No Single Player offline Mode then?

Status
Thread Closed: Not open for further replies.
Sorry but i do not think so.
Over Weeks and Months were no Infos about the terrible Online-Play. Again in tihis Newsletter DB spokes about the dnamic Galaxy but where is it? The Mission and Trading is not dynamic. 1 Year of Alpha and Beta and only 30 Days to Release. When will the Players see and test this "Dynamic"? No Infos only big Words.

The missions and trading sure seem dynamic to me.
 
Personally I would always play online, so I don't really care about this issue.

However it seems that many people DO care very much, and Frontier certainly should reconsider their decision (out of self-interest).
Perhaps they can provide a watered-down version of the game for solo/offline mode in order to fulfill their commitment.
I hope it will be practical for them to provide this limited solo/offline version of the game without a huge amount of additional work.
 
Steam having a offline mode doesn't necessary mean the steam game you are playing will work offline. As just one example, Rust, is multiplayer only and does not work offline.

But a number of games do have offline modes. Even Counterstrike (Source/GO) has an offline mod, and vast majority of games on steam are playable with no net connection.

Understood on losing your job, I hope you find another soon but do you expect to never have job again? how will you afford the electricity to play the offline version of the game?

I've been to 4 interviews in the last few weeks. But for some reason I'm unlucky each time, and I've no idea why. When you have very little money you start to rationalise things. Cut back on what you can whilst keeping the essentials running. Whilst net access doesn't cost a lot (around £30 a month), it's still £30 a month I could really do with for other things like food, and bills. Being able to actually use my PC is much more important to me than it being connected to the net 24/7

That being said, I had absolutely no intention of playing online/multiplayer to start with. So now my choices shrank from offline/solo-online, to solo-online only.

I vaguely remember offline being suggested but had assumed it wasn't an option purely because it wasn't being presented in the beta as one.

An offline mode was specifically mentioned in the original kickstarter. Infact one of the FAQ questions was updated to specifically clarify that fact.
 
It's fair enough that offline isn't an issue for many, but you have to accept that, equally, it is an issue for others.
 
Perhaps they can open-source the server (or whole game?) in future when they shut down the servers.

I'm sure the developers would not want the game to "die" as Tim envisages at any time in the future, even if they went out of business or shut down the servers.
 
Last edited:
As the founder of a large multi-gaming community that has been going for over 10 years

Which community would that be? I'd very much like to know, so as to be certain I never go there, since I can only assume the prevailing attitude there is much like your own.

- - - - - Additional Content Posted / Auto Merge - - - - -

Ever consider that you only need to be online momentarily to post on a forum? Never mind the fact that so far today, my internet has dropped over 10 times. Thanks for rubbing it in, how wonderful your life is to have perfect internet.

Be thankful for what you have.. mine drops out every few minutes. And can easily be a minute or more (sometimes 5) before it comes back up.
 
The missions and trading sure seem dynamic to me.

Someone much earlier in this thread posted an extremely valid point, it went something like this:

Having an extremely complex server architecture that dynamically generates data/seeds/information based on players actions for different components of the galaxy simulation, (trading, missions, wars, etc), is completely pointless if the results it produces are indistinguishable from your 1984 random number generator.

i.e. What we currently have is lifeless and random and could have been produced as easily by a one line linear congruence equation, (random number generator), as a multi-thousand line server that has access to a live database full of hundreds of thousands of players actions.

Of course the current implementation could be just a placeholder, or just the bare bones of the future dynamic system, that will slowly be implemented over time, (I still have faith in FD).

But if it is not, well I'll let you work the rest out.
 
Here are my thoughts on the cancellation of a fully offline mode in Elite Dangerous. Apologies for any background noise, um-ing and er-ing. This was completely free-spoken. Skip to 6mins in if you were already aware of the cancellation and just want to hear my reasons for being upset about it, skip to 9mins for the MAIN reasons. At 13mins I start to talk about my SUPPORT of the decision, explaining that I just don't have to be happy about it.

I also didn't realize I move my hands so much until I uploaded this... Wow...

[video=youtube_share;LA-ZvZJ9fvw]http://youtu.be/LA-ZvZJ9fvw[/video]

Thank you for the heartfelt video Tim. Please don't take what I'm about to say as a criticism, it's not, it's just my point of view as I see it.

Tim, imagine that the video you made was referring to a flat tyre on ones car, you spent 17.41 minutes telling us the tyre is flat, yet zero time on how you would go about fixing it.

You strike me as an intelligent and articulate young man, personally I would have been most grateful had you given your opinion on how we should go about potentially fixing the problem.

Get yourself back to YouTube Tim, I for one would value your opinion.
 
Thank you for the heartfelt video Tim. Please don't take what I'm about to say as a criticism, it's not, it's just my point of view as I see it.

Tim, imagine that the video you made was referring to a flat tyre on ones car, you spent 17.41 minutes telling us the tyre is flat, yet zero time on how you would go about fixing it.

You strike me as an intelligent and articulate young man, personally I would have been most grateful had you given your opinion on how we should go about potentially fixing the problem.

Get yourself back to YouTube Tim, I for one would value your opinion.

Not having full access to the code, or indeed have an idea of the finished architecture of design in place would make that a tad hard for Tim methinks. ;)
 
Perhaps they can open-source the server (or whole game?) in future when they shut down the servers.

I'm sure the developers would not want the game to "die" as Tim envisages at any time in the future, even if they went out of business or shut down the servers.

If they went out of business or shut down the servers due to financial reasons, they would most likely be selling of their assets to cover their creditors. Game studios predominantly have intellectual property, (trademarks, patents, ideas, franchises), and source code/data as assets.

In this particular case, the server infrastructure, it's code, the databases, etc, would be part of their assets.
 
Some food for thought:

Ultima Online, one of the first MMORPG's to hit the mainstream is still going after 17 years. Their history reads like this:

Developer(s)

Origin Systems (1997–2004)

Electronic Arts (2004–2006)

Mythic Entertainment (2006–2014)

Broadsword (2014–)

The game has changed hands many times. The way I would see it would be if FD ever went "Belly Up" someone would buy out the servers. Ultimately this will mean that ED WILL become a "pay monthly" subscription game.

If you think about it closely, already they're looking at making the game a "Cash Cow" in which they can milk the loyal player base. How many have paid for pretty skins to paint your ships in already? They're not going to try to over milk you at first, no, they'll just slowly reel you in until you're hooked, until ED becomes a "must play" game in your life and then they'll hit you with subscription fees. Remember, running servers are not that expensive, not once the initial payment has been made. Ultima Online went from millions of subscribers to around a mere 200,000 and yet it still lives.

The writing is on the wall good people..... Tell me I'm wrong.
 
It has single player online. You don't see others. Yet you take part of dynamic galaxy.

If that's not for you, see this and apply for refund https://store.zaonce.net/cancellations-returns/

I wasn't talking about refunds, which is understandable thing (although I have pointed out flaws in logic about refunding, but I will let them be).

However, what I was talking about is all these wishes that FD fails to deliver game, that media will burn FD to the ground (it won't of course), etc. I liked ED online idea since begining, and that's why I have always supported it. Would offline only version come, yeah, I would support that too. For me playing Elite is just awesome feeling. I don't have list of requirements to fulfill - and I personally don't believe some of excuses sounded here why online is so bad.


Do you reall want that we start here again talking about problemes with Solo Online/Group ???
Do you really want that in Solo/Group fly many Trader/Explorer Bots or Credit Farmer??? (You can´t check it they real or Bot/Farmer...you will not see them, only get results in the Living Galaxy. .... And before you said...right now you can´t trade....that not true .... we can meet in Group and you can jettison valuable Goods, which I can sell ...and I am sure later they will allowed real Player Trading.
So what will be the point......

1.) Real Open Multiplayer ... with an Multiplayer only Char. If you want to take the risk, than take it.....and if you don´t be online, the world continues to turn around, as the Galaxys envolve
2.)Offline Solo for this Player which don´t need the competion with others, have an bad/no Internet-Connection, and can live with an Static Galaxy.

But as I now see... they will not change, but I also see that Solo/Group maybe will be removed...I wrote often about the exploits, and all what I get as answer was that I destroy the Game...for which?`Bots/Farmer .... Risk minimizer ????
 
Not having full access to the code, or indeed have an idea of the finished architecture of design in place would make that a tad hard for Tim methinks. ;)

I'm guessing Tim is the same Tim Wheatley who works for ISI producing rFactor2 (and rF pro etc) - therefore he probably has a very good understanding of the architecture, development process and challenges involved. However I'd suspect it makes him more sympathetic to the offline cancellation and beta process than many. That he is also disappointed, says a lot.

I love rF and if for example rF2 was online-only, it would be a massive shame. Just like its a massive shame ED is going this way. When you produce a brilliant and high-potential engine, you should never saddle it with your decision-making and lack of openness, innovation and desire to share. rFactor is a clear example of this done properly. I was critical of rF2 early in the beta process (blew over $1200 on SLi and new hardware just to not be able to use it) but rF2 got to a point where i love it again. ED probably will too. But dropping offline is fairly unforgivable.

- - - - - Additional Content Posted / Auto Merge - - - - -

Some food for thought:

Ultima Online, one of the first MMORPG's to hit the mainstream is still going after 17 years. Their history reads like this:

Developer(s)

Origin Systems (1997–2004)

Electronic Arts (2004–2006)

Mythic Entertainment (2006–2014)

Broadsword (2014–)

The game has changed hands many times. The way I would see it would be if FD ever went "Belly Up" someone would buy out the servers. Ultimately this will mean that ED WILL become a "pay monthly" subscription game.

If you think about it closely, already they're looking at making the game a "Cash Cow" in which they can milk the loyal player base. How many have paid for pretty skins to paint your ships in already? They're not going to try to over milk you at first, no, they'll just slowly reel you in until you're hooked, until ED becomes a "must play" game in your life and then they'll hit you with subscription fees. Remember, running servers are not that expensive, not once the initial payment has been made. Ultima Online went from millions of subscribers to around a mere 200,000 and yet it still lives.

The writing is on the wall good people..... Tell me I'm wrong.

You're wrong. really wrong. Ultima online was always a subscription. ED isn't a subscription. there is zero incentive for any company to support the servers after 'buying out' FD (a loss making company, by the way). if a subscriber model was implemented, you'd have to have a wonderful MP experience at the minimum, and P2P networking in the client does not make for a wonderful MP experience and it certainly doesn't support the notion of a subscriber model.

So yes...you're wrong. You're welcome.

it's nice of you to try and make people feel better, but the analogy is baseless, its not the same situation, and you've fallen into the online trap of attempting to defend the indefensible.
 
Last edited:
I'm guessing Tim is the same Tim Wheatley who works for ISI producing rFactor2 (and rF pro etc) - therefore he probably has a very good understanding of the architecture, development process and challenges involved. However I'd suspect it makes him more sympathetic to the offline cancellation and beta process than many. That he is also disappointed, says a lot.

I love rF and if for example rF2 was online-only, it would be a massive shame. Just like its a massive shame ED is going this way. When you produce a brilliant and high-potential engine, you should never saddle it with your decision-making and lack of openness, innovation and desire to share. rFactor is a clear example of this done properly. I was critical of rF2 early in the beta process (blew over $1200 on SLi and new hardware just to not be able to use it) but rF2 got to a point where i love it again. ED probably will too. But dropping offline is fairly unforgivable.

- - - - - Additional Content Posted / Auto Merge - - - - -



You're wrong. really wrong. Ultima online was always a subscription. ED isn't a subscription. there is zero incentive for any company to support the servers after 'buying out' FD (a loss making company, by the way). if a subscriber model was implemented, you'd have to have a wonderful MP experience at the minimum, and P2P networking in the client does not make for a wonderful MP experience and it certainly doesn't support the notion of a subscriber model.

So yes...you're wrong. You're welcome.

it's nice of you to try and make people feel better, but the analogy is baseless, its not the same situation, and you've fallen into the online trap of attempting to defend the indefensible.

Jeez, anyone would think I made a personal attack on you or something.... Calm down man, it's just a point of view, no need to get your panties in a bunch.
 

gravityztr

Banned
i seriously dont understand ... ok, i dont work for frontier, and like i ( and we ) dont know the coding behind the thing, but thats sound easy : the server acts as the data resolving, ie updating markets, missions , etc for the galaxy. All that could be done inside in-computer files, in-computer programs ( for offline play ), that would not even require internet connection ; you would play the game on your pc offline. the simulation would be the same as online, but all on your machine, only counting your interactions on. and to counteract, they can always sort of tweaks the offline single player mode so that the galaxy get events dynamicly by rules sets, rather than ''players''.... as online mode gather datas for all the players, offline would only gather for you; 1 player... anyways , frontier might understand what i mean ^^
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom