Kind of a moot point, they'll just tell us what we want.
Oooooh, thank you for the springboard! Okay, here's what I'd personally like X4 (though more likely X5) to borrow from ED:I like X4 a lot but looking at what Elite has and does well that it doesn't also have:
- planetary landings
- multiplayer
- excessively large scale
I can't see a way that any of those could be included without making what's already there considerably worse.
There's definitely room for a game that focuses very much on exploration with inhabited space merely being a "base camp" for the expeditions - mapping, routing, logistics, supplies, hazards, establishing forward depots, and transporting valuable discoveries home - and has something of ED's or NMS's scale to it.
So it’s case of NMS envy then. If you go by that criteria (where new stuff is added or fixed) then elite has had ;-ED has a reputation of a steep learning curve, heavy grind, (boring) long travel times, mostly similar empty planets, a mile wide and an inch deep, the graphics are dated like a last-gen game. It's difficult to overcome this stigma. Fdev could publish big DLC like No Man's Sky. NMS had 28+ free big DLC since launch. However, Fdev usually charges money for DLC (expansions) and they don't finish it quickly like Hello Games. At the moment: No Man's Sky has 11,294 In-Game on Steam. ED has only 2,476 on Steam. Those numbers are small compared to Starfield which has 70,010 players on Steam and a bustling modding community on Nexus. Over 6 million copies of Starfield were sold already since launch. SF and ED are not in the same genre, but they have much overlap.
If Fdev were to go the NMS route I doubt it would make ED popular again. Odyssey brought in a new crowd who like EVA, FPS stuff, but the number of active players remains small. Hard simulation games attract small audiences. So imo it would be better to learn from ED's mistakes to make a great sequel that appeals to a wider audience.
Where do i start?ED has a reputation of a steep learning curve, heavy grind, (boring) long travel times, mostly similar empty planets, a mile wide and an inch deep, the graphics are dated like a last-gen game. It's difficult to overcome this stigma. Fdev could publish big DLC like No Man's Sky. NMS had 28+ free big DLC since launch. However, Fdev usually charges money for DLC (expansions) and they don't finish it quickly like Hello Games. At the moment: No Man's Sky has 11,294 In-Game on Steam. ED has only 2,476 on Steam. Those numbers are small compared to Starfield which has 70,010 players on Steam and a bustling modding community on Nexus. Over 6 million copies of Starfield were sold already since launch. SF and ED are not in the same genre, but they have much overlap.
If Fdev were to go the NMS route I doubt it would make ED popular again. Odyssey brought in a new crowd who like EVA, FPS stuff, but the number of active players remains small. Hard simulation games attract small audiences. So imo it would be better to learn from ED's mistakes to make a great sequel that appeals to a wider audience.
Not really what I'm getting at - firstly, because the colonisation has already happened, and secondly because inhabited space in EVE isn't a formality.That would be EVE Online, although players have colonized the uninhabited parts of space years ago (NullSec and Wormhole Space).
You can't do it as a new game either. It's just too many things to fit into a single game and have work coherently together. ED is already pushing well past the coherence limit as it is (which is part of the charm, of course).My "dream game" would have EVE Online's player run economy (including the research and production chains) and it's player run organizations, all of Starfield's Space Legs content (crafting, POIs, gunplay, exploration, player housing) and Elite's scale and space flight (with some improvements to super cruise flight). That's why I am more in favor of a new Elite Dangerous than of just another expansion. You cannot simply bolt something like this onto an already existing game with causing all kinds of trouble.
Imma quote Duck here:My "dream game" would have EVE Online's player run economy (including the research and production chains) and it's player run organizations,
It's not that kind of game, never will be, but personally I'm okay with that.
All code has technical debt in it. But if you want to have a successful product you need to pay it down. That's the difference between Abode and FDEV. But to have the development budget to pay down debt you need a successful product. Abode has one. FDEV had one back when Elite was bringing in a lot more revenue and that's when they should have done the work. It's too late now when the game is barely making money and the company needs to focus on returning to profitability.But we are talking about Adobe, not so much that they're so good that they would never allow 'technical debt' to pile up but were developing what were and are the industry standard apps, and a massive corporation that could push through it, and quite rightly push through it they did as Frontier should as well.
No, what I'm saying is that they can't fix the anti-aliasing issue. If it was trivial, it would have been fixed long ago. Most likely, every fix they tried broke something else. This is what happens when you let technical debt pile up. You get to the point where you can't fix something without incurring huge costs elsewhere.I can't comment on what the issue is to refute what you are saying and to be fair you could be correct, or it could be that the issue has had to take a backseat for other priorities. I doubt that you are suggesting that it would be a trivial thing to implement/fix, or are you?
If the license required that they use the Unreal engine, then why on earth would they start development with Cobra and switch later? That meant rewriting a massive amount of code and leaving many game features nonfunctional. The costs of switch alone probably burned up all the profits from the game. They switched because they were forced to; the Cobra engine was not getting the job done.I agree that F1 isn't doing anything crazy that other games made with Cobra have done already so I would suggest the possiblity that, as someone else suggested, the terms of the license may have stipulated they make the game in Unreal is not something to be dismissed.
No, I'm working on a large project with the Rust language.To be fair, Old Coder is part of the development team of a little known base-building game called Rust which you might have heard of, so not your average armchair dev@old Coder, please correct me if I'm mistaken.
Ha! Fair enough, my bad.No, I'm working on a large project with the Rust language.
This happened?...then why on earth would they start development with Cobra and switch later?...
Do you want Fdev to make ED 2 or another expansion for ED 1?
Yes, to F1 Manager 2022. They announced the game as using the Cobra engine and later said so again in a shareholder update less than a year before launch. But when it was released, they had switched to the Unreal engine and the game was in terrible shape. Many of the features didn't work and they abandoned all attempts to fix it. That killed sales of the game and of F1M2023.This happened?
So it’s case of NMS envy then. If you go by that criteria (where new stuff is added or fixed) then elite has had ;-
Yes you could argue that a lot of those updates for Odyssey should have not counted but then again NMS had its fair share of updates before it got to be acceptable, let alone good. Yes there are features I would love to be in ED that are in NMS and visa versa but just because the feature you want hasn’t been implemented yet.
- Five updates for the base game.
- Five more updates for Horizons.
- Four updates for Beyond.
- Thirteen updates for Odyssey.
- Three updates so far for the thargoid war. (One more confirmed and maybe another one around Christmas or after the new year).
How would providing Horizons and Odyssey for free have led to a less "financially bad result"?It's not envy, it shows that Hello Games has been more succesful with adding good content that brought back players than Fdev.
Horizons and Odyssey were the biggest updates for Elite and both had a price tag (Fdev added Horizons to the base game for free). After all those updates, the negative reception and lower than expected sales of Odyssey; ED still has a low active player base. With such a financially bad result, its enough reasons to put ED in maintenance mode.
Ok. I hadn't paid attention until it was already UE. Thanks....They announced the game as using the Cobra engine and later said so again in a shareholder update less than a year before launch...
How would providing Horizons and Odyssey for free have led to a less "financially bad result"?
You know, I almost posted awhile back that this thread isn't a doom thread like some people claim. Good thing I didn't!If an expansion is good then charging a fee is justifiable, because players and fans would buy it. The addition of Horizons to the base game made little difference for the popularity of ED though. There are other space games on the market that are more popular and fun. ED's best days are long behind it.
It's not envy, it shows that Hello Games has been more succesful with adding good content to attract players than Fdev.
Horizons and Odyssey were the biggest updates for Elite and both had a price tag (Fdev added Horizons to the base game for free). After all those updates, the negative reception and lower than expected sales of Odyssey; ED still has a low active player base. Such a financially disappointing result and stagnation are enough reasons to put ED in maintenance mode.
Maybe Fdev could add new planet types to explore... but that won't fix all the other bad game design features of ED. It won't bring in lots more players, it won't generate much more revenue either. ED needs an overhaul and a facelift which would the equivalent of a new game.