Odyssey would be amazing if it had ship interiors.

That's exactly it. Wow, that sounds amazing.. just a vocal line like that would be perfect.. frontier already use a text to speech engine for galnet news playback so wouldn't be much of an extension (and they could just purchase another voice).
Now that I've been sucked back into Legacy, I'm tempted (if time ever allows it) to experiment with additional modifications and plugins to see how I might be able to spice things up. For example, do NPC messages automatically post to the journal? Just being able to hear a passenger talk to me rather than having to read a text email would be a big improvement, even if I can't see those passengers boarding - there's only so much a modder of a closed game can do.
 
Funnily enough, the talk of expanding the passenger missions looks like a request to level up an already established feature. :) In general, it's worth reiterating that It could be fairly said that there are still some major outstanding features that are yet to be implemented at all, so again, it's a case of development resources / time. Pick your favourite feature you would like to see be put into, or expanded within, the game and then go from there - nearly all parts of Elite can be improved as a matter of objective fact and the list to things to add isn't short either. But of course, not everything can be done at once and priorities naturally have to be assessed and followed to the possible chagrin of anyone wanting x or y feature to be implemented/improved but getting z instead.

It's kind of why I think Frontier mentioned overhauling an established feature, Odyssey brought a substantial new feature to the game with the onfoot aspect, not forgetting the bonus of light atomspheric worlds, so maybe Frontier are looking to take that long standing feature to the next level as an intermediary step?

It sounds like having proper NPCs in the game would be a popular choice, and being a feature of ambience rather than direct gameplay probably easy to overlook compared to others. Having said all that, I would actually very much welcome an overhaul of NPC interactions so as to include the things mentioned above and other things such as dialog tree interaction - it would be great to see the NPC foot traffic expanded.

Though it has to be also said that this would suit best to be Odyssey exclusive as effectively the request is to expand upon the main feature that Odyssey delivers the first iteration of - in game onfoot players & NPCs. Whether one would consider that to be a bad thing or not, I don't know, I would suggest that it would be best viewed as adding more value to the Odyssey expansion, providing another reason to keep supporting Elite's development by purchasing Odyssey, as Frontier would be providing something of substance that surely would be worth rewarding, no?

Still, when one thinks of watching passengers boarding a ship the blue circle teleport would most certainly need to be reworked into a boarding ramp with the teleport part set inside the ship slightly off to the right of the on ramp entrance, so avatars and NPCs are look like they go up and turn right into the ship, leaving visual sight, with the suggestion that they are toddling off to their chosen quarters etc..

I like the suggestion a lot, the more I think about it the more I think it would bring a lot of 'life' to the game that would be of benefit to it.
 
Again the boring interiors.. Do u think to spend hours watching your boring interios? To show it to your uninterested friends? With all they can do on ED the interiors would be the most boring
 
Again the boring interiors.. Do u think to spend hours watching your boring interios? To show it to your uninterested friends? With all they can do on ED the interiors would be the most boring
Maybe you should look up some Star Citizen videos that feature interiors to see what could be done.
Yes yes, I know "Not another Star Citizen reference, this isn't that game" but people who say interiors would be boring don't think that maybe just having interiors can add gameplay.

When I first played Minecraft, a friend of mine didn't understand the appeal. "It's just a bunch of blocks" they said. I replied with "I start a new world, see a hill and don't think it's just a bunch of blocks, even though it is. I think I could build a cool base, or a factory, or a statue or something there." My friend ended up playing Minecraft just as much as I do.

Ship interiors are the same thing. On a basic level, yes it's boring interiors that add nothing, but Elite is full of groups that made gameplay out of nothing. Take the Buckyball racers as an example. They took the SRV and driving around on moons and made gameplay from literally nothing. The Hutton Truckers formed one of the largest community groups just from delivering cargo and turned that into huge events. Distant Worlds also did huge events just because the in-game galaxy existed.

So if you dismiss interiors as boring, it begs the question: Why are you even bothering with Elite and not playing something less boring instead?
 
With update 15, ive finally managed to have a good experience with odd for the first time. Nothing with the iq is checking minimum standards, and with directional shadows down to high and windows realtime security turned off on my cpu limited system, the tutorial mission is smooth as with ultra.

But there's absolutely nothing to do in the expansion.

I mean for me. The suit upgrade offer is laughable, not connected to why people play elite, and doesn't even trigger dopamine over progression like other games do. I've got enough credits to not need plants, and prefer trading anyway for that. Getting out of your spaceship and jumping is nice, but that only works for your top 5 ships and then its boring.

If only there was ship interiors offering alternate mechanics to access ui, or even better new cosmetics items with the grind loops integrated into the entire game.

I don't even care about the "opinion of the development team" having my first time 2 years later, i need ship interiors!!

Will even take carrier interiors extended as a "marketing trial".

Thank you and please come again.

So... you say that there is absolutely nothing to do in Odyssey (for you) and that you are not interested in on-foot gameplay at all.

Yet you want ship interiors.

If only there was ship interiors offering alternate mechanics to access ui

Do some hangar running (in stations or carriers) and check the alternate mechanics of accessing UI - aka the station/carriers on-foot UI.

But, no - Odyssey would be amazing if it had ship interiors.

jjj-youserious.gif
 
So if you dismiss interiors as boring, it begs the question: Why are you even bothering with Elite and not playing something less boring instead?

Ships interiors are boring.

And i do play ED (8000+ hours over 3 accounts), i dont know - maybe because i do find a lot of things to do in ED and i never thought ED needs ship interiors.
Au contraire, in the very rare occasions where i do disembark a large ship and have to run the large hangars - i'm really glad we dont have ship interiors and i'm not forced to run the ship, then to run the hangar and then to redo all that stuff to get back in my pilot seat.

Maybe you should look up some Star Citizen videos that feature interiors to see what could be done.

You serious? 😂
 
Star Citizen interiors is the last thing that should be looked at when brainstorming interiors for ED. SC interiors are designed with FPS combat inside, so longer walks inside are on purpose to create a fighting level. This doesn't really fit ED, and neither should it be copied, both games should stay distinctively different from each other.
 
Star Citizen interiors is the last thing that should be looked at when brainstorming interiors for ED. SC interiors are designed with FPS combat inside, so longer walks inside are on purpose to create a fighting level. This doesn't really fit ED, and neither should it be copied, both games should stay distinctively different from each other.
So ... long ship interiors that are designed for FPS combat don't fit Elite Dangerous .... but ground bases designed for FPS combat do fit Elite Dangerous?
 
So ... long ship interiors that are designed for FPS combat don't fit Elite Dangerous .... but ground bases designed for FPS combat do fit Elite Dangerous?

Yes.
You dont own settlements - and settlements are designed for combat as part of the BGS wars and various types of on-foot missions

However, you own ships and those ships are in no way being subjected of Home Invasion type of combat scenarios.
You may be able to steal a ship in SC (assuming you dont die by falling through geometry or when taking the pilot seat), but i dont see that ever happening in ED since ED is not that type of game
 
The actually accessible interior space for ED ships would be comparably small. Most volume inside is occupied by the modules. SC ship design is fundamentally different, with the swapable modules being little boxes and most of the ship not being modular at all but rather a fixed design.
 
Now that I've been sucked back into Legacy, I'm tempted (if time ever allows it) to experiment with additional modifications and plugins to see how I might be able to spice things up. For example, do NPC messages automatically post to the journal? Just being able to hear a passenger talk to me rather than having to read a text email would be a big improvement, even if I can't see those passengers boarding - there's only so much a modder of a closed game can do.
I'm aware of at least a couple of 3rd party tools for vocalising npc chatter.

TTS4ED

NPC Vocaliser
 
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YOh weird ... is it not text to speach then? Does it recognise known npc lines and then just play the corresponding "voice acted" version?
Yes. NPC is a collection of prerecorded clips that play along to ghe corresponding journal events. There are also variations for a lot of the lines; you will notice that sometimes the text will be different between audio and comms panel.
 
EDD and EDDI can both read NPC lines via TTS.
Thanks, forgot about those (I use EDDI - think I must have turned it off - fair warning to Old Duck, it does get annoying after a while). TTS4ED uses text to speach as well. I was just surprised that it sounds like NPC Vocaliser does something a bit different.
 
Yes. NPC is a collection of prerecorded clips that play along to ghe corresponding journal events. There are also variations for a lot of the lines; you will notice that sometimes the text will be different between audio and comms panel.
Interesting idea (although it obviously doesn't scale well and is hard to maintain).
 
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