Thargoid invasion - Next target systems?

So, basically, we’ve given the Thargoids of Taranis impromptu holidays until they decide being a pet Titan in the backyard of the people at Swahku isn’t good enough for them. I’m going to go and hope that - for the sake of the effort that want into it - this state lasts long enough to have been worth what it took to achieve.

(I for one don’t expect the Titan to just leave.)
I must admit its a bit of an anticlimax for Taranis to just kind of stop. I don't really have skin in the game, apart from doing a wee bit of Thargoid swatting here and there, I have largely been watching from the wings so to speak.
I did expect something to happen though. Is there any confirmation of an update 18? Maybe there was something introduced in U17 that just needs to be 'turned on'. Hey ho.
 
I did expect something to happen though. Is there any confirmation of an update 18? Maybe there was something introduced in U17 that just needs to be 'turned on'. Hey ho.
Not specifically, but it seems as if data miners have (possibly) discovered the name of a new Hunter type already - something I have avoided looking into any further, only hearing of it in this post, and the current situation still has good room for… whatever new developments may occur.

I definitely think the spires might still ‘evolve’ further… whether that occurs with those to remain active at the next update, or just all of them (as, weirdly, mass lock of the inactive spires shoots up to 100 all the way to 24 kilometers… in a Krait), that’s to be seen.
 
I must admit its a bit of an anticlimax for Taranis to just kind of stop.

It is—although I am very, very happy about the possible weekly Alerts dropping from 40 to 35! That alone is worth ever so much to me, and I imagine that feeling will not wane for a while yet.

Definitely I expect some form of finale which I imagine Frontier may be completing hurriedly; those two Spire strength increases were most steep, and I imagine ghostly cries of "no, not that quickly, hold them off!" still echoing along the corridors at night. Some possible outcomes are:
  • The Titan just becomes abandoned and the caustic cloud dissipates; I imagine nobody at Frontier wants that to become the ending, but it is an option they may end up having to consider. The empty shell becomes a tourist attraction and possibly a racing scenario.
  • Narratively, now that T. Taranis ought to have no more Human ingress, the remaining survivors on it ought to be finite and a final effort to rescue them all could be presented.
  • Following a Mining module pattern, we gain anti-Titan Seismic Charges which deal each a small amount of structural damage. The pattern is that the Abrasion Blaster could be used to dislodge items from the surface, then we had the Pulse Wave Xeno Scanner followed by Sub-surface Extraction-rather-than-Displacement missiles just before update 17, but no corresponding Seismic Charges are present yet!
  • A final battle of some sort, like a "Titan AX Conflict Zone".

INTRA shows a spot of progress at Arietis Sector YE-R b4-3 (spire) when it should be 11th at Leigong - did peripheries change?

Indeed Arietis Sector YE-R b4-3 is moving, having jumped from 0.15% to 0.25%! We have a new periphery situation there; is anyone able to check Journal progress across all M. Leigong systems?
 
They had previously announced a U17.01 to come this month, which could include some new changes. Given where we are in the month, then Tuesday 28th would be the most plausible release date if that's still the plan and have the interesting feature of being almost a year (minus one day) since U14 started the war off.

A need for a clear week before something happens if the "something" requires any manual intervention would also make sense, to deal with cases where it's really not obvious when Frontier sign off for the day on Wednesday evening if it's going to be finished this week.
 
For what it's worth, so far i checked the spire itself then a handful of the outer controls, followed by the other spire just in case. Abridged journal data -
{ "timestamp":"2023-11-23T14:12:37Z", "event":"FSDJump", [...] "StarSystem":"Arietis Sector YE-R b4-3" [...] "WarProgress":0.006340,
{ "timestamp":"2023-11-23T14:28:57Z", "event":"FSDJump", "StarSystem":"HIP 10118", "WarProgress":0.000000,
{ "timestamp":"2023-11-23T14:30:40Z", "event":"FSDJump", "StarSystem":"Arietis Sector XJ-R b4-3", "WarProgress":0.006340,
{ "timestamp":"2023-11-23T14:31:35Z", "event":"FSDJump", "StarSystem":"Arietis Sector AQ-P b5-0", "WarProgress":0.006340,
{ "timestamp":"2023-11-23T14:32:48Z", "event":"FSDJump", "StarSystem":"HIP 9643", "WarProgress":0.006340,
{ "timestamp":"2023-11-23T14:34:15Z", "event":"FSDJump", "StarSystem":"Obassi Osaw", "WarProgress":0.006340,
{ "timestamp":"2023-11-23T14:35:16Z", "event":"FSDJump", "StarSystem":"HIP 9180","WarProgress":0.000000,
Seems like it skipped over HIP 10118 for some reason?

Just in case checked a couple more,
{ "timestamp":"2023-11-23T14:46:49Z", "event":"FSDJump", "StarSystem":"Arietis Sector YE-R b4-0", "WarProgress":0.000000,
{ "timestamp":"2023-11-23T14:47:52Z", "event":"FSDJump", "StarSystem":"Arietis Sector XJ-R b4-0", "WarProgress":0.000000,
seems it's contained to an outer 5 at least still so, assuming the alerts take up the remaining slots still, less alarming than feared.
 
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The difference in distance between HIP 10118 and Arietis Sector YE-R b4-3 is only significant at the 3rd decimal place, so maybe it's just a bug where it rounds first then sorts, and the tiebreak happens to go the "wrong" way in this case.
 
a new Hunter type

I can believe a plan to reach four Hunters eventually, matching the four Scouts and the four meaningfully-combative Interceptors! Notably the same may be true for land where we have also two new enemies, discounting the trivial Scavengers.


For what it's worth, so far i checked the spire itself then a handful of the outer controls, followed by the other spire just in case.
The difference in distance between HIP 10118 and Arietis Sector YE-R b4-3 is only significant at the 3rd decimal place, so maybe it's just a bug where it rounds first then sorts, and the tiebreak happens to go the "wrong" way in this case.

Thank you both most kindly—we had projected both Matrix systems to be non-peripheral this week, on which I based a few comments earlier about maximising them being unnecessary. Very luckily in this case such does not involve the final Spire, but it could have been a terrible miscalculation if it did! I have a feeling that this clear example is an echo of the cause behind some of the remaining Alert target mysteries.

Given the high importance of using well a limited resource and that there seem to be around five more Matrix systems which are at most a few hundredths away from one of their peers, future plans may need to consider that peripheral possibility and rely only on such pairs being either both inside or both outside.
 
Notably the same may be true for land where we have also two new enemies, discounting the trivial Scavengers.
The next enemy might not be one that flies around, if you catch my drift.

I don’t suppose we yet know if the alerted spire around Thor can be affected conventionally?
 
There is a most interesting turnout at M. Leigong! As a peripheral rate it is around half compared to M. Taranis last week, which is quite fine and will enable complete attack clearance and a Final Ten scenario if continued, although the interesting part is actually finding Carrier parking places for harvest operations. It is quite crowded!

In any case, with so much support here I thought to comment a little more—a payload for Arietis Sector YE-R b4-0 is bound for delivery. It is a non-peripheral attacker, which makes it perfect for eroding first while the Spire activity starts to take effect and benefit the other systems later. I will do my best to estimate the amounts of stored or non-peripheral progress to gather before we start completing the peripheral targets!


I don’t suppose we yet know if the alerted spire around Thor can be affected conventionally?

Not yet just from the Galaxy map; M. Thor seems to have a 2%-point of peripheral progress, but Col 285 Sector OG-E b12-1 needs to show something beyond that before we know it can be completed normally.
 
Victories in Col 285 Sectors SS-H b11-4 and YT-F b12-6, Cephei Sectors ZE-A c8, AF-A c22 and AV-Y b6, and Arietis Sector YE-R b4-0!

Thinking a bit about the activity proportions at M. Leigong—the Spire siege at Arietis Sector YE-R b4-3 is giving a nice start for Arietis Sector AQ-P b5-0 and Obassi Osaw such that Commanders seeking Spires are quite fine to continue, although notably it could be as well to attack those systems directly, if equipped to do so. Given the increases to Spire strength, I think the Control strengths lie very slightly on the lower side where attacking Conflict zones could be more effective, but either is quite fine!

Peripheries at 07:50 24th November 3309:
Six systems with 32%Indra 19–21 Ly, 3 inhabited, 871–2105 strength
Five systems with 6%Leigong 15–16 Ly, 1 matrix + 2 inhabited, 2625–13.4k strength

Alerts:
Obamumbo Alert 38% *38.3%Indra 19 Ly, 10 Ls starport, 17 Ls outpost, 10 Ls planet, Peripheral system
HIP 21261 Alert 22% — Indra 20 Ly, 18 Ls outpost, Peripheral system
Scythia Alert 14% — Indra 20 Ly, Peripheral system

Evictions:
97 i Tauri Control 72% — Indra 21 Ly, 1099 strength, Peripheral system
Lei Hsini Control 66% — Indra 21 Ly, 1342 strength, Peripheral system

Clean-up:
Col 285 Sector UN-H b11-5 Alert 88% — Cocijo 19 Ly
Cephei Sector AV-Y b0 Alert 82% *83.6%Oya 24 Ly, Peripheral system
 
A quite lovely Peripheral progress is occurring at M. Leigong! At 14.6% it has accounted for well over one session thus far, making a solid sweep of its full attacker list incrementally more feasible. This will leave M. Leigong firmly below ten systems, and vulnerable to being depleted next week!

We are striking the softened HIP 9643, including payload adjustments to incorporate the ongoing Spire siege at Arietis Sector YE-R b4-3, then remaining time this evening will decide between preparing some stored progress for the inhabited targets versus stockpiling some Titan rescues for a future Final Ten week.
 
Just want to check as well... there's no point supporting post-Thargoid repair efforts right? They still just get resolved at the end of the cycle automatically?
 
Just want to check as well... there's no point supporting post-Thargoid repair efforts right? They still just get resolved at the end of the cycle automatically?
They do, but because Elite, the Odyssey reactivations are apparently completely unavailable(and thus, their material rewards), unless one of the ports is repaired.

Or my game is just broken in letting me access the stupid mission board at recovery ports, only to have absolutely no missions on display. The kind of thing that makes me want to give a game the finger and something else.

Bunch of progress at Col 285 Sector OG-E b12-1, so it's movable, though I'm not sure what specifically is pushing it.
I’d presume it’s the sampler group from PDES doing unpopulated alert cleanup as usual. Looks about right for their work.
 
Just want to check as well... there's no point supporting post-Thargoid repair efforts right? They still just get resolved at the end of the cycle automatically?
Yes, even though the stations under repair have needed commodities listed on their newsboards with percentages filled... there's no point delivering them because they'll complete on their own regardless of what is delivered.
 
They do, but because Elite, the Odyssey reactivations are apparently completely unavailable(and thus, their material rewards), unless one of the ports is repaired.

Or my game is just broken in letting me access the stupid mission board at recovery ports, only to have absolutely no missions on display. The kind of thing that makes me want to give a game the finger and something else.
I've worked out what's going on there. If the station is too far from a system with a rescue ship, you get no missions. It's pretty dumb.
 
I've worked out what's going on there. If the station is too far from a system with a rescue ship, you get no missions. It's pretty dumb.
Really. That’s seriously dumb. This was never an issue when the rescue megaships still sat over 100 ly from the front.

… how far is HIP 23816 from the closest rescue megaship(the one in Telin, I think?)? Because I visited it last week and there were zero missions on offer. Likewise around… one of the HIPs that had just entered recovery that same week. Yet a system further on the opposite side of the same Titan (Taranis) clearly showed all its Odyssey settlements active again already… when I went in there to look.
 
versus stockpiling some Titan rescues for a future Final Ten week.
Now this isn’t something I’ve personally tested, but considering the source is likely trustworthy, I want to mention - Dark Session’s testing around Leigong seems to have yielded that the pod rescues no longer have any affect on uninhabited systems, but only the populated counterstrikes/periphery (distinction to be made, perhaps, as Indra shows again this week, a populated control can be on the periphery just as well without being counterstrike), with the increasing difficulty at lesser distance applying as well.

In such a scenario, it becomes fairly obvious which is the preferable choice. Especially since Leigong no longer has any populated controls except the two liable to get cleared before moving in on its core systems.

(The test was done last cycle, but I presume it still applies now. Bit disappointing, given that it is a task which requires more preparation and involves a higher risk than hopping over to a spire and shooting ignorant Orthrus all day long.)
 
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