Game Discussions Star Citizen Discussion Thread v12

I suspect one of the reasons for the downturn in interest is actually Starfield, not that Starfield is a replacement for SC, but that players can see features in Starfield that have been promised for SC for many years, features that either failed to appear in SC or don't work in SC but do in Starfield. For example the 100 systems, 1,000+ planets in Starfield is something that will really stick in the craw for SC backers. Now we all know the tech isn't the same, the planets aren't generated the same way, but they are there, and SC still has less than a single system. That really gets me, that they couldn't put in a single extra system over the years of game development while Starfield has 100, they can see other games passing SC while it sits there perfecting toilet and blanket tech! This will be seen as being an indicator that SC has missed the game boat, as it were.
 
I suspect one of the reasons for the downturn in interest is actually Starfield, not that Starfield is a replacement for SC, but that players can see features in Starfield that have been promised for SC for many years, features that either failed to appear in SC or don't work in SC but do in Starfield. For example the 100 systems, 1,000+ planets in Starfield is something that will really stick in the craw for SC backers. Now we all know the tech isn't the same, the planets aren't generated the same way, but they are there, and SC still has less than a single system. That really gets me, that they couldn't put in a single extra system over the years of game development while Starfield has 100, they can see other games passing SC while it sits there perfecting toilet and blanket tech! This will be seen as being an indicator that SC has missed the game boat, as it were.
I think it's been the outages, server rests and abysmal state of the experience. Starfield coming along just demonstrates very publicly how much better you can expect games to be. For more reasonable prices. If I'm being honest it was overdue, but apparently many people like to be led by their noses and sleep in their own excrements.
 
I think I've found the answer to the Chris problem...

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LLMs run waterfall dev house, create functioning Gomoku games in under 7 mins for <$1
Astonishing and scary.
 
I suspect one of the reasons for the downturn in interest is actually Starfield, not that Starfield is a replacement for SC, but that players can see features in Starfield that have been promised for SC for many years, features that either failed to appear in SC or don't work in SC but do in Starfield. For example the 100 systems, 1,000+ planets in Starfield is something that will really stick in the craw for SC backers. Now we all know the tech isn't the same, the planets aren't generated the same way, but they are there, and SC still has less than a single system. That really gets me, that they couldn't put in a single extra system over the years of game development while Starfield has 100, they can see other games passing SC while it sits there perfecting toilet and blanket tech! This will be seen as being an indicator that SC has missed the game boat, as it were.

"we all know the tech isn't the same" for sure we know.
No one in SC want 1000+ skybox planets with a loading screen that put you on non concomitant tiles of 1x1 km with a random biome and 4 random generic POI, the whole thing served with no atmospheric flight (I don't even talk about the fact that you are only solo on it).
With the same "tech" as SF, CIG could have released x millions planets the same way several years ago. If FDEV had released ED with the same "tech", nobody would have played ED.
 
We see malfeasance and incompetence because there is malfeasance and incompetence. Chris started lying from day one. And he described a game that cannot be made.

Let's be honest here, promises from day one were (and still are) deliverable. Its the inevitable burden of feature creep thats causing the issues.
 

Viajero

Volunteer Moderator
Let's be honest here, promises from day one were (and still are) deliverable. It’s the inevitable burden of feature creep thats causing the issues.
Deliverable in a much simpler form and by someone else other than Chris Robert’s CIG you mean? Perhaps.

But if you remember how things played out back in 2013-2014, or if you dig it out, it becomes quite clear that Chris Roberts was unable to even deliver the original scope considered at the time. The unexpected record funding was the lucky way out for Chris, who managed to get away with his incompetence to deliver via offering more scope and consequently was later able to rationalize longer times.

Scope creep was the excuse to rationalize Chris Roberts actual incompetence to deliver (incompetence that continues today), not the other way round.
 
Let's be honest here, promises from day one were (and still are) deliverable. Its the inevitable burden of feature creep thats causing the issues.
Nah, they weren't deliverable back then. Less so with a team of amateurs and scam artists. This was a rigged push from the start. They had nothing to present and made it all up as they went.
Some serious professionals might be able to pull something similar off today, but I doubt it. You see, the culprit is the MP - the whole mumbo jumbo just doesn't work in MP. SP maybe, yes. But MP is too tall an order and they are just bloody MP rookies with no experience. Just look how Frontier butchered Elite. And they were at least seasoned developers.
 
I suspect one of the reasons for the downturn in interest is actually Starfield, not that Starfield is a replacement for SC, but that players can see features in Starfield that have been promised for SC for many years, features that either failed to appear in SC or don't work in SC but do in Starfield. For example the 100 systems, 1,000+ planets in Starfield is something that will really stick in the craw for SC backers. Now we all know the tech isn't the same, the planets aren't generated the same way, but they are there, and SC still has less than a single system. That really gets me, that they couldn't put in a single extra system over the years of game development while Starfield has 100, they can see other games passing SC while it sits there perfecting toilet and blanket tech! This will be seen as being an indicator that SC has missed the game boat, as it were.
My guess is that for CIG to add another system they would have to do it via a load screen, in a similar way that Elite does it, and that just won't work until they can get the seamless transition working as well. Though at the end of the day, Quantum travel is pretty much an interactive loading screen like those old C64 games that let you play an Amidar clone while the main game was loading.
 
My guess is that for CIG to add another system they would have to do it via a load screen, in a similar way that Elite does it, and that just won't work until they can get the seamless transition working as well. Though at the end of the day, Quantum travel is pretty much an interactive loading screen like those old C64 games that let you play an Amidar clone while the main game was loading.

Oh that's probably not difficult to understand, however your average player sees Starfield with 100 systems and 1000+ planets....and that's where it ends. The massive difference in difficulty of doing that between multiplayer and single player games probably registers very little on that scale, they just see SF did it and SC apparantly can't.
 
Oh that's probably not difficult to understand, however your average player sees Starfield with 100 systems and 1000+ planets....and that's where it ends. The massive difference in difficulty of doing that between multiplayer and single player games probably registers very little on that scale, they just see SF did it and SC apparantly can't.
Also, in SF I can still notice a random building in a distance while doing another mission and explore it on foot if I wish, to discover environmental story telling and side quests. Yes, all of it is very Bethesdey (like seeing ruins in Skyrim), but holy mom, the number of stories. The fact that the game has no internal codex, is a travesty. This is the first game for which I am keeping a Google doc with notes :)
 
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"we all know the tech isn't the same" for sure we know.
No one in SC want 1000+ skybox planets with a loading screen that put you on non concomitant tiles of 1x1 km with a random biome and 4 random generic POI, the whole thing served with no atmospheric flight (I don't even talk about the fact that you are only solo on it).
With the same "tech" as SF, CIG could have released x millions planets the same way several years ago. If FDEV had released ED with the same "tech", nobody would have played ED.

You really think all the players in SC understand how all this stuff works? Nope, most of them looked at the promises and signed on the dotted line......the fact they now have nothing after 10+ years and SF has 100 systems and 1000+ planets is all they see, they don't understand how it all works and to say "no-one" is taking a rather broad brush and swinging it around like a false male appendage at a rodeo! (yeah I know, it rhymed originally but they wouldn't let me have that)
 
Alpha 3.18 and 3.19 post mortem

Any day now:

The team responsible for PES has now moved onto Static Server Meshing and are embracing a transformation approach to the new project. Unlike PES, this foundational technology can be integrated into the codebase gradually, avoiding a disruptive "Big Bang" approach. Parts of the Server Meshing tech are already available to the game team for testing compatibility with their game features.

No comment on Erin's promise years ago of amazing dynamic server meshing.
 
Let's be honest here, promises from day one were (and still are) deliverable. Its the inevitable burden of feature creep thats causing the issues.

I dunno, you could even raise an eyebrow at some of those. ('10x the polygons of other AAA games' etc).

But yep, the feature creep inundated even the crazier launch claims ;)
 
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