I'm not sure it's related, but windows defender always seems to have a problem with ed updates. check if it's showing a lot of activity and in that case exclude the frontier program dir from defender.I'm getting the same on regular Frontier launcher.
Click upgrade and it just sits there.
One occasion it did get to the update bar but just sat there from 40mins.
Pfft!
If you don't want to have to fight against the Thargoïds, why would you bother going inside the hot war zone ?The Pulse Neutraliser requires Propulsion Elements to purchase a single module, but the only to get Propulsion Elements is to kill a Thargoid.
So are those that do not wish to do combat with the Thargoid's, are locked out of seeing what is inside the Maelstrom's?!
I can confirm this - we can no longer engineer Caustic Sink Launchers.We can no longer ingenorize the caustic siphon, it has been moved to the experienced elements
Just a few thoughts for you and the team.Got this under the wing with the team. It's been highly noted and heard o7
I saw on a post those cmdrs that contributed unclassified relics to ram tah would also get access to a pulse wave neutralizer on the Orunmilla mega ship. I did nt see one there and I know I gave several of the green sticks to ram tah. Am I mistaken?I can promise you that the excitement bubbling away within me is entirely matched with all of you Commanders o7 I live this as much through you all as I do from this side of the curtain with the team, so imagine how shaky I am on days like these, haha...o7 to you all.
Thank you SO MUCH for the really great thoughts, Ozzy! Thank you.I'd hoped that Update 15 would bring more science, and there's a chance there will be some, but from the new module requiring combat materials to unlock it and my first looks into the Maelstrom it's definitely more combat focused.
Sally v2.0?The launcher wont update Sally.
That's quite alright Sally I don't want to sound too downbeat, because honestly I was blown away when I got into the centre, and you can clearly see how much work has gone into it. But on balance it's hard not to feel disheartened.Thank you SO MUCH for the really great thoughts, Ozzy! Thank you.
Hope this issue will help with the new module situation https://forums.frontier.co.uk/threa...ive-release-notes.616805/page-4#post-10139741
MY GOD, THIS.Since the dev team is addressing carriers on the panels and maps, is there a way you can pass along a much needed suggestion of allowing the player to filter FCs in the system panel. Like say All / Favorite / Mine / None? That way we can have say our personal FCs still show up while filtering out everyone else. Obviously, since I listed Favorite as an option, there would have to be a way to tag a fleet carrier as a "Favorite", not sure how easy or hard that would be. But I thought I would ask for it anyway.
I can confirm this - we can no longer engineer Caustic Sink Launchers.
They used to be in Heatsink Launcher category which made it possible to apply heatsink blueprints to them but U15 moved them to experimental modules which made it now impossible to use the blueprints on them.
I've forwarded this to the team! Will look to update you all with feedback from our side as soon as the dust settlesSo this is an intentional change? Some people can keep engineered modules while others will not be able to have them?
Hello! So far, issues like this appear to be more specific to player accounts than not, unless people are experiencing it more globally - if so, please do let me know!Crash to desktop or application hangs after the update. Is this server-related or something wrong with the game?
Okay that made me laugh. Thank you.What no one realises is that Maelstroms are gateways into Planet Coaster....