It's not about trading, it's about letting another player selling what you own.
Not every game let you do it. You can do it in ED or NMS (genuine question) ?
Gifting/giving anything from your inventory is possible in NMS. At the player hub (the anomaly) this is a routine occurrence.It's not about trading, it's about letting another player selling what you own.
Not every game let you do it. You can do it in ED or NMS (genuine question) ?
You're right. I was focused on the physical part of cargo exchange in SC that change the way the game has to deal with it, but in reality a transfert of ownership through a zero deal give the same final result. So nothing new appart from the fact that you have to physically move the goods in SC for this exchange of ownership.In most games that allow trading I can just give my stuff to team mates (trade for zero credits) which they can then treat as their own stuff, to trade or sell, use, throw away or whatever they want, is this not how it works in SC? I mean that's basic functionality.
Gifting/giving anything from your inventory is possible in NMS. At the player hub (the anomaly) this is a routine occurrence.
I've got the halloween skin and i'm playing on 3.20.
After i salvage stuff i go to move the boxes and as soon as my feet touch the floor of my vultures ladder area i drop into an OD pass out timer. i'll get up and OD over and over again until i quit.
I hope it succeeds, but I no longer pledge, I call what I contributed a loss and don’t want to waste more in a possible economic downturn next year should it occur.
I don’t think it’s improving, I think it’s just new voices coming in that have initial hype as some that trash on it now were once that hyped Defender of CIG. It takes years of the same promises being told to you then little effort added into the PTU, THEN all you regularly see is ship sales. That becomes the only consistent thing we get.
Many just want S42 to drop to sadly “get it over with” which sucks because I hope it’s a good game and at this point I think we see S42 drop then CIG sold off in the next 5-10 years as CR retires and S42 is his swan song before fading away. He will want to say he shipped that kickstarter promise at the least. After a decade, many basic core mmo features are still missing from the PU and many major bugs still present. As it stands if meshing as it was promised never occurs and quanta as promised never occurs, the mmo game dies.
Each year CIG promises another feature that’s incoming the next year, then it gets pushed and pushed. Much of the anger is when you see Rockstar produce RDR2 in like 10-15 years with a smaller budget and we only see the mmo where you die so easily & lose everything you were working toward for progress or even cash funded flair items. You are new, play it and get sucked in, then see where you are in 5 years where at most a new system is in devoid of life and maybe a few dead AI standing in chairs in a bunker, desync, box deliveries & no S42. You will get salty, but you will always have the fiercely loyal, that’s with anything. Most will be content creators who are forced to play it as that’s their only real bites they get to their channels.
[Wipes]
Remember, you're not meant to be enjoying the game and playing it, you're meant to be testing it!
Unfortunately, it is not the only element. Only the "mission owner" is legally allowed in the salvage area. Their party members are illegal trespassers and receive a crime stat if NPC security shows up. Or did they fix that, too?Not really basic. It's an important element of gameplay for team salvaging with Vulture.
Hence the decade of focus on mess hallFidelity!
Remember when CI-G NPC's were going to live their own lives, go to work, fight over procedural eggs, be sensitive to argon percentages in a fully modelled pressure environment?
Is it just me or do these read like the flavor text after scanning a data point in Elite?
Is it just me or do these read like the flavor text after scanning a data point in Elite?
I'll pre-order it as soon as it comes to Steam.![]()