Chris "we are victims of our own succ.... ambition"
Chris explaining why no control over scope is bad for a project, but totally failing to acknowledge that's all on him.
<<< Considers that a large amount of money, about the size of my yearly game budget.Practically all of the PvP meta ships are in the $65-$150 basic small ship range![]()
When he realised that when they say "black is slimming", there is an upper limit.The real question about Star Citizen development is, did Chris Roberts stop wearing those black turtlenecks before or after Theranos became known as a scam?
You know you won when your customers are engaged online in the exact type of insane, defensive doublespeak that is part of your own communication with them. Commandos internalised the brand narrative so well, it is completely transparent to them.Your timing is impeccable yet again
Talking of which...
Source: https://youtu.be/dAtN7EtLeHE
That yellow brick road sure is long...
Early access release is not gold release.No, no. SC is already released. See latest statements by CIG regarding Early Access release in marketing campaigns, in game info and also in CIG official legal related documentation recently.
I think of Star Citizen more like World of Warcraft. It's been playable for decades and each updates adds content like Star Citizen's ongoing patches and updates. The number of accounts created and player numbers track with the life of WoW as well. In that regard, Star Citizen is a released game and even more, its at the tail end of its life. There's no doubt a dedicated core of players just like every other MMORPG or games in general.Star Citizen: Senior Citizen more like. How many games will it be now that were made, lived a long life and then went to pet heaven while pipelines were cleaned and rinsed? ED is approaching retirement age, SF is upcoming.....come on Chris!
And I thought I was the only one who likes to fat shame Chris Roberts.When he realised that when they say "black is slimming", there is an upper limit.![]()
A released game is a released game. Early Access or otherwise. There is no difference.Early access release is not gold release.
A released game is a released game. Early Access or otherwise. There is no difference.
The only additional bit is that in the case of an early access tag the developer is simply informing the market that his released product is crappier than normal and endeavors to make best efforts to improve it, but offers zero guarantees that it will. His product has already been delivered to all real purposes, commercial, legal and accounting.
Any work over and beyond what we have today is to their sole discretion with zero obligations no matter how much money we still give them. More importantly they also have all rights to use any funds post release totally how they see fit including any other venture, video game related or not.
The (mahoosive!) difference is that WoW was actually released as an actual, complete game with no wipes, constant changes to how the game works etc.I think of Star Citizen more like World of Warcraft. It's been playable for decades and each updates adds content like Star Citizen's ongoing patches and updates. The number of accounts created and player numbers track with the life of WoW as well. In that regard, Star Citizen is a released game and even more, its at the tail end of its life. There's no doubt a dedicated core of players just like every other MMORPG or games in general.
The premise of Star Citizen is appealing, the execution and other aspects that directly relate to it given CIG's handling and methods is opposite of appealing to the greatest degree. I don't blame people for looking at the game and imagining what could be, but then some make good money off of making people imagine that they own the Brooklyn Bridge too. Some to the tune $500m+..Well certain players might find SC appealing. Especially if they want to spend real money for nice gank boat, and then start doing what they love most. But on other I personally gladly give those players to SC....
Did anyone played SpaceBourne2?It's very ambitious project basically created by only 1 man....game play wise is kinda of what Star Citizen supposed to be....
Now imagine if this guy have even 1% of Croberts budget....
Well, we're never going to get a one to one like game to Star Citizen, it's never been done before.The (mahoosive!) difference is that WoW was actually released as an actual, complete game with no wipes, constant changes to how the game works etc.
It was then being expanded upon, adding new content, level caps etc.
Like any other normal game out there, as opposed to Star Citizen which is what I personally call a "game wannabe", 11 years and counting.
Because it would be boring. If you look at the top 10 played games on Steam, they're all grief simulators with communities people say are "toxic" aka "drive players away" yet they absolutely dominate the industry without peer.I often wonder why more companies/games don't take Hello Games approach (for NMS), whereby each player can set whether other players fire can injure them, and whether their own fire damages other players. There's also a setting for making your bases industructable.
Then everyone can play as they choose, excepting perhaps one group... but tbh who gives a flat fig about people who's pleasure seems to be causing others' grief.
Imagine a $45 peon signaling about being griefed by a $X0k whaleAs I catch up, I can’t help but notice that petite picnic pillager keeps focusing on a very miniscule scenario: the difference between one person who bought the basic package, and another who spent $10 more on a fighter that can be "acquired in-game in a week," in a PvP scenario.
Imagine the difference in capabilities on day one between the starting non-combat ship (which can't carry cargo, or even mission boxes) and someone who spent $1000 on one of the bigger cargo-haulers, especially if their promised "dynamic economy" is online.
Evade detection, there is one fly in soup, even if one can do fully plastic firearm...ammunition. Metal cartridge, metal projectile. And yes those certainly will trigger metal detectors. And when it comes to metals, well all metals are not equal. Typically nearly every common firearm has pressure bearing parts made from steel. Quite often high quality steel. Non-pressure bearing parts can be made from plastic, but all things that are between user and very high pressure hot gasses will need to made from quality stuff. Especially on anything that uses powerfull ammunition.Yep. My point was more about not firing a 3D printed weapon. A real gun is just metal parts, I'd fire one printed from metal. That does defeat the point of plastic guns which is to evade detection. 3D printing has done amazing things but I'm more looking to the point where it becomes commonplace enough for people like mole and me to buy metal printers. Everyone could be a cottage industry at that point. Mole could fully service his hogs by his lonesome without buying those dodgy American parts.