Elite Dangerous Update 15 NOW LIVE - Release Notes

She's a-downloadin'.

The Lord High Mitchell is pleased.

0_EastEnders-Phil-Mitchell.jpg
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Thank you for the countdown, Sally. Didn't have to hype it up that way but it was great and it shows you're just as excited as the rest of us waiting for the update :)
I can promise you that the excitement bubbling away within me is entirely matched with all of you Commanders o7 I live this as much through you all as I do from this side of the curtain with the team, so imagine how shaky I am on days like these, haha...o7 to you all.
 
I can promise you that the excitement bubbling away within me is entirely matched with all of you Commanders o7 I live this as much through you all as I do from this side of the curtain with the team, so imagine how shaky I am on days like these, haha...o7 to you all.
Always appreciate your enthusiasm Sally! Here's to a smooth update launch!
o7
 
If the level of thunder outside my window in Gloucester right now is anything to go by, the Maelstroms are affecting my update!!

Don't worry, I'll put my head back between my legs .. and obviously I shall also get my coat. o7
 
Dear developers! I immediately apologize for the translation via translate, because I'm from Russia and I don't speak English well.
Big request to fix 4 terrible problems:
1) When you come out of the orbital mode when landing on the planet, there is a frieze or a long supposedly loading. It turns out that the picture does not go smoothly, but as if the planet (location) is being loaded, which is very confusing atmospheric.
2) When you landed your ship, a couple of NPC infantrymen can easily demolish shields or destroy your ship, although explain how you can demolish the shields of a spaceship with a rifle, whose shields are designed for space combat.
3) When performing a mission, for example, collecting things at the crash site, a ship always arrives and throws off the landing party. And the most important thing is that when you try to attack him with a Scorpion TRP, on which a plasma machine gun and a rocket launcher are installed, he does not receive damage and it is impossible to shoot him down, but at the same time in the above-mentioned point 2, an ordinary infantryman knocks down your shields at once.
It turns out that this ship cannot be shot down, the lighthouse at the crash site cannot be turned off so that the second batch of infantry does not arrive. Even for an attack on this ship, a fine is charged - this is generally nonsense.
4) The TRP gets stuck in an enemy infantryman or in objects, the jump does not always help.
Please take into account all the points and pass them on to the developers.
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Looks like the missing planets in SuperCruise has been fixed but didn’t make the patch notes - very happy to see them back 😁👍👍
Ah!! Sometimes things the team tweak can have an additional, positive (thankfully) impact on other issues, especially when rendering issues have been addressed and other things. I won't add this to the update notes YET but will monitor it in general in Community :) I've let the team know.
 
The Pulse Neutraliser requires Propulsion Elements to purchase a single module, but the only to get Propulsion Elements is to kill a Thargoid.

So are those that do not wish to do combat with the Thargoid's, locked out of seeing what is inside the Maelstrom?!
You can scavenge AX combat zones, NPCs are capable of killing scouts - just stay cold and scoop the materials.
 
Greetings Commanders.

It's Tuesday, May 9.
What's 9 + Tuesday? That's right, Update 15, and it's arriving today.

With the Elite Dangerous 'Live/4.0' servers now offline, let's take a quick moment to recap where we are in the schedule then ok, ok, the notes are yours...





Time (BST)Action
05:00Downtime warning ahead of server downtime for Elite Dangerous 'Live/4.0' Commanders - in game broadcast.
07:00Servers for Elite Dangerous 'Live/4.0' will go down. Elite Dangerous 'Legacy' servers will remain online.
15:00 (approx)Servers for Elite Dangerous 'Live/4.0' will return, along with deployment download of Update 15.

Deployment Platform (platform holder build compilation sizes may vary)Approximate Build Size
Steam10 GB
Epic16 GB

Headline Notes:

  • A new mission to restore power to settlements and retrieve data from within Thargoid-controlled territory has been added.
    • This new mission can be found at mission boards in systems in the Alert or Invasion states.
  • The Thargoid Pulse Neutraliser module has been added to Outfitting and Tech Broker at all rescue ships.
    • Commanders who are entitled to one of these modules for their efforts and prior investigations can find theirs stored at the Orunmilla megaship.
  • The Revenant seeks you...
    • Take caution when investigating Thargoid controlled territory at abandoned settlements...
  • What more awaits...? I know it's a bit tease-y but we really do want to see your first hand discoveries and additional mysteries first! There have of course been some teasers out there, as to what you might find as part of the update, but here's to bold new, unfolding mysteries first hand.




The rest I will leave you to digest within the following article: https://www.elitedangerous.com/news/elite-dangerous-update-15-release-notes




PLEASE NOTE!
In the 'UI' section there have been a number of notable changes made from the UI team! I have labelled these as clearly as possible for you within the notes list and advise you to focus in on them as some include tweaks and changes to flow that you will have previously been used to.


I'm even going to go as far as to spoil what they are here, so they're well on your radar:
  • NOTABLE CHANGE:
    • Representations of multiple fleet carriers can now be stacked on system map.
  • NOTABLE CHANGE:
    • Maps: Data displayed on the right hand panels have been moved around to be more sensical, for example only planets will now have planet information, and trade data will now live on the market panel instead of the information panel.
  • NOTABLE CHANGE:
    • The contacts panel now displays soldier rank rather than combat rank.
  • NOTABLE CHANGE:
    • Consumable slot data is now present on the suit loadout customisation panel.
  • NOTABLE CHANGE:
    • Frontline Solutions map now disables the 'View planetary map' button when selecting stations.
  • NOTABLE CHANGE:
    • Maps: Now showing suggested systems for specific systems states in the anti-xeno panel to clarify the weekly reset.
  • NOTABLE CHANGE:
    • Maps: Added fleet carriers as a POI category, so you can see at a glance what services a fleet carrier has active.
  • NOTABLE CHANGE:
    • Updated the flow in outfitting when equipping a clean module to a hot ship.
      • When trying to equip a clean module to a hot ship you will now get a confirmation popup before choosing a slot and we no longer re-open the equip popup after this step.
ISSUE TRACKER FIXES!
There have also been a plethora of notable issue tracker issues addressed as part of Update 15, which would really benefit from a shout out. They all have their corresponding tracker links in line, over in the full article (this post would bloat massively if I was to include them here though).


KNOWN ISSUES!
To the bottom of the notes article you'll find a 'Known Issues' list included. Once again, do please take note of these with our thanks for your patience as the team keep them as a priority to investigate further and address as soon as they're able.
We will of course keep you notified of progress we hear on them as we move forward.




Once again, your update notes article link is here: https://www.elitedangerous.com/news/elite-dangerous-update-15-release-notes




This thread will remain locked until server downtime lifts. In the meantime I'll be here talking to myself, or rather making sure that any information you may need in light of Update 15 releasing to schedule is provided in comments.

I'll do the countdown thing. No worries.

Here we go then! See you in a few hours!

o7
Is it just me or was the anti aliasing improved / the edge flickering reduced? I think it looks better now. :)
 
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