Can be scattered around random points on those small platforms you can jump around on, at the base of the different roots of the barnacle. Usually it’s a patch of small blue glowing… things? Dots? Something like that. They look the same on the spires and barnacles.Where's that bio scan point?
Are you talking about the nerve-clusters close to the top-spire "landing-pads"? There are four of them.Huh. Ground ground or the ones in the missile domes? I turned all three of the bulbs red but didn't notice anything happen.
I'm just about to post a bit of a guide to get them... will probably video it for next time, but no, I don't think you need the Scorpion. With the right hiding spot (Thanks @MVBanks !), some hot driving and a well-armoured ship, you should be good.Are you talking about the nerve-clusters close to the top-spire "landing-pads"? There are four of them. You also need to activate them in a given time frame. I have the impression that there also is a kind of "master" nerve-cluster, that needs to be overcharged first. It's the one furthest away (longest way to jump). But I am not completly sure about this. However I managed to retrieve one Spire Refinery Compound.
It very much looks like it should be inserted somwhere else on this site. But where? Somethin on the ground? Got to drive some SRV now.
edit: is it worth to get one of those "new" armored SRVs for this?
Also... anyone managed to pop a banshee yet? My anaconda went through reams of AX ammo to no avail...
That seemed like a lot of effort! Did it drop any unique/scoopable materials?
That seemed like a lot of effort! Did it drop any unique/scoopable materials?
I think this is either a red herring or somethng we simply don't have access to yet. You can't insert any other item because the game doesn't give the option of choosing like it does with reactors/containment units/catalyst units - the prompt is simply "Press E to insert spire refinery sample". So unless someone offers a way to explicitly modify that item (I've already tried inserting it into different things at settlements and from the dodgy orientation it uses, it definitely is not the answer) I don't think there's anything to be solved here.On the refinery... a naive thing would be for the equivalent of a sabotage mission, injecting (something) into it... whether that's explicit in a mission, or implicit in there is something you can add to mess things up, remains to be seen.
I find them a very "cheap" enemy to take on - no collision with ships (you pass right through them), untargetable, unaffected by force shells.... A lazy implementation that relies on hacks to keep them alive.Also... anyone managed to pop a banshee yet? My anaconda went through reams of AX ammo to no avail...
Oh, not suggesting there's something to do right now. Only that I presume there might be something like that in the future.I think this is either a red herring or somethng we simply don't have access to yet. You can't insert any other item because the game doesn't give the option of choosing like it does with reactors/containment units/catalyst units - the prompt is simply "Press E to insert spire refinery sample". So unless someone offers a way to explicitly modify that item (I've already tried inserting it into different things at settlements and from the dodgy orientation it uses, it definitely is not the answer) I don't think there's anything to be solved here.
Oh, not suggesting there's something to do right now. Only that I presume there might be something like that in the future.
I've been thinking on this... there might actually be a bug with these when you're in your ship. You said your ship passes straight through and force shells have no impact. When i was fighting one from my ship, i noted i couldn't see shell impact and heard no "beep" when registering an impact. I just thought it was difficult to see... but potentially weapons are also just clipping through... would explain how i went through so much ammo, and also explain why they can't be targeted.I find them a very "cheap" enemy to take on - no collision with ships (you pass right through them), untargetable, unaffected by force shells.... A lazy implementation that relies on hacks to keep them alive.
Those are kind of odd, the platforms I mean. They're flat enough for ships to land on, and are painted with one of the Thargoid decals like it's supposed to be a landing pad of some sort, but all current Thargoid ships don't land like that as far as I know.I just land my ship on one of those platforms near the spire peak.
So, my next question is, contaminated with what? If Guardian related, are we going to see new Guardian stuff soon? If human-manufactured, by what means do we do that?
With Mycoid MK2.So, my next question is, contaminated with what? If Guardian related, are we going to see new Guardian stuff soon? If human-manufactured, by what means do we do that?
I think tharg ships, if they can land, they land like Slave l in Star Wars. From what I can gather from Project Seraph logs, Scouts can certainly land this way. I doubt interceptors are capable of landing at all (or really need to land with their tractor beams and other (graviitic?) gadgets), but maybe they can just hover right next to these platforms.Those are kind of odd, the platforms I mean. They're flat enough for ships to land on, and are painted with one of the Thargoid decals like it's supposed to be a landing pad of some sort, but all current Thargoid ships don't land like that as far as I know.
I'm leaning towards the new mission theory on this one (item provided when accepting the mission).So, my next question is, contaminated with what? If Guardian related, are we going to see new Guardian stuff soon? If human-manufactured, by what means do we do that?
So, I had some speculation about that over here..... or it's like the Xeno Prisons and never actually appears