Game Discussions Star Citizen Discussion Thread v12

Star Citizen: Senior Citizen more like. How many games will it be now that were made, lived a long life and then went to pet heaven while pipelines were cleaned and rinsed? ED is approaching retirement age, SF is upcoming.....come on Chris!
I think of Star Citizen more like World of Warcraft. It's been playable for decades and each updates adds content like Star Citizen's ongoing patches and updates. The number of accounts created and player numbers track with the life of WoW as well. In that regard, Star Citizen is a released game and even more, its at the tail end of its life. There's no doubt a dedicated core of players just like every other MMORPG or games in general.
 

Viajero

Volunteer Moderator
Early access release is not gold release.
A released game is a released game. Early Access or otherwise. There is no difference.

The only additional bit is that in the case of an early access tag the developer is simply informing the market that his released product is crappier than normal and endeavors to make best efforts to improve it, but offers zero guarantees that it will. You are still buying a released product as is. The product has already been delivered for all real purposes, commercial, legal and accounting.

Any work over and beyond what we have today is to CIG’s discretion with zero obligations no matter how much money we still give them. More importantly they also have all rights to use any funds post release totally how they see fit and they are under no obligation to use it all in the game development (possibly with the exception of funds paid for non delivered in game concept items, as per ToS). And that includes distributing dividends to investors or owners, using funds to pay back investors any due returns under agreement, using funds to buy back shares from owners, investing funds in any other new venture, video game related or not, Sandi’s movie career etc etc etc.

Now, that is how CIG probably sees it. There is therefore room for those who want to complain for misrepresentation or non delivery for all promises made and sold to date not present in the released product such as 100 systems, explo gameplay etc etc etc
 
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A released game is a released game. Early Access or otherwise. There is no difference.

The only additional bit is that in the case of an early access tag the developer is simply informing the market that his released product is crappier than normal and endeavors to make best efforts to improve it, but offers zero guarantees that it will. His product has already been delivered to all real purposes, commercial, legal and accounting.

Any work over and beyond what we have today is to their sole discretion with zero obligations no matter how much money we still give them. More importantly they also have all rights to use any funds post release totally how they see fit including any other venture, video game related or not.

Once upon a time, early access used to mean something. Now its often just used as a shield for releasing sub-par content without accountability.
 

rootsrat

Volunteer Moderator
I think of Star Citizen more like World of Warcraft. It's been playable for decades and each updates adds content like Star Citizen's ongoing patches and updates. The number of accounts created and player numbers track with the life of WoW as well. In that regard, Star Citizen is a released game and even more, its at the tail end of its life. There's no doubt a dedicated core of players just like every other MMORPG or games in general.
The (mahoosive!) difference is that WoW was actually released as an actual, complete game with no wipes, constant changes to how the game works etc.

It was then being expanded upon, adding new content, level caps etc.

Like any other normal game out there, as opposed to Star Citizen which is what I personally call a "game wannabe", 11 years and counting.
 
Well certain players might find SC appealing. Especially if they want to spend real money for nice gank boat, and then start doing what they love most. But on other I personally gladly give those players to SC....
The premise of Star Citizen is appealing, the execution and other aspects that directly relate to it given CIG's handling and methods is opposite of appealing to the greatest degree. I don't blame people for looking at the game and imagining what could be, but then some make good money off of making people imagine that they own the Brooklyn Bridge too. Some to the tune $500m+..
 
The (mahoosive!) difference is that WoW was actually released as an actual, complete game with no wipes, constant changes to how the game works etc.

It was then being expanded upon, adding new content, level caps etc.

Like any other normal game out there, as opposed to Star Citizen which is what I personally call a "game wannabe", 11 years and counting.
Well, we're never going to get a one to one like game to Star Citizen, it's never been done before.
 
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I often wonder why more companies/games don't take Hello Games approach (for NMS), whereby each player can set whether other players fire can injure them, and whether their own fire damages other players. There's also a setting for making your bases industructable.

Then everyone can play as they choose, excepting perhaps one group... but tbh who gives a flat fig about people who's pleasure seems to be causing others' grief.
Because it would be boring. If you look at the top 10 played games on Steam, they're all grief simulators with communities people say are "toxic" aka "drive players away" yet they absolutely dominate the industry without peer. Greed Grief is Good, and should be embraced.

For pay2win games though, grief-by-design has long been used as the motivating factor for getting people to pay. In GTA: Online, which imo is what Chris was thinking of when parting ways from the kickstarter version of the game, murderous players were sometimes called "Shark Card Salesmen" as getting murdered would encourage the victim to pay for a Shark Card (GTA:O's MTX) to one-up their adversary. Games like Lost Ark have full pay2win PvP between guilds where when you get beat the only way to stay on top is to pay more and reclaim your turf (some guilds spent over $100k to be king of the hill in a terrible game). Same thing with Black Desert Online where stats not skill decide fights and you can buy your way to those stats, and the game provides many stalking/griefing tools to help you get into money fights with a rival.

Marketing that plays to those feels pre-dates video games, what vidya brings is the ability to create situations that cause those feels. There was a whole era of "wimp gets sand kicked in his face, buys our product, stomps rival" ads, probably starting with Charles Atlas cartoons, as that feeling of being the wimp and being offered to switch sides and bully people for a few bucks drives sales. Apologies for the ant-sized text on this one, this is the most readable I could find:

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As I catch up, I can’t help but notice that petite picnic pillager keeps focusing on a very miniscule scenario: the difference between one person who bought the basic package, and another who spent $10 more on a fighter that can be "acquired in-game in a week," in a PvP scenario.

Imagine the difference in capabilities on day one between the starting non-combat ship (which can't carry cargo, or even mission boxes) and someone who spent $1000 on one of the bigger cargo-haulers, especially if their promised "dynamic economy" is online.
Imagine a $45 peon signaling about being griefed by a $X0k whale
Imagine a $X0k whale falsely signaling a peon for griefing
 
Yep. My point was more about not firing a 3D printed weapon. A real gun is just metal parts, I'd fire one printed from metal. That does defeat the point of plastic guns which is to evade detection. 3D printing has done amazing things but I'm more looking to the point where it becomes commonplace enough for people like mole and me to buy metal printers. Everyone could be a cottage industry at that point. Mole could fully service his hogs by his lonesome without buying those dodgy American parts.
Evade detection, there is one fly in soup, even if one can do fully plastic firearm...ammunition. Metal cartridge, metal projectile. And yes those certainly will trigger metal detectors. And when it comes to metals, well all metals are not equal. Typically nearly every common firearm has pressure bearing parts made from steel. Quite often high quality steel. Non-pressure bearing parts can be made from plastic, but all things that are between user and very high pressure hot gasses will need to made from quality stuff. Especially on anything that uses powerfull ammunition.
 
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