Totally different games though. Starfield is just an RPG.I'm long done with ED 1 (that includes future expansions), but if ED 2 were announced, I'd pay very close attention to it, just like I have been with Starfield.
Totally different games though. Starfield is just an RPG.I'm long done with ED 1 (that includes future expansions), but if ED 2 were announced, I'd pay very close attention to it, just like I have been with Starfield.
Poor play, really. There's no end game, it's a sandbox, so no need to grind. There's no "I won" scenario.As an example, the mere fact that re-logging is the most efficient way to grind materials is poor game design in anyone's book.
Exactly. Elite as a sandbox is fine, being able to shortcut or even (arguably) having grind in the first place is poor design.Poor play, really. There's no end game, it's a sandbox, so no need to grind. There's no "I won" scenario.
Whereas with Starfield, streamers had completed the story in a week.
1 - For my taste there is only 1 "good part" here - infinite travel between the stars. So do you suggest to remove everything else then ? Personally me thinks fights has no sense as resources are infinite so there is no reasons for conflicts.
- Keep only the moderately good parts and greatly improve those.
- Incorporate player feedback and popular features of other space themed games.
- Improve the graphics and performance to be on par with the targeted standard
I definitely got more productive at on-foot upgrading when I got better at infiltrating sites, doing missions etc.Exactly. Elite as a sandbox is fine, being able to shortcut or even (arguably) having grind in the first place is poor design.
Yes, you can arbitrarily choose not to do that but thr game still offers it as an option.
Fundamentally, both currencies (credits and eng. mats) aren't increased by becoming more effective and efficient at an activity but by it's repetition. So not skill based but time based. To me that's poor design. YMMV.
Of course, go too far away and it's less clear that it's actually a sequel. Though games changing their entire genre for the sequel has happened before...A lot of Elites gameplay is based on the original elite and to a certain extent Frontier Elite 2, whereas IMHO at least it should have followed a more modern approach to game play, and game play loops.
I think that's a good question and essentially where the problem lies. Upgrading just gives you the opportunity to do the same thing faster and with less challenge. It doesn't, by and large, unlock new challenges that were impossible or impractical with lesser equipment.I'm not sure what you would do once everything is top-tier upgraded... what are you doing it for if not to be able to do the game loops faster / more efficiently?
Which players?…
- Frontier should finish the current Thargoid updates to conclude the Odyssey expansion.
- Put ED in maintenance mode with occasional surprise updates.
- Announce development of ED2 (Elite 5).
- Keep only the (moderately) good parts and greatly improve those.
- Incorporate player feedback on gameplay and popular features of other space themed games.
- Improve the graphics and performance to be on par with the targeted standard
- Aim for a 2026-2027 release on PC, PlayStation 6 etc.
…
Of course, go too far away and it's less clear that it's actually a sequel. Though games changing their entire genre for the sequel has happened before...
That said, I'm not sure I agree with you on this. Looking at the main elements of ED:
- trading: yep, this is basically the 1984 Elite version with some enhancements.
- combat: massively different from the previous games where you had fixed laser weapons and a few torpedo-equivalent missiles.
- exploration: barely existed in the previous games beyond "you can go to places you haven't been yet"
- missions: somewhat similar to FE2 in very broad outline
- outfitting: completely different to any predecessor
- mining: took a few goes round, but actually works in ED when it was irrelevant in the previous games
There are definitely issues with a lot of it - but they're not issues because they stuck to the way FE2 did it too strongly (not even trading, really: the biggest issues with that come outside the "trading" part of the game itself)
I think that's a good question and essentially where the problem lies. Upgrading just gives you the opportunity to do the same thing faster and with less challenge. It doesn't, by and large, unlock new challenges that were impossible or impractical with lesser equipment.
So your way to get your ship from G4 to G5 is exactly the same as your way to get your ship from stock to G1 ... except you have to do ~1200x as much of it for the same incremental performance gain, and the activity was already possible with a stock ship anyway. If each tier of upgrades meaningfully unlocked some new activities (or tougher higher-paying variants of the old activities) then it might feel rather different. Rather than doing 1200x as much RES hunting, for the G4 to G5 step, you do 10x of something really difficult that you need the G4 ship for.
(HGEs being an easier - if incredibly boring - source of G5 material than most activities that will get you a handful of G2s and G3s is a particular abomination here)
There's also a lot of encouragement from things like the unlock process of this big curse of engineering culture - depth-first engineering. As I regularly point out, an entire fleet at G1 or an entire ship at G3 costs about the same as a single G5 module. If the starter 5 engineers offered all modules between them ... but only at G2 or so ... that might have encouraged a somewhat healthier approach.
(Odyssey upgrades are better for this - annoying as it is to have absolutely everything require Manufacturing Instructions, it does strongly encourage keeping your suits and weapons in sync rather than letting one of them run way ahead)
It's OK, I was already disenfranchised by PMFs taking over.As a non player of other space games I wouldn’t appreciate being disenfranchised in this way.
With less pain, and less grind, and better manoeuvrability, and making both ships and ground stuff feel nicer. And improving the feel of the game is something people want (as well as less painful grind). So it's win/win.Yes, as predominantly a trader I agree that the other activities are different to ED - i was looking through trade coloured glasses as usual.
You hit my other point in the rest though - upgrades do give you the opportunity to do things faster, but essentially they are the same activity with less challenge.
As I understand it (which means I could be wrong), Frontier did not come away from the kickstarter with a good and happy outcome. This put them off doing a kickstarter or crowdfunding ever again.I would happily back an ED2 kickstarter.
Announce development of ED2
It also worked in the original (and to a less well-balanced extent in FE2/FFE) because Corporate and Anarchy systems were extremely distinct. There were quite a few layers of challenge there which were a lot less optional than ED's. Sure, you could do the mid-profit Leesti-Diso run forever if you wanted.This worked in OG Elite because we didn't (and probably couldn't conceive of) layers of challenge in the same way we do now. So an extnded cargo bay was better than the stock 20 tonnes. Military lasers were better than pulse lasers - but the skill in getting a ship in the crosshairs was the same.
While I think it's fair to say that they made mistakes during the Kickstarter (which I've also seen a lot of other high-value crowdfunders make) in terms of over-promising rewards or making that infamous video, I think the reason they haven't done one since is simpler: there's been no need to.As I understand it (which means I could be wrong), Frontier did not come away from the kickstarter with a good and happy outcome. This put them off doing a kickstarter or crowdfunding ever again.
And here I thought Frontier were developing this game.That's out fault though. (Well, the collective "our" as in the players.)
When the game was released, credits were extremely hard to come by, and it took work just to get to an AspX. At which point the players went "blaaaargh, such a grind, why can't I just have what I want?!?" and Frontier duly upped the payouts.
But that wasn't enough, and much blaaarghing continued, and the payouts kept getting bumped and still the complaining came, and still the payouts rose, until we're at the point now where a player who picked up the game on a Monday can be in a Fleet Carrier a week later, less so if they stumble into one of the now semi annual gold rushes.
At which point they shrug, get bored almost instantly, and say "boring game, mile wide and an inch deep, etc."
Wouldn't the resident forum "AAA" devs be able to write the entire new game, in U5 engine, in a couple of weeks?And even more so the "Elite 5 which contains everything ED does plus everything David Braben fantasised it could" dreams. No-one can make that.