The same thing that makes you say the opposite. Firm belief.What makes you say that?
The same thing that makes you say the opposite. Firm belief.What makes you say that?
What makes you say that?
This is the age of refurbishment, remake, redo and sticking to the stuff that worked already.I have mixed feelings about all this stuff. I welcome AI into these industry to wholesale replace actors as a personality. I've been pretty tired of seeing the same stars in movies and want movies to have unique characters rather than people see them because of who stared in them. Having said that the way the studios are going about AI, de-aging and stuff is to make it possible for them to replicate the same movie personalities rather than create original characters for the story.
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And has nothing to show for.
'Cept for crappy excuses.And has nothing to show for.
Source: https://www.youtube.com/watch?v=Vh1yKpzLdUs
Sure, the FX in many ways actually look better than they did in the 2015 example, they are short, but its not as if they couldn't do that now, the Idris explosion is very much like that example.
I think what CIG are doing is saving some of the more dramatic FX for the things you would expect, like the Idris.
This is not a case of something they demonstrated and aren't actually doing, they are.
Source: https://www.youtube.com/watch?v=HBFHuMkxz4A
Having said that, i really like the destruction sequence in that video, now given that in 3.19 due to persistence ships have two destruction states, one intact so they persist with cargo and components in place and the other in pieces with a lot of the cargo and components lost, for the Connie and its latter stage of total destruction i would like to see the example in the video cleaned up for the newer FX and brought in.
Is SQ404 still a black hole in the store?
Where do i say the opposite?The same thing that makes you say the opposite. Firm belief.
Yeah the whole issue with the 2015 mock ups is:
A) They were part of a claim of upcoming physical damage & complex multicrew gameplay.
B) They demonstrate that it's easier to mock up fancy demos than deploy them in a functioning game
Source: https://www.youtube.com/watch?v=4elpZ_qGxkY&t=107s
The Idris explosion is indeed excellent these days. But the physical damage & complex multicrew gameplay definitely isn't![]()
We could also be in the golden age of remix and reinterpretation, but copyright and licensing issues are going to prevent that.This is the age of refurbishment, remake, redo and sticking to the stuff that worked already.
We have local physicalized damage now, and have for a while, some years, you can literally shoot an engine off the Connie, shoot the wing off a Gladius.
Exactly as shown here.
Source: https://youtu.be/4elpZ_qGxkY?t=141
If you shoot at the cargo door of any ship eventually it will open partially to allow access, which is the point of that mechanic, or you could use the cutting tool.
Beyond that yes you're right, there is no ship component damage as yet.
That's actually a very cool system, one of the things I really like about SC.We have local physicalized damage now, and have for a while, some years, you can literally shoot an engine off the Connie, shoot the wing off a Gladius.
Exactly as shown here.
Source: https://youtu.be/4elpZ_qGxkY?t=141
If you shoot at the cargo door of any ship eventually it will open partially to allow access, which is the point of that mechanic, or you could use the cutting tool.
Beyond that yes you're right, there is no ship component damage as yet.
Still better than a few scratch marks on your hull when it really has 5% integrity thoWatch that whole section. They're talking about bullet penetration, electrical and fire damage spreading between modules, all to come 'very soon, after Citizencon...'
(And in surrounding vids of the time they talked up the room system / decompression etc etc. Deep, interrelated systems all responding to player behaviour etc, affecting both ship & crew gameplay).
Absolutely none of that is in the game 8 years later.
Having some bits fall off your ship is not the same thing![]()
Watch that whole section. They're talking about bullet penetration, electrical and fire damage spreading between modules, all to come 'very soon, after Citizencon...'
(And in surrounding vids of the time they talked up the room system / decompression etc etc. Deep, interrelated systems all responding to player behaviour etc, affecting both ship & crew gameplay).
Absolutely none of that is in the game 8 years later.
Having some bits fall off your ship is not the same thing![]()
That's actually a very cool system, one of the things I really like about SC.
Elite was supposed to have something similar. All we have though is some parts of Anaconda bend when it's badly damaged. That's it.
That's actually a very cool system, one of the things I really like about SC.
Elite was supposed to have something similar. All we have though is some parts of Anaconda bend when it's badly damaged. That's it.
September 2016 said:
- they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death
Oh yeah, defo! I was not talking about the whole system, just that I like the currently implemented system better than what we have in Elite (which is basically nothing, when it comes to physical damage). Of course there still the caveat of "when it works" lolEDIT: The ships being able to loss the odd nacelle here and there, and have an impact on flight is cool though, yep, for sure. It's just so very far from what's actually set out in those videos. (And so comically prone to jank and balance issues even in the slimline form)
Right, none of that yet.... i agree.
I misunderstood, then.Where do i say the opposite?
It just seemed like you might have something new and interesting for me to read![]()