Same reason they've never rigged cargo containers to explode upon being pirated.Why hasn’t someone put a nuke in the escape pod?
Same reason they've never rigged cargo containers to explode upon being pirated.Why hasn’t someone put a nuke in the escape pod?
Listen to log Gateshead 2, very closely at the end. Tell me that’s anything other than a Thargoid.I meangiven the people speaking "Glory to the far god" in a bizarre tone on one of the logs, I'm thinking the sounds were technically human, or at least came from beings that were once human before. Only question I'm wondering is if they're more like zombies/thralls, or mutated/modified humans.
With what we now know about the Scythe, Frontier's behaviour in this light looks even stranger.I think Fdev quiet rightly are trying to achieve a balance of a credible Thargoid war which folks can get involved in, whilst not destroying the bubble too much for those still just wanting to trade and do the normal missions.
I don't think it's that bad--I've been chasing Scythes for two days now, their top speed seems to be somewhere between Cyclops and Basilisk. Around 500 m/s. Dolphins, Orcas, Phantoms and maybe Cutters have no problem outrunning them. The FSD disruptor missiles are not significantly faster than the Scythes themselves, my estimation is somewhere around 580 m/s. An Orca, Krait MKII or a Phantom with the v1 FSD is completely safe from Scythes, even if the disruptor missile hits; 2 seconds reboot time is nothing.Thargoid Scythes: can interdict anyone carrying passengers or living cargo out to possibly around 75 LY from a Maelstrom - including passengers or cargo unrelated to the Thargoid conflict itself - which introduces kill-or-be-killed encounters
This fits in exactly to my point:An Orca, Krait MKII or a Phantom with the v1 FSD is completely safe from Scythes, even if the disruptor missile hits; 2 seconds reboot time is nothing.
As for fighting them, Azimuth AX multicannons are excellent against them and ECM fries the hatchbreaker reliably once it has attached.
On their first time, it's going to be shock and awe, maybe a failed mission. After doing the homework and adjusting their operations either by using a different ship or moving further from the warzone, they'll be finehow well is an unarmed T-9 slave trader (expecting some easily-evaded human pirate) or a lightly engineered Asp/Python/Anaconda doing tourist beacon passenger runs (expecting no interdictions at all, and equipped with normal rather than AX multicannons) going to do?
I wholeheartedly agree. This stalemate with no invasions and almost all alerts being cleared by Saturday evening is getting a bit boring. I hoped that with update 16 the thargs will beef up their war effort and we'll go to panic mode again, just as we did when the maelstroms arrived. Alas, this has not been the case.But why, then, repeatedly nerf the Thargoid strategic advance so that they can't even get as far as 1% of the bubble?
It feels too much like Frontier has just entirely given up with interim balancing for the war part of the war. The thing that is supposed to keep people entertained.I hoped that with update 16 the thargs will beef up their war effort and we'll go to panic mode again, just as we did when the maelstroms arrived. Alas, this has not been the case.
Very much so. I’ve always assumed that whoever balanced the numbers forgot about either the universal limpet controllers + bigger corrosion resistance cargo racks that have been added since sampling Thargoids was introduced or simply didn’t consider players optimising past the intended sampling gameplay - if each run only brought back a few samples it would be balanced with other activities.Whoever thought of sampling as a war activity didn’t put so much thought into how effective it should be.
Players always find ways to optimize fun out the game. And then complain about the grinddidn’t consider players optimising past the intended sampling gameplay
5 huge hardpoints.
Your power distributor will also start plotting to have you mysteriously strangled at night.You shoot and you become your own neutron star fsd booster. Backwards!
I would assume the power plant would crap out first.Your power distributor will also start plotting to have you mysteriously strangled at night.
I suppose that’s a point to be considered.I woupd assume the power plant would crap out first.
I would like to know how many players are actually involved in the spreadsheet/sampling malarky. I suspect its relatively few larger player groups/squadrons, and then I wonder if they could be convinced to lay off for a bit and allow the Invasions to creep back over a few weeks?Players always find ways to optimize fun out the game. And then complain about the grind
The oversampling problem could be fixed by allowing one sample per thargoid ship, but I have no idea how easy it could be to actually implement. Eg, might have an annoying side effect of allowing to hatchbreak a cargo hold or attach a repair/fuel transfer limpet to a ship only once.
Unfortunately, I doubt that'll get anywhere - tried to convince some of the Alert samplers to move to Controls once and they weren't interested. I don't think it would even help much now - Alerts are just too easy, a lot of the progress comes from evac missions or Orthrus/Scythe hunting anyway and they're likely all going to be cleared this evening.I would like to know how many players are actually involved in the spreadsheet/sampling malarky. I suspect its relatively few larger player groups/squadrons, and then I wonder if they could be convinced to lay off for a bit and allow the Invasions to creep back over a few weeks?
I know, I'm being a bit naïve...but if they could be persuaded that whilst 'winning' might be nice, 'losing' is more fun, in terms of gameplay anyway.
Herding cats comes to mind![]()