They need jesus tech to save the jesus tech?
You have essentially confirmed what I wrote - the game design is completely incoherent and marketing oriented. In a single-shard PvP environment, curated single player missions can work only if other players let them work.I wrote that despite being a pvp allowed game, it's rare to do pvp during pve mission. What I have to ponder ? The fact that you break my sentence at the wrong place to make it incoherent ?
Random sidebar, but I've been travelling the last few weeks and gaming off my mobile phone and have to say was amazed Star Citizen was running comfortably on my phones 4g.
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What are you not understanding in the fact that when you do a pve mission in SC, the balance of the game (ratio between pvp/non pvp players, number of mission locations/the difficulty to track other players/etc) makes you encounter pvp in your mission less than 5% of the time ?You have essentially confirmed what I wrote - the game design is completely incoherent and marketing oriented. In a single-shard PvP environment, curated single player missions can work only if other players let them work.
In other words, those amazing missions commandos were salivating over, work as advertised only if other people do not play Star Citizen, which is contrary to the core premise behind playing Star Citizen.
Imagine Dishonored, but with potentially hundreds of players (in a single room, of course!) trolling around.
SC is a game allowing PvP. It doesn't mean that the game is driven by PvP.Ah, the invisible PvP slider.
Driving moral action in the marketplace. Good to know![]()
Wasn’t a server based network architecture supposed not to have these quinta essential peer to peer problems?Fun vid about invisible player issues:
Source: https://youtu.be/LqOReIfY0h8
Didn't realise ships could be active but unseen too. Youch.
The other model is always the better one and remedy to all problems.Wasn’t a server based network architecture supposed not to have these quinta essential peer to peer problems?![]()
quinta essential peer to peer problems?![]()
BEEP, BEEP; BEEP and then you awake. IRL in EVERY PVP allowing game are certain players dedicating their gaming time to ruin other peoples play. SC would be really really special if there weren't such players around. And that group does not go for PVP stuff, but rather PVE stuff. Reason being, on PVP stuff there are other players who have expectation of PVP, have certain skillset and have certain good quality equipment. No fun in that. Better go against likely weaker players those not expecting PVP encounter and ruin their day.SC is a game allowing PvP. It doesn't mean that the game is driven by PvP.
It's correct that there is no PvP slider. But you have whole series of missions dedicated to PvP and when you like to PvP, that's the ones you choose, not trying to track random players to kill them while their are doing a PvE mission.
Beep beep, beep... you didn't read my post and you don't know how pve missions work in SC.BEEP, BEEP; BEEP and then you awake. IRL in EVERY PVP allowing game are certain players dedicating their gaming time to ruin other peoples play. SC would be really really special if there weren't such players around. And that group does not go for PVP stuff, but rather PVE stuff. Reason being, on PVP stuff there are other players who have expectation of PVP, have certain skillset and have certain. No fun in that. Better go against likely weaker players those not expecting PVP encounter and ruin their day.
I've been harping about Turbulent and their increased involvement since 2018.
To be fair Elite has been suffering from that since the release and it's also not been fixed. I'm not saying that makes it OK, just that it seems to be an issue regardless of server or P2P architecture in these type of games. I don't really play any other multiplayer games of this scale (are there any?), so not sure if this is a wider issue in gaming in general or just specific to these 2 games.Fun vid about invisible player issues:
Source: https://youtu.be/LqOReIfY0h8
Didn't realise ships could be active but unseen too. Youch.
To be fair Elite has been suffering from that since the release and it's also not been fixed. I'm not saying that makes it OK, just that it seems to be an issue regardless of server or P2P architecture in these type of games. I don't really play any other multiplayer games of this scale (are there any?), so not sure if this is a wider issue in gaming in general or just specific to these 2 games.
LittleAnt isnt wrong though: it is a genuine rarity (outside of Jumptown and the ilk) to encounter PvPers/'griefers', unless you've got a crime stat (in which case, lets be honest, you're fair game).BEEP, BEEP; BEEP and then you awake. IRL in EVERY PVP allowing game are certain players dedicating their gaming time to ruin other peoples play. SC would be really really special if there weren't such players around. And that group does not go for PVP stuff, but rather PVE stuff. Reason being, on PVP stuff there are other players who have expectation of PVP, have certain skillset and have certain. No fun in that. Better go against likely weaker players those not expecting PVP encounter and ruin their day.