Hello all. Just remember this is an opinion post before you start ripping it apart 
So anyway, when the UIA's first turned up, I was pretty excited for two reasons:
First of all it was a pretty big discovery and presented a lot of science opportunities for me to do in Canonn involving the tracking of existing ones and the discovery of new ones as they appeared.
Second of all, it showed that maybe Xeno gameplay was going to get a big change to how it operated, with systems falling to this mysterious gigantic ship as it moved through them.
Day 1 appeared and I was pretty hyped, the first UIA to arrive turned into the gigantic Thargoid Maelstrom, established a controlling presence in the system and as an additional measure, introduced Thargoid Interdictions, along with the fact that the Maelstrom disables Guardian modules in the system, I was pretty excited to see how the story would develop from there after humanity was stripped of it's strongest weapons. I also noticed that the Maelstrom had become surrounded with the new "thargoid controlled" systems.
Anyway, day 4 rolls around and I notice a lot of posts on Reddit by AX players representing various AX groups, saying that they couldn't free any systems from Thargoid Control. I thought to myself "Well yeah, this is now the full scale War that you (the ax crowd) always wanted", but then more and more posts kept coming in talking about how hard the systems were to win back, how it was too hard, how it needed to be made easier and I just thought to myself... "Wait, you've been begging for a full scale war for ages and then one finally arrives and you complain it's too difficult and want it made easier?"
Anyway, onto my main point:
It just seems to me that the Thargoid War has been rendered pretty much a pointless excuse for a retextured incursion system... every time AX groups find the slightest bit of resistance, they complain to FDev about how everything is too hard and then FDev promptly nerfs the crap out of the Thargoid War gameplay to make it much easier. Such as nerfing the effort required to take back a system massively, making Post-Thargoid Recovery systems an automatic process rather than a gameplay one. Now introducing the system where you don't lose all your progress if you don't take a system back after the weekly tick.
I originally thought the whole idea of the Thargoid War was that the Thargoids had enough of humanity harassing them and decided to deploy a full force to kick humans out of their territory, but instead it seems to be on course to become more of a "Thargoids are pathetically weak and can be easily kicked out of any system rendering them a non-threat"
So anyway, when the UIA's first turned up, I was pretty excited for two reasons:
First of all it was a pretty big discovery and presented a lot of science opportunities for me to do in Canonn involving the tracking of existing ones and the discovery of new ones as they appeared.
Second of all, it showed that maybe Xeno gameplay was going to get a big change to how it operated, with systems falling to this mysterious gigantic ship as it moved through them.
Day 1 appeared and I was pretty hyped, the first UIA to arrive turned into the gigantic Thargoid Maelstrom, established a controlling presence in the system and as an additional measure, introduced Thargoid Interdictions, along with the fact that the Maelstrom disables Guardian modules in the system, I was pretty excited to see how the story would develop from there after humanity was stripped of it's strongest weapons. I also noticed that the Maelstrom had become surrounded with the new "thargoid controlled" systems.
Anyway, day 4 rolls around and I notice a lot of posts on Reddit by AX players representing various AX groups, saying that they couldn't free any systems from Thargoid Control. I thought to myself "Well yeah, this is now the full scale War that you (the ax crowd) always wanted", but then more and more posts kept coming in talking about how hard the systems were to win back, how it was too hard, how it needed to be made easier and I just thought to myself... "Wait, you've been begging for a full scale war for ages and then one finally arrives and you complain it's too difficult and want it made easier?"
Anyway, onto my main point:
It just seems to me that the Thargoid War has been rendered pretty much a pointless excuse for a retextured incursion system... every time AX groups find the slightest bit of resistance, they complain to FDev about how everything is too hard and then FDev promptly nerfs the crap out of the Thargoid War gameplay to make it much easier. Such as nerfing the effort required to take back a system massively, making Post-Thargoid Recovery systems an automatic process rather than a gameplay one. Now introducing the system where you don't lose all your progress if you don't take a system back after the weekly tick.
I originally thought the whole idea of the Thargoid War was that the Thargoids had enough of humanity harassing them and decided to deploy a full force to kick humans out of their territory, but instead it seems to be on course to become more of a "Thargoids are pathetically weak and can be easily kicked out of any system rendering them a non-threat"