[Opinion] The Thargoid War is being made too easy

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Hello all. Just remember this is an opinion post before you start ripping it apart :p

So anyway, when the UIA's first turned up, I was pretty excited for two reasons:
First of all it was a pretty big discovery and presented a lot of science opportunities for me to do in Canonn involving the tracking of existing ones and the discovery of new ones as they appeared.
Second of all, it showed that maybe Xeno gameplay was going to get a big change to how it operated, with systems falling to this mysterious gigantic ship as it moved through them.

Day 1 appeared and I was pretty hyped, the first UIA to arrive turned into the gigantic Thargoid Maelstrom, established a controlling presence in the system and as an additional measure, introduced Thargoid Interdictions, along with the fact that the Maelstrom disables Guardian modules in the system, I was pretty excited to see how the story would develop from there after humanity was stripped of it's strongest weapons. I also noticed that the Maelstrom had become surrounded with the new "thargoid controlled" systems.

Anyway, day 4 rolls around and I notice a lot of posts on Reddit by AX players representing various AX groups, saying that they couldn't free any systems from Thargoid Control. I thought to myself "Well yeah, this is now the full scale War that you (the ax crowd) always wanted", but then more and more posts kept coming in talking about how hard the systems were to win back, how it was too hard, how it needed to be made easier and I just thought to myself... "Wait, you've been begging for a full scale war for ages and then one finally arrives and you complain it's too difficult and want it made easier?"


Anyway, onto my main point:
It just seems to me that the Thargoid War has been rendered pretty much a pointless excuse for a retextured incursion system... every time AX groups find the slightest bit of resistance, they complain to FDev about how everything is too hard and then FDev promptly nerfs the crap out of the Thargoid War gameplay to make it much easier. Such as nerfing the effort required to take back a system massively, making Post-Thargoid Recovery systems an automatic process rather than a gameplay one. Now introducing the system where you don't lose all your progress if you don't take a system back after the weekly tick.

I originally thought the whole idea of the Thargoid War was that the Thargoids had enough of humanity harassing them and decided to deploy a full force to kick humans out of their territory, but instead it seems to be on course to become more of a "Thargoids are pathetically weak and can be easily kicked out of any system rendering them a non-threat"
 
We already have some threads covering this topic. How about checking them out and contribute before opening a new one?


 
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Heh, I just logged off after playing in an AX group at a station where three Hydras turned up. "Too easy" is not a problem I encountered there! I didn't hear anyone complain it was too hard either though. Basically everyone I know is having fun and finding the level of challenge they enjoy.
 
Heh, we're losing. Some areas the Thargs are running rampant. If we could halt their advance it might be considered too easy, but we're far from that. And people start to need a break, so there're fewer fighting. I'm pretty content with the current air of slow inevitability... :D
 
We already have some threads covering this topic. How about checking them out and contribute before opening a new one?


Can I delete my own thread or do I have to ask a mod to do it somehow?
 
I can agree to the notion of 'too easy' on some fronts..

Couple of decent AX ships in a planetary CZ makes minced thargoid out of the waves of cyclops and scouts that are sent in..
Against the hydras..... a well drilled 6 player instance can and will take them down , but its still hard work.

Out in space , its a slightly different story as the thargoids have the swarms out.
However , in the most part, I say ramp up the difficulty a bit.... or better still.... send us 4 more maelstroms as a bonus prize and push the invasion towards the core capital systems of the 3 super powers...

Bill

<<<<on a days R & R........ at a planetary base high CZ with a lvl 5 large clip rocket launcher.....
 
This was covered again in today's live stream Arthur again confirmed Gameplay of the war is for all lower skill levels and that includes CM only skill levels...
 
Based on the data available at Inara, it looks to me like we're slowly losing ground in this war:

lost.PNG

recovery.PNG


Unless more than 80% of those "lost" systems are previously uninhabited by humanity, it looks like the Thargoids are slowly bleeding the bubble dry. But let's say those lost systems are more than 80% uninhabited. It still means that the invading Thargoids are building up a larger and larger presence right in the bubble, and these aren't your cuddly nebula-type Thargoids that tourists can go safely gawp at and take pictures with. No, they're the chippy ones who yank you out of hyperspace and then try to eat you.
 
Based on the data available at Inara, it looks to me like we're slowly losing ground in this war:

View attachment 345032
View attachment 345033

Unless more than 80% of those "lost" systems are previously uninhabited by humanity, it looks like the Thargoids are slowly bleeding the bubble dry. But let's say those lost systems are more than 80% uninhabited. It still means that the invading Thargoids are building up a larger and larger presence right in the bubble, and these aren't your cuddly nebula-type Thargoids that tourists can go safely gawp at and take pictures with. No, they're the chippy ones who yank you out of hyperspace and then try to eat you.
This guy is right. Last week the AXI secured 10 systems. The Thargoids secured 70+ and invaded 7 more.
 
I would imagine that Fdev WANTS it to be easy because they WANT us to beat it.

Can you imagine the consequences for The Bubble if we didn't/couldn't beat it?? If the Thargoids manage to completely over run the whole of the Bubble because it's "too hard" for us to beat them?

Where would that leave ED as a game? Can you imagine new players logging on for the first time and immediately attack by Thargoids?

I once suggested that the Thargoids would win, over run the Bubble, and all of humanity would be forced to retreat to Colonia as a "last line of defense"....

Lots of players rejected this idea saying they would rather quit the game if we lost The Bubble and were all forced to high tail it to Colonia....

So yea.

The Thargoids War is easy.

Cause no one (not even Fdev) wants us to lose The Bubble.
 
I can agree to the notion of 'too easy' on some fronts..

Couple of decent AX ships in a planetary CZ makes minced thargoid out of the waves of cyclops and scouts that are sent in..
Against the hydras..... a well drilled 6 player instance can and will take them down , but its still hard work.

Out in space , its a slightly different story as the thargoids have the swarms out.
However , in the most part, I say ramp up the difficulty a bit.... or better still.... send us 4 more maelstroms as a bonus prize and push the invasion towards the core capital systems of the 3 super powers...

Bill

<<<<on a days R & R........ at a planetary base high CZ with a lvl 5 large clip rocket launcher.....
Based on the data available at Inara, it looks to me like we're slowly losing ground in this war:

View attachment 345032
View attachment 345033

Unless more than 80% of those "lost" systems are previously uninhabited by humanity, it looks like the Thargoids are slowly bleeding the bubble dry. But let's say those lost systems are more than 80% uninhabited. It still means that the invading Thargoids are building up a larger and larger presence right in the bubble, and these aren't your cuddly nebula-type Thargoids that tourists can go safely gawp at and take pictures with. No, they're the chippy ones who yank you out of hyperspace and then try to eat you.
I want to help clear some things.

Just as an example, I am focusing on these two posts.

These two posts focus on two different but interrelated results.

I think that most people tend to interpret current events in the way that calls their attention the most and fail to grasp that both perspectives are factually correct (I am not implying that William J Smith or IstvaanDCIV do not know this. On the contrary, since they were clear on their posts).

The first post focus on the Tactical results of the combat. The second on the overall Strategical results of the war.

In tactical terms, if we focus on the ships destroyed / ships lost ratio (50:1 or more) it is easy to see that humans have superiority on the battlefield.

In strategical terms, the ratio of systems kept / systems lost (about 1:6) it is also easy to see that Humanity is loosing the war against the Thargoids, even if most of the lost systems are uninhabited. These systems will slowly strangle the ability of humans to fight back.

If you focus on the history of warfare, you will find several cases of winning the war strategically without winning the war tactically. This is what is happening now in this war.
 
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