Thargoid Spire confirmed

Where's that bio scan point?
Can be scattered around random points on those small platforms you can jump around on, at the base of the different roots of the barnacle. Usually it’s a patch of small blue glowing… things? Dots? Something like that. They look the same on the spires and barnacles.
 
Huh. Ground ground or the ones in the missile domes? I turned all three of the bulbs red but didn't notice anything happen.
Are you talking about the nerve-clusters close to the top-spire "landing-pads"? There are four of them.
I managed to open that central control panel thing with those green and orage bulbs by trial and error. I have an idea how it works but I am not entirley sure:

Puzzle spoiler:
First I thought ther nerve-cells need to be overcharged in a specific order. Then I had the impression that there is a kind of "master" nerve-cluster, that needs to be overcharged first. It's the one furthest away (longest way to jump). This starts a timer. During that time the other nerve clusters must be overcharged. Not sure if an order is important. I think I activated them in a linear go through. However I am not completly sure about this.

It very much looks like the rafinery part should be inserted somewhere else on this site. But where? Something on the ground? Got to drive some SRV now.

edit: is it worth to get one of those "new" armored SRVs for this?
 
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Are you talking about the nerve-clusters close to the top-spire "landing-pads"? There are four of them. You also need to activate them in a given time frame. I have the impression that there also is a kind of "master" nerve-cluster, that needs to be overcharged first. It's the one furthest away (longest way to jump). But I am not completly sure about this. However I managed to retrieve one Spire Refinery Compound.

It very much looks like it should be inserted somwhere else on this site. But where? Somethin on the ground? Got to drive some SRV now.

edit: is it worth to get one of those "new" armored SRVs for this?
I'm just about to post a bit of a guide to get them... will probably video it for next time, but no, I don't think you need the Scorpion. With the right hiding spot (Thanks @MVBanks !), some hot driving and a well-armoured ship, you should be good.

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That seemed like a lot of effort! Did it drop any unique/scoopable materials?

I didn’t get to see there as the Revenants had sneakily destroyed my SRV while i was busy with the Banshee :) …i presume that as with the Revs (not to mention Goliaths^) there are mats collectible by SRV.
 
On the refinery... a naive thing would be for the equivalent of a sabotage mission, injecting (something) into it... whether that's explicit in a mission, or implicit in there is something you can add to mess things up, remains to be seen.
I think this is either a red herring or somethng we simply don't have access to yet. You can't insert any other item because the game doesn't give the option of choosing like it does with reactors/containment units/catalyst units - the prompt is simply "Press E to insert spire refinery sample". So unless someone offers a way to explicitly modify that item (I've already tried inserting it into different things at settlements and from the dodgy orientation it uses, it definitely is not the answer) I don't think there's anything to be solved here.

Also... anyone managed to pop a banshee yet? My anaconda went through reams of AX ammo to no avail...
I find them a very "cheap" enemy to take on - no collision with ships (you pass right through them), untargetable, unaffected by force shells.... A lazy implementation that relies on hacks to keep them alive.
 
I think this is either a red herring or somethng we simply don't have access to yet. You can't insert any other item because the game doesn't give the option of choosing like it does with reactors/containment units/catalyst units - the prompt is simply "Press E to insert spire refinery sample". So unless someone offers a way to explicitly modify that item (I've already tried inserting it into different things at settlements and from the dodgy orientation it uses, it definitely is not the answer) I don't think there's anything to be solved here.
Oh, not suggesting there's something to do right now. Only that I presume there might be something like that in the future.
 
What I can say so far:

  • Thargoid vessels are entering and exiting the main tower through circular holes at the base of the tower
  • The place has grown or been drilled out of the planet ground and it has, at least partly, vegetable roots
  • The structure has nerve-clusters and some parts suggest it has a function as refinery for some minerals

Seems the Thargoids grow theire factories out of barnacle root stuff. I am really curious how the inside of the big spire looks. Thargs sure are doing weired things inside.
 
I find them a very "cheap" enemy to take on - no collision with ships (you pass right through them), untargetable, unaffected by force shells.... A lazy implementation that relies on hacks to keep them alive.
I've been thinking on this... there might actually be a bug with these when you're in your ship. You said your ship passes straight through and force shells have no impact. When i was fighting one from my ship, i noted i couldn't see shell impact and heard no "beep" when registering an impact. I just thought it was difficult to see... but potentially weapons are also just clipping through... would explain how i went through so much ammo, and also explain why they can't be targeted.
 
I just land my ship on one of those platforms near the spire peak.
Those are kind of odd, the platforms I mean. They're flat enough for ships to land on, and are painted with one of the Thargoid decals like it's supposed to be a landing pad of some sort, but all current Thargoid ships don't land like that as far as I know.
 
Those are kind of odd, the platforms I mean. They're flat enough for ships to land on, and are painted with one of the Thargoid decals like it's supposed to be a landing pad of some sort, but all current Thargoid ships don't land like that as far as I know.
I think tharg ships, if they can land, they land like Slave l in Star Wars. From what I can gather from Project Seraph logs, Scouts can certainly land this way. I doubt interceptors are capable of landing at all (or really need to land with their tractor beams and other (graviitic?) gadgets), but maybe they can just hover right next to these platforms.
 
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