Do you want ED 2 or an Expansion?

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Elite Dangerous you can easily set up a situation where you can see objects at distances of 10m, 10km, 10 Ls and 10 AU simultaneously, and all of them are visibly moving so none of it could be pre-calculated even if the playable area was smaller than "a galaxy"

This reminds me, in this game, I'm not so much impressed with the flashy graphics and associated feather-ruffling, as I am impressed with e.g. how I can see ships in supercruise from the surface of the planet, from my own instance in normal space.

The ship I see in supercruise moves a bit choppy, but since I think I have an idea what kind of mechanism is behind it, I find that very impressive. It would be even more impressive if it didn't chop AND at the same time the movement wasn't linearly interpolated. But maybe it's better this way, so we can't supercruise through the planet.
 
ED2

Total rebuild from the ground up from an on foot perspective.

It would include walking through ship interiors as a way of accessing your ship, to help with the immersion and scale of the game. It would also streamline features like multi crew (which should be a massive part of the ED experience, and sadly isn't at present).

I would sacrifice a smaller galaxy for this. We don't have the lifespan to visit every planet or system anyway. So a smaller selection but with more populated and evolved gameplay would be a winner.
 
I for one have never heard of a game called Rust.
I have it...
rust.jpg


As you might notice, it didn't engage me much...
 
My only problem with Odyssey was the state it was released in. It needed another 6 months of tinkering, and I guess that just wasn't financially possible. It's a bit of a tragedy it turned out that way because of the history of Elite 2's buggy, rushed release. I can only imagine it was the last thing they wanted to do.

I think the settlement gameplay is the best thing in the game, and I would have loved to see that expanded into other parts of the Universe (stations, raiding big ships etc...).

I doubt there will be any more major, major expansions to the game but I guess it's possible that some of their ideas for the future were further advanced than we thought. So hopefully some on-foot Thargoids.

Ideally I'd like atmospheric worlds, but I doubt we'll ever see that now. :cry:
 
ED2

Total rebuild from the ground up from an on foot perspective.

It would include walking through ship interiors as a way of accessing your ship, to help with the immersion and scale of the game. It would also streamline features like multi crew (which should be a massive part of the ED experience, and sadly isn't at present).

I would sacrifice a smaller galaxy for this. We don't have the lifespan to visit every planet or system anyway. So a smaller selection but with more populated and evolved gameplay would be a winner.

The amount of work to incorporate the features you describe would be incorporated in a very similar or identical way to it being released as an expansion. Elite is on V4 right now, it would likely be a V5 release if that were to be the next focused expansion. Would anyone with coding/dev experience suggest that Frontier would literally throw away all of the code for Elite Dangerous to embark on this hypothetical Elite Dangerous 2?
 
My only problem with Odyssey was the state it was released in. It needed another 6 months of tinkering, and I guess that just wasn't financially possible. It's a bit of a tragedy it turned out that way because of the history of Elite 2's buggy, rushed release. I can only imagine it was the last thing they wanted to do.

I think the settlement gameplay is the best thing in the game, and I would have loved to see that expanded into other parts of the Universe (stations, raiding big ships etc...).

I doubt there will be any more major, major expansions to the game but I guess it's possible that some of their ideas for the future were further advanced than we thought. So hopefully some on-foot Thargoids.

Ideally I'd like atmospheric worlds, but I doubt we'll ever see that now. :cry:
The whole "I doubt we'll see that" was a well worn phrase used to describe Elite getting onfoot features. Obviously the chorus had to change now that they're here to other things, but it's just the same thing. No-one knows what will or won't be coming to Elite until Frontier say so, that's the proven history of how Frontier go about things. So while I won't/can't say you're wrong, ultimately that's because neither of us know one way or the other. The only thing I'd say is that if you enjoy the game, keep enjoying it and let the naysayers echo their voices in their own echo chamber and we'll see.
 
The amount of work to incorporate the features you describe would be incorporated in a very similar or identical way to it being released as an expansion. Elite is on V4 right now, it would likely be a V5 release if that were to be the next focused expansion. Would anyone with coding/dev experience suggest that Frontier would literally throw away all of the code for Elite Dangerous to embark on this hypothetical Elite Dangerous 2?

The cobra engine thing can't even draw proper circles.

Somebody should just move all their art assets over to Unreal Engine and have done! New ED2 that makes sense all the way through from an on foot perspective.

The patchwork code we have now has resulted in weird gameplay and lore, and redundant game features (multicrew I'm looking at you). It is why we have:

"Holo-me" shudder
Invisible crew that live somewhere in the bowels of the ship never to be seen, that fly 3D printed fighters with no pilot in them (errr what!?)
It's also why we can telepresence into our own SLF and then into friends ships in the blink of an eye double shudder
It's why we can sit for 5 minutes being taken to the an Odyssey settlement in a taxi then play arcade FPS with unlimited lives.

All of this is so whack that people just don't bother. The game mechanic is weak, the lore excuses for the patchwork add-ons suck even more so.

ED actually deserves a full rework. The games history, overall story of the universe, the passion of Lord Braben and the persistent playerbase actually deserve it.
 
ED actually deserves a full rework. The games history, overall story of the universe, the passion of Lord Braben and the persistent playerbase actually deserve it.
Yes, and anything less than what you want is surely not what we deserve and should be shunned. Are you looking to purchase Frontier then?
 
...intractable NPCs...
Heh... I tend to get the impression I am the only person in the world who appreciated and quite enjoyed the much maligned contextual hypertext dialogue system in The Elder Scrolls III: Morrowind, but anyway... I really think its nature jibes well with the procedural "design philosophy" of the Elite series. -Every member of a certain race, profession, faction, residence, age, gender, etc, in Morrowind, would have some inherent shared things to say about this or that keyword, according to tables and rules of precedence.

It would be quite nice if you could strike up a conversation with any NPC in the Elite universe, and maybe this could become one (...of many possible...) means of learning about things in the game world diegetically, rather than through Google. :p

On the other hand, such a hierarchy of dialogue indeed quickly becomes an intractable bucket of today's leftover spaghetti dishes, as anybody who has opened the Morrowind Construction Kit dialogue editor may be able to attest... :7
 
Ideally a new version would contain:
  • Set it in Andromeda.
  • Multiple different races from elite, like edible poets, purple cats etc. all with different requirements and unique stations etc.
  • proper economy where things are required and traders actually do stuff
  • NPC's actually do stuff not just appear and disappear
  • functioning crew and staff management with ships requiring multiple crew members that you can interact with.
  • limited planet landing from FE2
  • passage of time from FE2
  • Everything else from original elite
  • single player only (as hell is other people).
  • Made by someone not frontier - ideally the oolite dev's or egosoft.
 
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It's not apples and apples though is it?

TF2 does what it does really well, as in be a war themed hat simulator.

Elite does not do multicrew, Powerplay or any number of other things well.

A lot of Elites gameplay is based on the original elite and to a certain extent Frontier Elite 2, whereas IMHO at least it should have followed a more modern approach to game play, and game play loops.

As an example, the mere fact that re-logging is the most efficient way to grind materials is poor game design in anyone's book.

You can have fun in Elite ofc and it looks and sound beautiful - but it could be better.

TF2 is one of the best examples of a squad based shooter, and whilst some weapons could do with a tweak, the base game modes and the gameplay they contain are what keeps that game ranking high.
 
The amount of work to incorporate the features you describe would be incorporated in a very similar or identical way to it being released as an expansion. Elite is on V4 right now, it would likely be a V5 release if that were to be the next focused expansion. Would anyone with coding/dev experience suggest that Frontier would literally throw away all of the code for Elite Dangerous to embark on this hypothetical Elite Dangerous 2?

Ditching all the old code and features to start from scratch is stupid, because it would take too much time, money and resources to reinvent the wheel.

Recommendation:
  1. Frontier should finish the current Thargoid updates to conclude the Odyssey expansion.
  2. Put ED in maintenance mode with occasional surprise updates.
  3. Announce development of ED2 (Elite 5).
  4. Keep only the (moderately) good parts and greatly improve those.
  5. Incorporate player feedback on gameplay and popular features of other space themed games to appeal to a wide audience.
  6. Improve the graphics and performance to be on par with the targeted standard
  7. Aim for a 2026-2027 release on PC, PlayStation, Xbox etc.

The cobra engine thing can't even draw proper circles.

Somebody should just move all their art assets over to Unreal Engine and have done! New ED2 that makes sense all the way through from an on foot perspective.

The patchwork code we have now has resulted in weird gameplay and lore, and redundant game features (multicrew I'm looking at you). It is why we have.

Unreal Engine is technically better, but it cannot simulate the whole Milky Way like the Cobra Engine. Frontier uses Cobra for most of their games so they shouldn't become reliant on Epic. Epic charges a cut if a game generates above $1 million. Epic can see and copy code of developers who use their engine.

ED actually deserves a full rework. The games history, overall story of the universe, the passion of Lord Braben and the persistent playerbase actually deserve it.

Yeah, a massively updated and improved Cobra Engine should be up to the task.
 
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