Not really basic. It's an important element of gameplay for team salvaging with Vulture.Personally, I'm a little embarrassed that anyone can feel "pride" and "brag" over such basic "news" as this,
Not really basic. It's an important element of gameplay for team salvaging with Vulture.Personally, I'm a little embarrassed that anyone can feel "pride" and "brag" over such basic "news" as this,
It's not about trading, it's about letting another player selling what you own.Every game ever, sure you can trade....SC...ooh we are just about to enable trading after 10 years!
No comment on this one ? It's huge for multiplayer gameplay with haulers and salvagers. And as soon as we can eject the bags of ore from miners ships, it will be even better.
We have the top engineers from the database company working on this, and we are also assessing other databases to switch to if the unreliability of the current solution continues.
Whatever they settle on, I expect it'll break party selling at some point![]()
Lol. yes - Fleet Carriers. Even has completed trade loops - when's SC getting an economy? Or other systems to trade with? Or a working bulk trade ship?You can do it in ED ?
How it works ? Everyone in your team/org can manage the trading in the fleet carrier ?Lol. yes - Fleet Carriers.
How it works ? Everyone in your team/org can manage the trading in the fleet carrier ?
YesOk Ant. Not giving players a crime-stat for selling shared goods is 'huge' and a 'big addition'.
For SC.
Happy now?![]()
So I guess the answer is you can't ?This is the SC thread, best ask questions about ED in the main forums![]()
I could - but they're Off-topic here, and you wouldn't have liked themSo I guess the answer is you can't ?
So I guess the answer is you can't ?
Moderation Post said:See post #1 in the thread, note 2 - Elite Dangerous is off-topic for this thread.
LOLOL. Neo4J is not going to create a custom build for themThat's what Crobbles implied ¯\(ツ)/¯
Yeah, but have you considered the outpour of Que Pasans once Tony Z. opens his pipelines?It's an almost unimportant detail in a game that, after 11 years, is still in an embarrassingly premature state. A simple detail for a mechanic (trading) completely basic, with 5 places to buy x and 5 places to sell y, without a real economy, without several star systems, without trade routes... after 11 years... all that if the bugs and the 30k allow you to have a couple of hours of gameplay and you can manage to buy/sell something from a ship without everything exploding.
Welcome to Roberts Space Industries...