Some gameplay ideas for the floor...

Hello, I recently had three ideas for ground gameplay that I think would be interesting to implement in the game in future years :

1) A horn for srv :


It is very annoying when you are rolling with your scarab on the roads of a ground base (Odyssey), you pass over a very narrow bridge and in front of you there is a guard making his rounds . Obviously if you jostle him, he will shoot you so you have to follow him at his very slow speed until you get out of the bridge. So it would be nice if you had manual horns on the srvs that either send a beep, or a text message to nearby pngs and pilots; all with the goal of getting them out of the way quickly.

2) NPC srvs :


I think it would be great, for example, to have scarab NPC srv convoys (with maybe even Scorpions for escort) between bases. And especially it would be nice to have Scorpions NPC on ground combat areas with a higher bounty for them. Because it is certain that when you do ground combat with a scorpion, it is disconcertingly simple so it will, I think, allow you to balance the NPC/player level a little bit.

Tell me what you think.
o7
 
Hello, I recently had three ideas for ground gameplay that I think would be interesting to implement in the game in future years :

1) A horn for srv :


It is very annoying when you are rolling with your scarab on the roads of a ground base (Odyssey), you pass over a very narrow bridge and in front of you there is a guard making his rounds . Obviously if you jostle him, he will shoot you so you have to follow him at his very slow speed until you get out of the bridge. So it would be nice if you had manual horns on the srvs that either send a beep, or a text message to nearby pngs and pilots; all with the goal of getting them out of the way quickly.

2) NPC srvs :


I think it would be great, for example, to have scarab NPC srv convoys (with maybe even Scorpions for escort) between bases. And especially it would be nice to have Scorpions NPC on ground combat areas with a higher bounty for them. Because it is certain that when you do ground combat with a scorpion, it is disconcertingly simple so it will, I think, allow you to balance the NPC/player level a little bit.

Tell me what you think.
o7

(1) I wonder what happens to sound in a thin or lack of atmosphere. In space nobody can hear you "beep".

(2) I like it.
 
Yes, but we can hear the sounds of the ships so... why not a horn?:ROFLMAO:

The sounds of the ships are emulated sounds created by our own ship and based on what they detect the other ships are doing, firing weapons, using thrusters etc, these are all high energy actions that are easily detectable. However on an airless body there's no visible or detectable indication that a player is blowing a "horn" a device dependant on atmosphere to make sounds, because it creates literally no effect, not sure how you can justify that one.
 
Big SRV battles would be awesome, but it would take a constant supply of SRVs.
The drop-ships (Vultures) delivering new troops to the battle seems a bit weird, especially when ground (anti-air!) batteries can do nothing to them. It would be more logical to drop SRVs at larger distance and let these troops use it to get closer to the settlement. If these SRVs were able to have some external seats to transport crews, using a small shield protecting them from initial attack until it is gone etc.
The sounds of the ships are emulated sounds created by our own ship and based on what they detect the other ships are doing, firing weapons, using thrusters etc, these are all high energy actions that are easily detectable. However on an airless body there's no visible or detectable indication that a player is blowing a "horn" a device dependant on atmosphere to make sounds, because it creates literally no effect, not sure how you can justify that one.
Maybe it was meant that the suit can produce sound if incoming vehicle is triggering an alert ("horn signal").
 
Maybe it was meant that the suit can produce sound if incoming vehicle is triggering an alert ("horn signal").

If it can trigger an alert in my suit then why bother with the horn at all? Specially when a lot of the time it's going to be on an airless planet, the horn appears entirely superfluous in fact, not needed at all.
 
If it can trigger an alert in my suit then why bother with the horn at all? Specially when a lot of the time it's going to be on an airless planet, the horn appears entirely superfluous in fact, not needed at all.
Smart "horn" in terms that there is a button on SRV panel to trigger a radio signal to alert nearby people of the coordinates, direction and speed of moving. And the suit upon receiving of the signal is to decide whether it generates sound and which intensity to use based on calculated threat.
 
Smart "horn" in terms that there is a button on SRV panel to trigger a radio signal to alert nearby people of the coordinates, direction and speed of moving. And the suit upon receiving of the signal is to decide whether it generates sound and which intensity to use based on calculated threat.
Yes exactly it is that kind of thing no matter what form it takes
 
The drop-ships (Vultures) delivering new troops to the battle seems a bit weird, especially when ground (anti-air!) batteries can do nothing to them. It would be more logical to drop SRVs at larger distance and let these troops use it to get closer to the settlement. If these SRVs were able to have some external seats to transport crews, using a small shield protecting them from initial attack until it is gone etc.
Of course, it would add challenge
 
SRVs are incredibly underused. Really love the idea of NPCs using them in settlements and planetary signals.

Could even have the ability to send your crew on the SRV. Though to be fair we don't have on-foot crew either.
 
I strongly believe they are looking to implement SRV's on a wider scale in conflict zones, currently conflict zones are too small for SRV combat though. The scorpion is crap against ground forces, its gun overheats and has abysmal accuracy. Your normal SRV is much better for attacking ground forces and while has less armour, its easy to hide behind a hill or a big rock. I do see they made it much more difficult to knock down multiple enemies.
 

rootsrat

Volunteer Moderator
The sounds of the ships are emulated sounds created by our own ship and based on what they detect the other ships are doing, firing weapons, using thrusters etc, these are all high energy actions that are easily detectable. However on an airless body there's no visible or detectable indication that a player is blowing a "horn" a device dependant on atmosphere to make sounds, because it creates literally no effect, not sure how you can justify that one.
Well, it (your suit) also generates the sounds of footsteps or a metal panel hitting the ground after you cut it, which are much more quiet than a horn, so your argument here makes no sense.
 
Smart "horn" in terms that there is a button on SRV panel to trigger a radio signal to alert nearby people of the coordinates, direction and speed of moving. And the suit upon receiving of the signal is to decide whether it generates sound and which intensity to use based on calculated threat.

Umm, I can SEE it, if my SRV or suit can't track another SRV in visual range without have the other player honk on an imaginary horn then there's something wrong with my instruments, really, horn's are unnecessary and they won't happen because they are entirely unnecessary. I can detect a signal from a mat kilometers away with my SRV radar, used to be you could detect crashed satellites and ships when they were a thing, if I can't detect an SRV with my SRV it's because FDEV have decided not to do that, and if my suit can send out a pulse to detect bio on the ground then it's purely a matter of FDEV deciding not to implement these mechanics. Trying to complicate it by making a virtual horn that a player has to press to announce their presence to other players should be a ludicrous idea, my instruments should tell me when another SRV is within the range of a few klms, it can do it for mats, it used to do it for satellites, but can't for an SRV?

Forget the horn idea and push for some decent instruments in your SRV and suit because the horn idea is silly.

As far as sound based on calculated threat, if I am rushing up behind you to run you down and kill you, I'm not going to sound the horn at all!
 
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I can detect a signal from a mat kilometers away with my SRV radar, used to be you could detect crashed satellites and ships when they were a thing, if I can't detect an SRV with my SRV it's because FDEV have decided not to do that, and if my suit can send out a pulse to detect bio on the ground then it's purely a matter of FDEV deciding not to implement these mechanics.
Sorry, but you completely misunderstand the intention. It is not about ability to just detect, but the ability to send a signal that future action may harm you or NPC. You (or NPC) drive through the settlement and want to let the guy blocking the road know that he is in danger - that's the use case.
I don't say it is important - NPCs can jump away when I drive and they don't drive SRVs themselves so I am safe as well, but as a suggestion (esp. if we ever see NPCs driving) it makes sense for me.
 
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