Game Discussions Star Citizen Discussion Thread v12

I have mixed feelings about all this stuff. I welcome AI into these industry to wholesale replace actors as a personality. I've been pretty tired of seeing the same stars in movies and want movies to have unique characters rather than people see them because of who stared in them. Having said that the way the studios are going about AI, de-aging and stuff is to make it possible for them to replicate the same movie personalities rather than create original characters for the story.
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This is the age of refurbishment, remake, redo and sticking to the stuff that worked already.
 
Source: https://www.youtube.com/watch?v=Vh1yKpzLdUs


Sure, the FX in many ways actually look better than they did in the 2015 example, they are short, but its not as if they couldn't do that now, the Idris explosion is very much like that example.
I think what CIG are doing is saving some of the more dramatic FX for the things you would expect, like the Idris.
This is not a case of something they demonstrated and aren't actually doing, they are.

Source: https://www.youtube.com/watch?v=HBFHuMkxz4A


Having said that, i really like the destruction sequence in that video, now given that in 3.19 due to persistence ships have two destruction states, one intact so they persist with cargo and components in place and the other in pieces with a lot of the cargo and components lost, for the Connie and its latter stage of total destruction i would like to see the example in the video cleaned up for the newer FX and brought in.

Yeah the whole issue with the 2015 mock ups is:

A) They were part of a claim of upcoming physical damage & complex multicrew gameplay.
B) They demonstrate that it's easier to mock up fancy demos than deploy them in a functioning game ;)

Source: https://www.youtube.com/watch?v=4elpZ_qGxkY&t=107s


The Idris explosion is indeed excellent these days. But the physical damage & complex multicrew gameplay definitely isn't ;)
 
Yeah the whole issue with the 2015 mock ups is:

A) They were part of a claim of upcoming physical damage & complex multicrew gameplay.
B) They demonstrate that it's easier to mock up fancy demos than deploy them in a functioning game ;)

Source: https://www.youtube.com/watch?v=4elpZ_qGxkY&t=107s


The Idris explosion is indeed excellent these days. But the physical damage & complex multicrew gameplay definitely isn't ;)

We have local physicalized damage now, and have for a while, some years, you can literally shoot an engine off the Connie, shoot the wing off a Gladius.
Exactly as shown here.

Source: https://youtu.be/4elpZ_qGxkY?t=141


If you shoot at the cargo door of any ship eventually it will open partially to allow access, which is the point of that mechanic, or you could use the cutting tool.

Beyond that yes you're right, there is no ship component damage as yet.
 
We have local physicalized damage now, and have for a while, some years, you can literally shoot an engine off the Connie, shoot the wing off a Gladius.
Exactly as shown here.

Source: https://youtu.be/4elpZ_qGxkY?t=141


If you shoot at the cargo door of any ship eventually it will open partially to allow access, which is the point of that mechanic, or you could use the cutting tool.

Beyond that yes you're right, there is no ship component damage as yet.

Watch that whole section. They're talking about bullet penetration, electrical and fire damage spreading between modules, all to come 'very soon, after Citizencon...'

(And in surrounding vids of the time they talked up the room system / decompression etc etc. Deep, interrelated systems all responding to player behaviour etc, affecting both ship & crew gameplay).

Absolutely none of that is in the game 8 years later.

Having some bits fall off your ship is not the same thing ;)
 

rootsrat

Volunteer Moderator
We have local physicalized damage now, and have for a while, some years, you can literally shoot an engine off the Connie, shoot the wing off a Gladius.
Exactly as shown here.

Source: https://youtu.be/4elpZ_qGxkY?t=141


If you shoot at the cargo door of any ship eventually it will open partially to allow access, which is the point of that mechanic, or you could use the cutting tool.

Beyond that yes you're right, there is no ship component damage as yet.
That's actually a very cool system, one of the things I really like about SC.

Elite was supposed to have something similar. All we have though is some parts of Anaconda bend when it's badly damaged. That's it.
 

rootsrat

Volunteer Moderator
Watch that whole section. They're talking about bullet penetration, electrical and fire damage spreading between modules, all to come 'very soon, after Citizencon...'

(And in surrounding vids of the time they talked up the room system / decompression etc etc. Deep, interrelated systems all responding to player behaviour etc, affecting both ship & crew gameplay).

Absolutely none of that is in the game 8 years later.

Having some bits fall off your ship is not the same thing ;)
Still better than a few scratch marks on your hull when it really has 5% integrity tho :D
 
Watch that whole section. They're talking about bullet penetration, electrical and fire damage spreading between modules, all to come 'very soon, after Citizencon...'

(And in surrounding vids of the time they talked up the room system / decompression etc etc. Deep, interrelated systems all responding to player behaviour etc, affecting both ship & crew gameplay).

Absolutely none of that is in the game 8 years later.

Having some bits fall off your ship is not the same thing ;)

Right, none of that yet.... i agree.
 
That's actually a very cool system, one of the things I really like about SC.

Elite was supposed to have something similar. All we have though is some parts of Anaconda bend when it's badly damaged. That's it.

Connies are feared by some and laughed at by others, they pack a huge amount of forward facing pilot operated fire power. Do not linger infront of them...

Those who know go for the engine nacelles, they are fragile and vulnerable, use ballistics on the nacelle pylons, ballistics pass through the shields and those engines just pop right off, take one off and its difficult to control, it wants to pull to one side, take two off on the same side and all it can do is swim in circles.
 
That's actually a very cool system, one of the things I really like about SC.

Elite was supposed to have something similar. All we have though is some parts of Anaconda bend when it's badly damaged. That's it.

It absolutely would be. Shame it's still primarily conceptual nearly a decade later ;)

(And frankly, if they ever do manage to implement a lot of it, as they're still attempting to, I expect the ships to explode with even more impromptu regularity than they do now ;))

If Agent's leaks are to be believed ;)

September 2016 said:
  • they can't get the intricate damage model to work in SP/MP at all yet, ships continue to randomly jumble themselves to death

EDIT: The ships being able to lose the odd nacelle here and there, and have an impact on flight is cool though, yep, for sure. It's just so very far from what's actually set out as 'imminent' in those videos. (And so comically prone to jank and balance issues even in the current slimline form ;))
 
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rootsrat

Volunteer Moderator
EDIT: The ships being able to loss the odd nacelle here and there, and have an impact on flight is cool though, yep, for sure. It's just so very far from what's actually set out in those videos. (And so comically prone to jank and balance issues even in the slimline form ;))
Oh yeah, defo! I was not talking about the whole system, just that I like the currently implemented system better than what we have in Elite (which is basically nothing, when it comes to physical damage). Of course there still the caveat of "when it works" lol
 
Where do i say the opposite?

It just seemed like you might have something new and interesting for me to read :(
I misunderstood, then.
I've been saying it for years now. Kinda when they refused to show off parts with lame spoiler excuses, Nylon Wigchin's claim to have played all missions, multiple re-recording rumours, iteration of bartener "AI" for consecutive years, etc.
 
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