readers know what we mean by "the same kind of space games"
poor arguments do not change reality.
If you want to divert the topic of the post, it's up to you.
Greetings![]()
I'm curious to know exactly what aspects of the Starfield ship creation would fill what gap in ED.
Ship interiors ain't happening any time soon, if at all, so with that excluded what would be gained? Flexibility and different build designs wouldn't be it. Certainly not if I can find 7 different ways of building just an FdL for example.
So you could turn an Eagle into a passenger liner? I wonder if people go to the Star Wars Squadrons forum asking if they can put shields and bombing capabilities on a standard TIE fighter.are you equating ship kits to starfield's ship designer ? I mean, if ship kits allowed for that extensive of a change (and it actually mattered for the physics hit boxes and collision models) then you would have a point.
Otherwise the idea of changing identical or teeny tiny modules that dont change the look and personality of a ship is not the point i think being made here.
ie. my miner T10 looks exactly the same as my hauler t10 and exactly the same as my murder-t10. I could throw different ship kits on them but they're tiny little tweaks that you'd have to be right on top of to even seen ...and they aren't real as far as the game is concerned when it comes to collision models / etc. A modular ship designer could make those look very different. Could make them behave differently. Could provide a better mechanism for creating unique "characters" to play.
Maybe a better question is why wouldn't we want a ship builder if we could get one?
Not sure what you are imagining here. A ship builder wouldn't have eagles being turned into anacondas. It would literally create new unique ships, not repurpose existing designs. In fact, the current game's magic modules in elite dangerous is closer to that fear of yours than what a ship builder would do.So you could turn an Eagle into a passenger liner? I wonder if people go to the Star Wars Squadrons forum asking if they can put shields and bombing capabilities on a standard TIE fighter.
Would it be nice though, sure, but let's not think that every new feature from new games are going to work if plagiarised into 10 year old ones. There's got to be a reason that 60 FPS in Starfield is an aspiration not an expectation as it is in ED.
And to throw additional crap into the mix the modern definition of "RPG" is so loose it doesn't conform to my definition of RPG."Flight sim" and "RPG" are genres and are completely different.
Hope that helps.
readers know what we mean by "the same kind of space games"
poor arguments do not change reality.![]()
And cartoon graphicsNMS has modular ships and high performance
the graphics aren't what makes modular ships impact performance in ways that singular ship models dont. it's the physics and mesh models along with other design complications of how its communicated over network.And cartoon graphics
O7
From my perspective: Because Elite strives for a certain... realism, if you will. We don't get a ship builder because, in real life (pardon the beaten to death car analogy), you don't assemble your car from module parts, you buy a car from a manufacturer, any maybe you strap a body kit to it or change out a few parts to improve performance. You don't break it down to the very bolt and re-assemble it into something completely different. Well most people don't.Maybe a better question is why wouldn't we want a ship builder if we could get one?
Is that a "fact"?I'll stick with the facts, the audience for space games is the same. end.
So not a fact. Games like Starfield and Elite don't remotely cater to the same audience. And those who are attracted by the mere label of "space game" are usually those who want to transform Elite into Starfield, or vice versa, or wish every other "space game" to be like every other "space game".I'll stick with the facts, the audience for space games is the same. end.
From my perspective: Because Elite strives for a certain... realism, if you will. We don't get a ship builder because, in real life (pardon the beaten to death car analogy), you don't assemble your car from module parts, you buy a car from a manufacturer, any maybe you strap a body kit to it or change out a few parts to improve performance. You don't break it down to the very bolt and re-assemble it into something completely different. Well most people don't.
That's what we do in Elite. The ship builder in Starfield is a nice toy, it is fun. You can strip down your ship down to it's last bulkhead and replace everything so nothing is left of the original ship. It's a typical single player hero fantasy. And probably a nightmare to do properly in a multiplayer game.
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The fact that we have a handful of... I don't know... ship manufacturers should tell you all you need to know.elite doesn't have ship yards building ships for manufacturers. for all intents and purposes, ships are manufactured on site from pieces similar to how slf's are but at a larger facility.
that sounds exactly like a ship builder. the only difference is that it only allows specific recipes to be used. your 'in real life' ignores that elite isn't reflecting your real life. it's reflecting a ship builder reality. show me the ship yards and manufacturing bases building the ships and sending them across the galaxy. you can't because that's not how it works in the elite universe.
you are trying to make a point that the game is making the opposite of. you'll have to give some other contrived reason why a ship builder doesn't make sense in elite.
It makes no difference they will never implement player ship building other than internal modules and ship kits, the simple reason is pad sizes and mail slots.elite doesn't have ship yards building ships for manufacturers. for all intents and purposes, ships are manufactured on site from pieces similar to how slf's are but at a larger facility.
that sounds exactly like a ship builder. the only difference is that it only allows specific recipes to be used. your 'in real life' ignores that elite isn't reflecting your real life. it's reflecting a ship builder reality. show me the ship yards and manufacturing bases building the ships and sending them across the galaxy. you can't because that's not how it works in the elite universe.
you are trying to make a point that the game is making the opposite of. you'll have to give some other contrived reason why a ship builder doesn't make sense in elite.