Game Discussions Bethesda Softworks Starfield Space RPG

So.. errr.. will you all be hanging around the elite dangerous forums still??? Its been clear for years that lack of competition was a key pillar in keeping elite alive... Diablo iv has been enough to get me to stop playing.
I'll be dropping in and out of this particular general gaming forum, I stopped playing Ed the day they announced that consoles wouldn't be getting Odyssey or any other further updates.
There's no use for me to post in any of the Ed related forums anymore.

NMS is my main space game atm but when Starfield comes out I'm gonna so loose myself in that game!!!
 
I played it alright without any modder patch. Never encountered any gamebreaking bug.
Or you didn't notice it. I switched from 32 bits to 64 bits this year, and I basically see different game in many small details. What I thought "normal" it was a bug in fact.
Well, I didn't took the risks and patched 64 bits after download.
P.S. carriages still hit the butterflies :D. I had it on character creation, but decided to avoid searching patch as it moved eventually and this is 1 time in whole the game.
 
I'll be dropping in and out of this particular general gaming forum, I stopped playing Ed the day they announced that consoles wouldn't be getting Odyssey or any other further updates.
There's no use for me to post in any of the Ed related forums anymore.

NMS is my main space game atm but when Starfield comes out I'm gonna so loose myself in that game!!!
I'm also waiting for it to be released, however really trying to not get hyped, then again the last demo just blew me away, I mean outpost building, ship creation, ship crew, EVA combat, docking to ships and take them over and sell them, it's like being a kid in a candy store.
 
IMHO universe building and story telling has always been the strong point of Bethesda games, given how everything else was always a bit janky (maybe excluding 2D Fallout games which were near perfect honestly)...
And I must correct you again...

"2D Fallout" >>> Fallout 1 and 2, were property of Interplay. Fallout 1 was made by Interplay themselves and Fallout 2 made by Black Isle Studios on demand by Interplay that owned their studio.
 
And I must correct you again...

"2D Fallout" >>> Fallout 1 and 2, were property of Interplay. Fallout 1 was made by Interplay themselves and Fallout 2 made by Black Isle Studios on demand by Interplay that owned their studio.
Bethesda acquired the IP when Interplay went bust. I think Black Isle did some work at a Fallout #3 but was liquidated by Interplay. Interplay was in financial trouble so they sold licence / IP to Bethesda. Obsidian was founded by old Black Isle staff and would make FO New Vegas. Obsidian and Bethesda (Zenimax?) were bought independently by Microsoft and today it is one big family again...
 
Bear in mind that the article you linked to was written in 2011. Original retail price for 2600 was $189.95, which if you look at www.usinflationcalculator.com shows that to be $953.28 in 2023 money. I can't recall the source for my original retail price for carts, but working it backwards it would have been around $40. After researching, I've seen it be mostly around $25-$35, which works out to be $150-$175, so still not that far off tbh.

Either way, it makes the average full price of $40-$70 these days seem extremely reasonable ($70 = $14 in 1977 money!), especially when considering what you get in comparison.

However, it's very important to note that the sales of the top selling games far exceed that of the games from the Atari 2600 days, the highest selling 2600 game was Pac Man at 8,095,586 copies, which is still pretty great, but compare Minecraft with 238,000,000, and you can see the difference. Factor in digital distribution vs manufacturing and shipping cartridges and I'd say the profit, even at the present levels is probably equal to or higher per unit today than when the 2600 was released. Which is just as well as I would suggest that the development costs for modern games do not track proportionally to that of the Atari 2600 era when factoring inflation into the overall equation at all.

Honestly, $70 for a game like Zelda; Tears of the Kingdom, or Starfield (if it actually turns out as good as they show) seems very reasonable all things considered. Makes the 1977 $7.97 price for the Odyssey expansion look not so expensive either, and the sale price of 1977 $2.79 a positive bargain. Or have I gone too far with this? :whistle:

I used a website to calculate the inflationary increase from 1990 to 2023, but you could be correct. Either was good god it was expensive! And yeah we are still doing good at $70 but as a consumer its that mental hurdle.
 
The early game is often the most fun part. I had lots of Skyrim playthroughs I never "finished". I set myself milestones and build a character around an idea and when they can stand on their own legs I attempt something funny and that concludes it often.
I have finished almost everything in Oblivion, but never the main quest.
 
Bear in mind that the article you linked to was written in 2011. Original retail price for 2600 was $189.95, which if you look at www.usinflationcalculator.com shows that to be $953.28 in 2023 money. I can't recall the source for my original retail price for carts, but working it backwards it would have been around $40. After researching, I've seen it be mostly around $25-$35, which works out to be $150-$175, so still not that far off tbh.

Either way, it makes the average full price of $40-$70 these days seem extremely reasonable ($70 = $14 in 1977 money!), especially when considering what you get in comparison.

However, it's very important to note that the sales of the top selling games far exceed that of the games from the Atari 2600 days, the highest selling 2600 game was Pac Man at 8,095,586 copies, which is still pretty great, but compare Minecraft with 238,000,000, and you can see the difference. Factor in digital distribution vs manufacturing and shipping cartridges and I'd say the profit, even at the present levels is probably equal to or higher per unit today than when the 2600 was released. Which is just as well as I would suggest that the development costs for modern games do not track proportionally to that of the Atari 2600 era when factoring inflation into the overall equation at all.

Honestly, $70 for a game like Zelda; Tears of the Kingdom, or Starfield (if it actually turns out as good as they show) seems very reasonable all things considered. Makes the 1977 $7.97 price for the Odyssey expansion look not so expensive either, and the sale price of 1977 $2.79 a positive bargain. Or have I gone too far with this? :whistle:
Fair, the prices I looked at had a few years to drop after release. 100% agree with your point, particularly after recently starting tears of the kingdom :)
 
One thing just occurred to me (probably has to the rest of you already but I have always been a late starter...)

With the fact that it appears that you can create really configurable ships, I just want to say, that, after 10 years...

Panther Clipper confirmed!

waynes_world_oh_yes_it_will_be_mine.jpeg


Really looking forward to people's bizarre ship builds.
 
I'll be dropping in and out of this particular general gaming forum, I stopped playing Ed the day they announced that consoles wouldn't be getting Odyssey or any other further updates.
There's no use for me to post in any of the Ed related forums anymore.

NMS is my main space game atm but when Starfield comes out I'm gonna so loose myself in that game!!!
I can see the upcoming Starfield related section of this forum outdoing the star citizen one over time :)
 
Which were never fixed by Bethesda. Instead you must download at least 4 patches by modders to make it playable.
I never saw errors until I finished the game, I didn't use mods either, until I finished it, then I used a few mods, to this day I go back from time to time.

I recently tried the gpt3 chat mod and it's amazing.
 
One thing just occurred to me (probably has to the rest of you already but I have always been a late starter...)

With the fact that it appears that you can create really configurable ships, I just want to say, that, after 10 years...

Panther Clipper confirmed!

View attachment 358800

Really looking forward to people's bizarre ship builds.
Better call it a Panther Clopper though for legal reason ;)
 
You could download olite and just install such plugin with this ship, it was avail many years too.
I've played Oolite since 2005 when the Linux port was released. Amazing game. Talk about mod freedom (within the constraints of the game, of course)!

Sadly, we cannot walk around the Panther Clipper in Oolite.

Better call it a Panther Clopper though for legal reason ;)
Panther Clopper confirmed!

Or if there's color choices call it the Pink Panther and make it bilious pink...
 
Standard vs. Premium

I've not bought a Bethesda title before, and I'm wondering if the additional items in the Premium edition are worth the extra cost, e.g. what's the value of a 'story expansion' or a suit skin?
Any opinions?
 
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