Update 16 Deployment + Release Notes

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Ship packs are what you buy in order to start selling selections of ships from your carrier shipyard.
Again, there's no such thing.

You can buy any number of ships at a discount, but you buy them individually just like you do everything else in this game. If clicking a button and hitting "buy" is that difficult, I don't understand how you've ever played this game to begin with.
 
Again, there's no such thing.

You can buy any number of ships at a discount, but you buy them individually just like you do everything else in this game. If clicking a button and hitting "buy" is that difficult, I don't understand how you've ever played this game to begin with.
We're not talking about buying and selling ships yourself - we're talking about buying the service to sell ships to players at your carrier shipyard.
 
Again, there is no such thing as a "ship pack".

You can already buy ships at a discount and sell them to make a profit if you aren't completely lazy and do some basic math. The money to be made is in the smaller ships especially. You can buy them at a 10% discount at Jamison Memorial then go back to a place like Deciat and sell them below market value there and make an 8 to 9% profit all day long because the people buying them won't have access yet to Jamison Memorial and you'll be a couple percent cheaper than anybody else.

It's not hard to do. At all.
Yes there are such a thing as ship packs. Your Carrier needs to be in a Carrier Admin System in order to buy them and then you can resell them on your Carrier.
 

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All that does is allow you to transfer, buy and sell your ships. (You still have to do it one at a time like you do in the market) It was designed to be a convenience for you to manage your stock of ships you carry onboard and nothing more. If you actually want to make profits you have to be not totally lazy and do some actually shopping. The end result is the exact same.

You go to JM, take a shuttle over, buy all the ships you want that you can fit for 10% off, fly back to your carrier, have them all transferred on board, jump over to Deciat and profit.

Again, it's not hard at all.
 
All that does is allow you to transfer, buy and sell your ships. (You still have to do it one at a time like you do in the market) It was designed to be a convenience for you to manage your stock of ships you carry onboard and nothing more. If you actually want to make profits you have to be not totally lazy and do some actually shopping. The end result is the exact same.

You go to JM, take a shuttle over, buy all the ships you want that you can fit for 10% off, fly back to your carrier, have them all transferred on board, jump over to Deciat and profit.

Again, it's not hard at all.
I don't think you've quite grasped what we're saying here; that's not all it does. If you take your carrier to an admin system you can buy a ship pack. Once you have, your shipyard will offer ships for sale to docked players, like any station shipyard.

Except - going back to the original point - no-one ever actually does this with their carrier, because it doesn't make any money.
 
Thanks!

I hope someday we will get:
  • a funtional progress bar for the crew pilot
  • pinnable on-foot-blueprints and mouseover- tooltipps for on foot material, like you do for the ship engineer mats where to find it
  • a readable scooping hud for the dolphin in a range over +100 m so that you can "aim" (the last attempt was not enough/ barely visible from more than 10 metres distance )
 
I don't think you've quite grasped what we're saying here; that's not all it does. If you take your carrier to an admin system you can buy a ship pack. Once you have, your shipyard will offer ships for sale to docked players, like any station shipyard.

Except - going back to the original point - no-one ever actually does this with their carrier, because it doesn't make any money.
Ahh. I get it now. My bad.

So it's like the carrier market was where you couldn't mark up the price enough in the bar to actually make it a worthwhile endeavor to buy and sell things.
 
I do indeed have no clue about database propagation. But I do know good gameplay when I see it, and hitting go and waiting 15 minutes for something to happen is not it.

Anyway I'm not arguing. I've logged out of ED now. Time is precious.
In one rare occasion that I agree with @Helmut Grokenberger , gameplay has nothing to do in this case. It's a technical limitation. You can get angry as much as you want, but it's not something that can be changed.
It's like not buying a car because it has to be filled with fuel before using.
ED has a lot of gameplay problems, this is not one of them.
Enjoy your precious time.
 
In one rare occasion that I agree with @Helmut Grokenberger , gameplay has nothing to do in this case. It's a technical limitation. You can get angry as much as you want, but it's not something that can be changed.
It's like not buying a car because it has to be filled with fuel before using.
ED has a lot of gameplay problems, this is not one of them.
Enjoy your precious time.
I'm not angry about it. Sorry if it seems that way.
 
Wouldn't have been needed if they didn't host CGs to give everybody billions in a day. It wrecked the game. Now there are TOO many carriers. Quite a few are decommissioned or in the process of, but they are still there... hogging the server space. We need content, not fluff.
The parked carriers only affect the system they are in by taking up locations, the lack of time slots and huge jump delays are caused by active carriers trying to do things at the same time. The CG merely accelerated people getting carriers there are enough other ways to get lots of money that they would have ground their way to them in a year or less anyway.

I agree we need content but we also need fluff and the content needs to be ignorable for those who don want to play that way.
 
I'm not angry about it. Sorry if it seems that way.
Maybe "angry" was too strong a word, apologies. It's just one axiom in the game, nothing we can do about it. But even if we could change it, it's better to have 15 minutes to catch a jumping FC (10 until pads get locked) or to cancel a mistaken jump, than only 5.
 
Okie doke.
The Secure Storage bug is still present. I couldn't test for the lateral thrusters in station because it mainly affects ships that take off from the closest pad row to the station exit (not enough distance to compensate for lack of thruster strength) and my cutter was offered only rows deeper in the station.
 
Thanks!

I hope someday we will get:
  • a funtional progress bar for the crew pilot
  • pinnable on-foot-blueprints and mouseover- tooltipps for on foot material, like you do for the ship engineer mats where to find it
  • a readable scooping hud for the dolphin in a range over +100 m so that you can "aim" (the last attempt was not enough/ barely visible from more than 10 metres distance )
That scooping HUD problem isn’t limited to the Dolphin it is common to all the Saud Kruger ships.
 
Maybe "angry" was too strong a word, apologies. It's just one axiom in the game, nothing we can do about it. But even if we could change it, it's better to have 15 minutes to catch a jumping FC (10 until pads get locked) or to cancel a mistaken jump, than only 5.
It's OK. It must be the way I speak I think.
 
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