Do you want ED 2 or an Expansion?

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Atmo is chaotic system, i.e. any small change into one of hundreds initial variables leads to huge difference in result AND it is not possible to track back (i.e. if you know current state, it is not possible mathematically to find states before and track to initial variables).
From other side, it should be "procedural" i.e. everybody should see the same picture. If 1 CMDR stays on planet 3 days online, while another CMDR just landed they both must see the same.
I wouldn't worry too much about believable procedural weather. You don't need to go the full modder's way, some procedural blending might be enough for all but the most determined cloud watcher.

I rather don't want to see dense atmospheric flight with the current model because I'm overthinking how the FSD-to-air approach would look like.
Imagine a T-9-shaped volume of gas, some 30km above the surface, calmly chilling in the breeze, suddenly and violently replaced with the volume of an actual T-9. And if that shock to the environment wasn't enough, the ship carries on with a speed that will make the air appear like a constant barrage of accelerated plasma.

Nobody living on a planet would want to see (and hear) that over a planetary port all day. If the port lasts that long under the assault.
 
Edit: Come to think of it maybe we should all just buy up all the stock and become the shareholders, not sure the dino fans would be happy at us pouring all the resources back into ed but imagine how good ed could be........ and just how many shareholder discussion threads would get locked lol.
I can see it now... "You can't ban me, I'm a shareholder!"

For me, a sequel would be too far in the future. If it's just a re-engine ED with some extras a lot of current player would feel miffed. Totally redone, it wouldn't be what we have here. I like the game and still love to play it.

No, I'll a DLC, fix some of the glaring issues, add in some features and rebalance things like engineering and crime. Look at the mission generation and add obvious one like, you're next door to an alert system, you should pickup missions like rescue life pods or destroy sensors. How about just allowing those types of missions from the stations in alert instead of locking the boards.

For me, ED just needs some more polishing and new content. Heck, I would love to be able to get up from the chair, walk to the back of the cockpit and take the elevator to the top of the stairs. Or doing an EVA...
 
That's a rather huge if. Now, I'm no engine programmer, but as far as I can tell from looking at the documentation, it wouldn't be possible to recreate ED (multiplayer and all) in UE5 without heavily modifying the engine. Which does present a bunch of issues of its own.
As an actual example, Star Citizen tried this route, with CryEngine, and well... you can see where that game is.
I completely agree. Now what Frontier could do, in theory, is write a wrapper that translates the Cobra API to UE5 calls, which could (again, in theory) allow Elite's base code to run unmodified or just slightly modified on UE5. I once wrote a wrapper like this myself, though admittedly way less complex, to allow me to use my own custom graphics API to interface with a graphics engine which had an overly complex and obtuse API. Done right, the wrapper need not cost any noticeable performance, especially if the underlying engine brings its own gains.

A perfect real life example is Wine for Linux, which basically sits between Windows programs and the Linux OS, translating calls to Windows APIs into calls to Linux APIs. If Frontier did the same between Cobra and UE5, it might just work. And surprisingly Wine can actually be faster on the same hardware than native Windows!

This assumes a general parity between the graphics engines and a "clean" implementation of Cobra to begin with. If Elite is full of hacks designed to work around deficiencies or bugs in Cobra itself (I've had to write such software unfortunately), then a simple wrapper would not suffice, unless the wrapper itself emulated the bugs in the Cobra engine (which would be silly, but not unheard of).
 
I'm not speculating, just musing. I already mostly mused this since last winter when Rupee Noon died in the ongoing thargoid war.

If a sequel is set say in the 35th century with smallerpockets of humanity, hoping to one day reclaim the bubble,

Then Dangerous might run live and legacy indefinitely, it won't overlap with 100 years from now. The war can have its ups and downs and go any number of ways, but by the sequel's time humanity's holdouts are scattered to smaller pockets around the galaxy

ELITE V
BROUGHT TO YOU BY NOON'S ROOMS (FORMERLY RACKHAM'S NOONS)
 
Personally, I'd like another expansion, but I'm only 3 years and 4500 hours into ED/EDO and haven't even unlocked near everything yet, so what do I know... 🤷‍♂️

As for a sequel (actual or spiritual) to ED/EDO, I'll probably no longer be living by then...I expect it will be around the same time as SC is released as a completed product...
 
Sometimes i just think the game would be better served if it had all the core fundamentals in it before any kind of reboot.
If history repeats, there will be lots of argueing, foot stamping and the like when they drop anything new.
Better to do these bigger things first, then gauge the response. Mend accordingly and try not to be distracted too much..
If they go ED2(5) now, ppl will probably complain about GG/WW/ELW's when that comes and then it will be ED3(6) ppl will ask for.
That's not a solution.
 
Just to chip in on that (and because I feel like I've seen it mentioned several times this week in one context or another), I assume a gun costs more than a spaceship because, in a world where most of us can already afford to buy many many space ships, the cost of guns would have been totally irrelevant if priced normally and we would have been able to buy them like peanuts or fuel (not that we still can't). You're right tho', the economy is completely broken and needs a complete reboot.
That's out fault though. (Well, the collective "our" as in the players.)

When the game was released, credits were extremely hard to come by, and it took work just to get to an AspX. At which point the players went "blaaaargh, such a grind, why can't I just have what I want?!?" and Frontier duly upped the payouts.

But that wasn't enough, and much blaaarghing continued, and the payouts kept getting bumped and still the complaining came, and still the payouts rose, until we're at the point now where a player who picked up the game on a Monday can be in a Fleet Carrier a week later, less so if they stumble into one of the now semi annual gold rushes.

At which point they shrug, get bored almost instantly, and say "boring game, mile wide and an inch deep, etc."
 
Excuse me, what? lol.
"I don't want the company that created this game to have anything to do with the game they created, because imo they can't develop." is what I read from that.
And that's hilarious af.

On topic:
Expansion.
Welcome to the forum where Elite is apparently so bad that those that "are done" with the game can't move on to the bigger and better things that they always say are out there instead of Elite.

I vote expansion as well. Elite Dangerous is like Photoshop. The question makes as much sense as asking Adobe to stop developing Photoshop and come out with a whole new version, of Photoshop. Elite Dangerous is at Version 4 right now.
 
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Better question. Why doesn't another company build a similar game with all the same features using a 'better' engine? Must be easy right? There are so many of them. What's the draw here? The pancake/cheese wedge ships that everyone says looks bad? ;)
NMS is already made. I'd say Hello Games was more succesful making an immense procedural world and packing an appropriate amount of procedural game loops into it. They also understood their audience better with regard to the MP functionalities that are desired.
 
I would pay money for either. I dont think there is anything wrong with the current engine, and an expansion would be quicker.
Unreal 5 has changed the game when it comes to engines, though I don't think Cobra is as bad as some say here by far - keeping on mind that there are some here who talk down everything Frontier does like they get paid for it. Cobra is an in-house engine so it doesn't surprise me that it is less user friendly than Unreal 5/Unity which are almost consumer level products now, and that's not to be taken as an insult at all. So I'm not necessarily suggesting that a switch from Cobra to Unreal 5 would be ideal, but more that some of the core features that are going to become standard, which is happening already, are integrated into Cobra. If that's a possibility then I would much prefer that as I think there's some stuff that Cobra does that's pretty unique and essential in its ability to make a game like Elite Dangerous.
 
Yaaay, another thread of "why bother, dead game!" featuring people who proudly proclaim they haven't played in years, but still hang around the forums like a lingering cough.
Well, those who can't complain on Spectrum about Star Citizen's lack of anything apart from being a highly polished turd without getting banned must get pretty wound up, so that frustration and fear of having sunk hundreds to thousands into a borked game that will still not be out by the time Frontier releases Elite: Dangerous 3 has to go somewhere. And here we are.
 
My guess is there's no choice, if there's going to be anything else it would have to be a sequel? Can frontier really justify 3 years of 100+ people to sell to the current pc players and maybe hope past players come back?

They can make the save games compatible somehow, or even use the same bgs / exploration data, they've done it before with odd.

Maybe the real question is how can they improve the game to make it worth a second purchase, or make it appeal to more people? They would have to add ship interiors, and replace every trace of placeholder windows interface with 3d modeled content, ie, be a modern game to standards, not just a niche indie kickstarter. Especially since the x games managed to do it 10 years ago with 20 people.

Hang on.. speaking of real games.. if they added a single player campaign to a fleshed out elite, that would be a very worthy sequel.

They would probably need a "modern" control scheme (everspace) as well, with the option to go full flight sim.
 
Do you want Fdev to make ED 2 or another expansion for ED 1?

ED is almost 10 years old and it has aged a lot. The graphics don't hold a candle to current gen space sims and space themed games. So it would be best for Fdev to keep the good features and learn from other space games for a sequel.
They should update therir engine and make an expansion(andromeda galaxy or magellan clouds/outpost building). Build up such a game from scrath wont be good for Elite and FDev.
 
That's out fault though. (Well, the collective "our" as in the players.)

When the game was released, credits were extremely hard to come by, and it took work just to get to an AspX. At which point the players went "blaaaargh, such a grind, why can't I just have what I want?!?" and Frontier duly upped the payouts.

But that wasn't enough, and much blaaarghing continued, and the payouts kept getting bumped and still the complaining came, and still the payouts rose, until we're at the point now where a player who picked up the game on a Monday can be in a Fleet Carrier a week later, less so if they stumble into one of the now semi annual gold rushes.

At which point they shrug, get bored almost instantly, and say "boring game, mile wide and an inch deep, etc."

That's not even close to correct, sorry. I was there. The first real nerfing seemed as the cheapest response for them to deal with negative steam reviews. This was back in 2016, in the days where you needed to play (well i needed to) about 40 hours before you could afford an asp explorer, then go do the (best experience available in gaming) robigo run, upping your credits to about 20-30 million per hour, with a minimum 2-4 hour commitment. Why this was insane was that a really sizeable part of the elite community LIKED how it was... maybe 30-40% on reddit given replies? History is can only be seen from the side that won?

The next 3 or so major inflation events were also nothing to do with players, you could only guess frontier wanted their metrics to show to braben that their newly released feature had great player attachment, so they just made every new feature earn more than everything else. By the third time this happened, it was quite obvious. Really? They needed to do it for exploration?

In all cases, its frontiers game, and they made the call whether they had any self respect for their own game integrity every time. They pressed the button. The suggestion that players get what they want every time is insanity.. we still haven't got ship interiors yet.

....

I mean you actually got a real sense of achievement, when you got a ship it meant something from the work you put in, and the fact that you couldn't get a better one for quite some time. They destroyed their own game when it became possible to get an anaconda in a week.. that's where that meme came from. But the steam reviews did turn, so frontiers mission was done.
 
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That's not even close to correct, sorry. I was there. The first real nerfing seemed as the cheapest response for them to deal with negative steam reviews. This was back in 2016, in the days where you needed to play (well i needed to) about 40 hours before you could afford an asp explorer, then go do the (best experience available in gaming) robigo run, upping your credits to about 20-30 million per hour, with a minimum 2-4 hour commitment. Why this was insane was that a really sizeable part of the elite community LIKED how it was. History is can only be seen from the side that won?

The next 3 or so major inflation events were also nothing to do with players, you could only guess frontier wanted their metrics to show to braben that their newly released feature had great player attachment, so they just made every new feature earn more than everything else. By the third time this happened, it was quite obvious. Really? They needed to do it for exploration?

In all cases, its frontiers game, and they made the call whether they had any self respect for their own game integrity every time. They pressed the button. The suggestion that players get what they want every time is insanity.. we still haven't got ship interiors yet.
It's been part promoting new content, part taking the old economy out when the new grind cycled in (mats for engineering), because there is no way players would accept doing triple the work for even less progress.
 
I vote expansion as well. Elite Dangerous is like Photoshop. The question makes as much sense as asking Adobe to stop developing Photoshop and come out with a whole new version, of Photoshop. Elite Dangerous is at Version 4 right now.
But Adobe doesn't have to build the next version of Photoshop on top of a pile of smoking code rubble. From a development standpoint, that's Odyssey.

Unreal 5 has changed the game when it comes to engines, though I don't think Cobra is as bad as some say here by far - keeping on mind that there are some here who talk down everything Frontier does like they get paid for it.
Nobody pays me, I spread doom and gloom for free!

Cobra was certainly a good engine for its time but that was years ago. It needs some serious work now to bring it up to date. That doesn't seem to be happening. It could be that there's nobody left at the company that understands the engine internals enough to do the work. Or FDEV might just prefer to focus on getting games out and license an engine going forward.
 
We shouldn't be able to carry our cmdrs over to a new game if FD makes one. It should be a fresh start in a fresh galaxy for everyone. Perhaps use Andromeda for it. They can keep ED in the Milky Way and ED2 in Andromeda. And never the twain shall meet.
 
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