked when scanning my roomNice!
Passthrough allowing quick screen work in the real world sounds a definite step up. And the robustness of the MR generally.
Revisiting Portal 2 in VR was absolutely ace! Things were scaled and positioned for play on screen, sure, and textures do not hold up to close inspection, but the former I, for one, quickly got accustomed to, and things still look fantastic, due to great art direction and light maps...And zero nausea problems, at least for this user, who admittedly have a fair few years of VR under his belt. :7