Game Discussions Star Citizen Discussion Thread v12

Someone at CIG has been playing BG3!


(quite possibly Chris)
I had to check, was afraid they implented the feature to make dirty things with space-cows 😰
 
In that Wingsman video I detected a moment of pure truth, its at 14:33-14:40.

He was bang on right, the only thing he forgot to mention screams out at us all now... years later.
They chose not to finish it and instead just have it hang around forever.
 

Hmm... So in fact take-offs aren't strictly a loading screen in SF? If so, there's chances mods (or DLC*) make them "seamless" after all :)

* and my bet is one SF DLC will bring ground vehicles...

The more it goes the more it puts SC - or more precisely CIG mismanagement and inability to deliver - to shame.

Yeah, pretty certain they will add vehicles in a DLC, along with horse... ahem, i mean vehicle armour.
 

Hmm... So in fact take-offs aren't strictly a loading screen in SF? If so, there's chances mods (or DLC*) make them "seamless" after all :)

* and my bet is one SF DLC will bring ground vehicles...

The more it goes the more it puts SC - or more precisely CIG mismanagement and inability to deliver - to shame.
Yes, there is rumour the "tiles" are possibly puzzle pieces that fit together but transitioning is buggy. As in, you know, a state CIG knows about for 11 years and dont gives a fark. Maybe in a couple years seamless SF is possible without too many bugs. There is really not much what SC has in "tech" that makes it special. And if we're being honest SC most unique feature is how broken and bugged it is. That's pretty much the only thing where it outshines Bethesda devs now.
 
I don't think there will be vehicle dlc, the engine chokes when you try moving fast over cells, there's no gameplay reason to travel fast on foot. Part of the price paid for all the interactivity and persistence tracking objects!

It would introduce piles of jank to existing stuff and require way too much effort to justify a dlc budget.

A few mad modders delivering something that "works" albeit poorly after years of obsessive work, sure. Modding in some gameplay reasons to use them would help, too.
 
for example A.I. it's just stupidly bad
As opposed to non-existent AI from Star Citizen maybe ?

,loading screens are everywhere sure they are not that long but still it is very annoying,
I get that SC cultists think loading screens are The Evil Incarnate (tm) but let's face it, on older engines it's the only way to have huge expansive maps. Indeed recent engines stream everything (like Decima engine) without a hitch.. Again in Star Citizen you have very visible hitches when the game is loading assets and other players from a new area, which is worse than a loading screen.

ship flight it's just easy and very arcadish
Just like Star Citizen, then. I remember how cultists went up in arms when CiG made hovering needing a bit more skills... Still SC physics is laughable at best, and often quite ridiculous.

+ there are no flying on the planets if anything ships are there as some secondary transportation plot.....
Well yeah, we were waiting for a Bethesda RPG, we did not care about flying the ships in that context. Different kind of game altogether. I dont think people really expected a horseback simulation from The Witcher or Skyrim either.

Again saying all of this game is OK if you like FPS /Adventure/RPG mix and there are many fun things to do in it and I guess that modders will make sure to make it even more fun to play in the future but as it stands now I don't see it even as GOTY.....
Like any Bethesda RPG - modders will make it shine, new editions will certainly appear, and it will be the next big thing, TBH it now got real competition from BG3.
All the while SC will never get mods ever, and that release when it has the promised 100 systems is still more than a few centuries away.
 
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I never used the horse in Skyrim even. It was terrible, especially after having played Warband. I expect to see more "SF is bad because it's not a space sim" as we trudge along, but what can you do, some people just can't be helped.
Reminds me of the "Cyberpunk 2077 is bad because it's not GTA 6" crowd - when we were expecting a newer and better Deus Ex iteration (which we got, IMHO).
 
As opposed non non-existent AI from Star Citizen maybe ?


I get that SC cultists think loading screens are The Evil Incarnate (tm) but let's face it, on older engines it's the only way to have huge expansive maps. Indeed recent engines stream everything (like Decima engine) without a hitch.. Again in Star Citizen you have very visible hitches when the game is loading assets and other players from a new area, which is worse than a loading screen.


Just like Star Citizen, then. I remember how cultists went up in arms when CiG made hovering needing a bit more skills... Still SC physics is laughable at best, and often quite ridiculous.


Well yeah, we were waiting for a Bethesda RPG, we did not care about flying the ships in that context. Different kind of game altogether. I dont think people really expected a horseback simulation from The Witcher or Skyrim either.


Like any Bethesda RPG - modders will make it shine, new editions will certainly appear, and it will be the next big thing, TBH it now got real competition from BG3.
All the while SC will never get mods ever, and that release when it has the promised 100 systems is still more than a few centuries away.
I am pretty sure that you are not familiar at all with my opinion about SC....in short I been harsh critics about that mess since 2013....now saying that in my previous post I also give my honest opinion about SF as I played that game for a while.....Well If I really need to compare this 2 games I will said that at least SF is polished and playable do not have that many bugs but also it is nothing special for me personally feel somehow soulless and yes there are some good and positive things in it but nothing that I already didn't saw so many times before now when it comes to the SC there is some things that this "game" doing much better then SF and that is no loading screens and atmospheric flight that is basically non existent in SF also connection with your ship is much more immersive and you can run or fly where ever you want on the planet without annoying messages that this is the map end and you need to go back but beside those few things yeah Starfield does many things better + it works and it is RELEASED game....
 
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I am pretty sure that you are not familiar at all with my opinion about SC....in short I been harsh critics about that mess since 2013....now saying that in my previous post I also give my honest opinion about SF as I played that game for a while.....Well If I really need to compare this 2 games I will said that at least SF is polished and playable do not have that many bugs but also it is nothing special for me personally feel somehow soulless and yes there are some good and positive things in it but nothing that I already didn't saw so many times before now when it comes to the SC there is some things that this "game" doing much better then SF and that is no loading screens and atmospheric flight that is basically non existent in SF also connection with your ship is much more immersive and you can run or fly where ever you want on the planet without annoying messages that this is the map end and you need to go back but beside those few things yeah Starfield does many things better + it works and it is RELEASED game....
I think it's because atmospheric flight in SC is a joke, it's just flame animations and redout/blackout visuals. The moment you're in atmo, you can flip your ship upside down and just hang there, not moving. It's simplistic as hell, and poorly done.

As for loading screens, SC doesn't have them, but it also chokes to death when someone spawns in a large ship anywhere on the server. The servers have literally crashed because someone dropped a crate while tractoring it.

So the reason they "do much better" than Starfield in this regard is because there's nothing there. It's spaghetti code killing itself and being held together with spit and bailing wire. It's like saying "sure, the Olympic didn't sink, but the Titanic has a much nicer Grand Staircase." Well, sure, it's a lovely feature in ideal moments, but it didn't help much when the ship was taking on water.
 
I think it's because atmospheric flight in SC is a joke, it's just flame animations and redout/blackout visuals. The moment you're in atmo, you can flip your ship upside down and just hang there, not moving. It's simplistic as hell, and poorly done.

As for loading screens, SC doesn't have them, but it also chokes to death when someone spawns in a large ship anywhere on the server. The servers have literally crashed because someone dropped a crate while tractoring it.

So the reason they "do much better" than Starfield in this regard is because there's nothing there. It's spaghetti code killing itself and being held together with spit and bailing wire. It's like saying "sure, the Olympic didn't sink, but the Titanic has a much nicer Grand Staircase." Well, sure, it's a lovely feature in ideal moments, but it didn't help much when the ship was taking on water.
Well yeah atmospheric flight in SC is nothing extraordinary but at least EXIST because in SF you can not fly your ship at all on the planets when it comes to the space flight they both lacking some basic things but at least SC feels less arcadish so there is that....also yes sure I agree SC code is totally broken and have gazillion problems 'tho maybe your post above it was not totally fair because CIG desperately trying to make some kind of multiplayer persistent universe and from other side SF is just a single player game....Actually it will be more fair and more fun IF we could compare Squadron 42 Vs Starfield but I guess that will probably not happen in the near future.......
 
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Someone at CIG has been playing BG3!


(quite possibly Chris)

2012 "Some in-game items may be available as microtransactions, but we will NEVER sell anything that can’t be acquired through honest (and fun!) gameplay."

2023 "Our goal is to make most items earnable in-game"

2033 "Our goal is to make you forget about all the things you previously paid for that aren't in the game"
 
it will be more fair and more fun IF we could compare Squadron 42 Vs Starfield
IIRC SQ42 “is being” develop as guided on-rails game which sole purpose is to dump you into SC… Starfield on the other hand is a full standalone game that, even though is not a full open world experience, allows you to go wherever you want, you can ignore main quest and go do other stuff. Starfield is also meant to ne replayable to some extend with its New Game + options.

Same theme but totally different experience, unless you are talking of the original kickstarter SQ42.
 
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No maybe there are no contradiction 'tho I did have the impression that you glorifying SF a bit 2 much for my taste as I did not have that kind of experience and that's why I asked you did you personally played SF.....
My comment was not about the quality of the game, but about its phenomenon. Your taste is yours and I cannot do much about it.
 
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