Copy what works from the competition.

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Correct... but Frontier mistake was spending millions of dollars for an expansion. Not managing your expenses correctly.
when you could spend a lot less money to make a good expansion. the problem is not the resources, the problem is the very poorly spent resources.

I recently read a comment that said, 400 frontier programmers were not capable of what a single fan did without money. (They were referring to someone who recreated the interior of elite dangerous ships.
Source: https://www.youtube.com/watch?v=RfGfBX2gj2g


There is also the example of spacebourne, or NMS where a small team makes free and quality updates with very few resources.

I repeat, the problem is not money. Someone who created modifications in other games also tells you.
Still never seen that Sidey actually fly 😜
Spacebourne = overhyped and turned out to be a buggy mess
NMS looks nice but omg its boring

The grass is never greener

O7
 
I recently read a comment that said, 400 frontier programmers were not capable of what a single fan did without money. (They were referring to someone who recreated the interior of elite dangerous ships.
Totally wrong opinion from someone who knows nothing about Frontier's inner workings. I don't detail cars after I fix them. It's not that I'm not capable, I just don't have the time, and I'm not instructed to do so. The developers have a job to do, and someone else dictates what their responsibilities are.

Not capable indeed......
 
I recently read a comment that said, 400 frontier programmers were not capable of what a single fan did without money. (They were referring to someone who recreated the interior of elite dangerous ships.
Source: https://www.youtube.com/watch?v=RfGfBX2gj2g


There is also the example of spacebourne, or NMS where a small team makes free and quality updates with very few resources.

I repeat, the problem is not money. Someone who created modifications in other games also tells you.
And suddenly this makes you an expert on the subject matter?
The problem is you are making assumptions on an industry you do not know nor understand.

That one fan has all the time in the world and their own motivations.
Devs do what they are told to do and are managed - they do not have freedom to do their own thing.

FDev is a business - this is a key point - that business has an agenda - and that agenda does not answer to you or anyone else - it answers to whomever they deem worthy as such. Generally the shareholders or inventors in majority of cases.

Neither of which makes us as such.

You need to stop playing this fantasy world you are living in and come back down to earth.
This is what it is - and you are just grand standing for attention to no end while ignoring anyone and everyone that disagrees with you.

And if you had bothered to google/search before starting this little thread-naught of hilarity you would already know this.
Yet here we are - 1000th time of education taking place here.
 
Still never seen that Sidey actually fly 😜
Spacebourne = overhyped and turned out to be a buggy mess
NMS looks nice but omg its boring

The grass is never greener

O7
spaceboure is not a finished game, it is created by one person.

NMS: It's not my taste, but the fact that it has constant updates that require you to play to get new skins makes you have to play constantly. In addition, for the creators of bases and interiors of the carrier, it is fun to spend hours creating new homes. That has me more hooked than spending hours trying to get materials and data to get nothing for it in months in E.D

and unfortunately I don't have so many hours to dedicate to a game a day, NMS is easier to progress than in E.D

I love piloting my ship in E.D but I feel like more time is wasted on it. Come on, I have other activities in life, sports, family, work. etc

each game has its pros and cons.
 
Here's a grand idea: Enjoy each game for what it is. Relish the uniqueness of each, instead of zeroing in on the differences.

Most games are much more enjoyable when you aren't looking for something to complain about. All of them have issues, so does real life.

There's no such thing as an immortal equine....
I understand you, and it's okay, in fact that's what I try to feel when I have time to pilot my ship in ED
enjoy what exists.

but you also have to understand that the path is progress, not stagnation. everything that stagnates dies and everything that progresses grows and brings benefits in the short and long term.
giving up is not the way to anything.
 
And suddenly this makes you an expert on the subject matter?
The problem is you are making assumptions on an industry you do not know nor understand.

That one fan has all the time in the world and their own motivations.
Devs do what they are told to do and are managed - they do not have freedom to do their own thing.

FDev is a business - this is a key point - that business has an agenda - and that agenda does not answer to you or anyone else - it answers to whomever they deem worthy as such. Generally the shareholders or inventors in majority of cases.

Neither of which makes us as such.

You need to stop playing this fantasy world you are living in and come back down to earth.
This is what it is - and you are just grand standing for attention to no end while ignoring anyone and everyone that disagrees with you.

And if you had bothered to google/search before starting this little thread-naught of hilarity you would already know this.
Yet here we are - 1000th time of education taking place here.
I completely agree with what you say.
But don't expect that there aren't comments like mine by the thousands on the forums.

friend cause and effect

when you sell something, (whatever it is) you will have detractors, lovers, fans, critics, etc.
It's part of the game. and whether you like it or not. Like Frontier or not, they chose the gaming world. and in this business this is part of that same story.
Either you handle it well or you handle it badly, and the evidence is the results.
It is wiser to listen to constructive critics and fans vs to refuse to listen to them. and this works for any business.
Pd: by the way, maybe he knows more about the business world than you think.
 
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What's more... you'd be surprised what can be done today. In my time we only modified the animations, graphics or scripts.

but today there are jewels like this:

Source: https://www.youtube.com/watch?v=vWMLVZF3pGc


Will you keep trying an excuse?
There is a massive difference between modding - and working with a fully developed fully integrated first party platform.
But hey - if your the worlds greatest developer - then you build the perfect game - mean while - step off your high horse and please move along - you're not fooling anyone.

Skyrim isn't Elite Dangerous - you really need to stop comparing apples to oranges to grapes.
 
There is a massive difference between modding - and working with a fully developed fully integrated first party platform.
But hey - if your the worlds greatest developer - then you build the perfect game - mean while - step off your high horse and please move along - you're not fooling anyone.

Skyrim isn't Elite Dangerous - you really need to stop comparing apples to oranges to grapes.

the excuses are endless... my friend forgive me, but in your case, they are also bad.
 
Still the same problem and still the same frustration.....
The struggle came from the lack of communication on game vision and direction..... Does frontier really have a long term vision for ED ?
  • Just let the game producer talk about his vision and what does he want to achieve in 4 years (even if it just dream, you have to think big in order to achieve just enough ;) )
  • Then let the product owner explain how they split this 4 years vision into features and project, and we have a projection t-shirt sizing roadmap for the next 4 years...

In that way, the devs are happy because they know what to do. What to face to prevent architecture decision that could complicate the next steps and they are more efficient to deliver valuable features for players.

Then community management should communicate each quarter, on what have been done, what is currently in progress and what have been delayed cause of some development impediment (and we, as players can understand that sometimes happens and forgive them for the delay) and what is not started yet but remain on focus as objectives.

If they achieve to do that kind of communication, I'm pretty sure that all the community will commit on Elite and even get bigger and stronger.

Despite Fdev is thinking, they are not working on a secret defense project. There is no strategy risk to publicly communicate on what they are focusing. Especially because nowadays, they are not space sims leaders any more. All their competitors achieve to delivers more valuable updates than Fdev done in the past years....

Remember the last time we had news about the road map? It was one year ago, and they promise a "key feature overhaul" for early 2023. We now are late 2023 and still don't have it, and don't know what it could be.

1694097422583.png


My only guess it they don't know what they are doing and just wasting time and money on useless development that’ll never be release. Maybe it's time for a wind of change in Elite headquarters….

Oops I did it agin, and i write too much....
 
Here's a grand idea: Enjoy each game for what it is. Relish the uniqueness of each, instead of zeroing in on the differences.

Most games are much more enjoyable when you aren't looking for something to complain about. All of them have issues, so does real life.

There's no such thing as an immortal equine....
And accept the fact that there is no everything game. A focussed game that works well with its designed features is a lot better experience than ship interiors that serve no purpose. A game that is designed from the ground up with all the intended features does better than stuff you throw at an existing game to see whether it sticks.
 
Still the same problem and still the same frustration.....
[snip]

Oops I did it agin, and i write too much....
I liked your post for sheer nerve :)

I'd only comment that the only time Frontier approached that level of project communication was before launch.
 
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I think it'll be a whole lot easier to copy elements of Elite into Starfield rather than the other way around, especially after modders have had significant time to really get under the hood and see how things work. Granted, I don't see Stellar Forge coming to Starfield (though who knows), but a more realistic flight model with HOTAS support is not out of the question I think. I also bet we'll see proper copies (not ad-hoc builds) of a variety of famous sci-fi ships starting to appear in Starfield over time, including some Elite ships, assuming a modder wishes to spend the time making them.
 
I think it'll be a whole lot easier to copy elements of Elite into Starfield rather than the other way around, especially after modders have had significant time to really get under the hood and see how things work. Granted, I don't see Stellar Forge coming to Starfield (though who knows), but a more realistic flight model with HOTAS support is not out of the question I think. I also bet we'll see proper copies (not ad-hoc builds) of a variety of famous sci-fi ships starting to appear in Starfield over time, including some Elite ships, assuming a modder wishes to spend the time making them.
Panther Clipper?
 
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