yeah i dont get the whole its cheating argument because once your zoo is a certain size you cant keep up any more its only really useful for small zoos also if its a tool the game gives you that everyone has access to how is that cheating.Id say its propaply overestimated as a cheatcode because of the sheer time volume it would take, being only viable at a small scale and honestly who cares there
One of the major benefits would be that if keeper traverseable area sucks cause yk no doors the player could do that and fill up enritchment and clean by hand in for example a shelter, which would be a very usefull quality of life feature, eventhough being able to toggle hit boxes on objects would do the same job more clean and for both animals and keepers.
My main concern would be the actual development time and cost going into such a barebones minigame that is interesting for maybe 10 minutes and afterwards only used to cheat, but its requested, people would love it and it would defenetly add a small distraction to the games lacking gameplay loop so honestly who cares, its propaply among the better features left to add that wouldnt be either huge or a major management overhaul (eventhough i really do would love an overhaul to deepen pretty much every ingame aspect of the management side of the game as its pretty ignoreable or just cheating)
For me it would mainly help with immersion since I love the idea of small start up zoos with the idea that the founder may have to help a little
It is also a bonus that it could let things like enrichment items on climbing frames islands or otherwise keeper inaccessible areas be managed.