Winter 2023 DLC Speculation

Small building" do you mean gigantic building?
I work around buildings for a living. It's definitely small
Creative" tell me how is an area that is forced to have an 8 meter long ugly straight path tickling your creativity?
It also significantly limits the terrain of the exhibit, aswell as the enritchment items having literally only one way to place them.

WEs are just as bad as normal exhibits and while they made a step forward with being able to be nulled they also took 3 back with the fixed gigantic size, static enritchment and forced paths
Simple. Null path, avoid allowing guests inside. I'm so tired of repeating the same thing over, and over, and over, and over again to people who put down the exhibits. Y'all see the bad and don't try anything new. You don't need to use paths in it, and I can't understand why people are blind to that fact.

The key to creativity: see the limits. Work around them. It's that simple. That's real creativity
 
Last edited:
WTEs are definitely not as bad as regular exhibits. Sure there are a couple restraints like how the enrichment is laid out or how to cut corners to make it look smaller, but they aren’t make it or break it situations, they’re just boundaries that the player needs to work around. You’re still able to build some pretty cool stuff like this:
861091FB-90D4-4928-A9F6-B4E8F7CE684B.jpeg
IMG_7033.jpeg

Or at least I classify this as cool.
 
WTEs are definitely not as bad as regular exhibits. Sure there are a couple restraints like how the enrichment is laid out or how to cut corners to make it look smaller, but they aren’t make it or break it situations, they’re just boundaries that the player needs to work around. You’re still able to build some pretty cool stuff like this:View attachment 375371View attachment 375372
Or at least I classify this as cool.
That's what confuses me. There are tons of videos where people make cool things like that (even with the standard boxes). But there are still comments about them being uncreative and static
EDIT: Well, it shouldn't matter. I don't know why it bothers me so much, and I shouldn't let it. It's just different ways to play the game
 
Last edited:
I work around buildings for a living. It's definitely small

Simple. Null path, avoid allowing guests inside. I'm so tired of repeating the same thing over, and over, and over, and over again to people who put down the exhibits. Y'all see the bad and don't try anything new. You don't need to use paths in it, and I can't understand why people are blind to that fact.

The key to creativity: see the limits. Work around them. It's that simple. That's real creativity
s8.jpeg.jpg

I think this says it all so miss me with that "not creative enough"

I build a faux habitat that used much more creativity and brainpower then the box would have to make up for all of its shortcomings so i really doubt that im the problem here
 
View attachment 375373
I think this says it all so miss me with that "not creative enough"

I build a faux habitat that used much more creativity and brainpower then the box would have to make up for all of its shortcomings so i really doubt that im the problem here
I didn't say you aren't creative. But when people see the exhibits, they go blank instead of trying something different. That's my point. You don't need to go deeply personal, because that was not where I was going at all
 
That's what confuses me. There are tons of videos where people make cool things like that (even with the standard boxes). But there are still comments about them being uncreative and static
EDIT: Well, it shouldn't matter. I don't know why it bothers me so much, and I shouldn't let it. It's just different ways to play the game
Just cause you can be doesnt mean its good.
You can take ingredients that taste not good and jump though the hoops to make a delicious meal with them and while thats admireable why not use ingredients that do not suck in the first place?
You could use much more creative stuff when you would not have to jump through those hoops to make it look good and it would open up way more possibilitys, with everything currently possible still possible.

I dont get how any one can be against increasing the usability of the exhibits as it hurts literally no one and is good for literally everyone so why call people "uncreative" for complaining about a feature that literally needlessy restricts your creativity and possibility?
 
I dont get how any one can be against increasing the usability of the exhibits as it hurts literally no one and is good for literally everyone so why call people "uncreative" for complaining about a feature that literally needlessy restricts your creativity and possibility?
I'm not against it at all, and I welcome it. However, saying that something is uncreative just because someone doesn't have the skill or interest to do anything is not true at all
Just cause you can be doesnt mean its good.
You can take ingredients that taste not good and jump though the hoops to make a delicious meal with them and while thats admireable why not use ingredients that do not suck in the first place?
You could use much more creative stuff when you would not have to jump through those hoops to make it look good and it would open up way more possibilitys, with everything currently possible still possible.
That's actually partly what creativity includes. Taking what you have, your good and bad, and making something out of it. Like they say: when life gives you lemons, make lemonade. In this case, when PZ gives you a box, make a panorama
 
You can take ingredients that taste not good and jump though the hoops to make a delicious meal with them and while thats admireable why not use ingredients that do not suck in the first place?
You could use much more creative stuff when you would not have to jump through those hoops to make it look good and it would open up way more possibilitys, with everything currently possible still possible.
Using this as inspiration, here's an example.

I am a story writer, a world builder. That's something I do every single day as a hobby. But, I don't have complete freedom in my projects, because I'm doing this alongside other people who have their own ideas. So, what do I do when I have an idea but it won't fit because somebody doesn't like it or it doesn't fit the overall story?

I go through hoops. I find loopholes. And usually, the end result is even better than my initial idea or if I just scrapped it entirely.


It's the same principle. While having modular exhibits is awesome, that's not to say that we can't do cool stuff with what we already have. And I see comments quite often where people say things that these boxes block out every aspect of building and creativity. I'm just saying that these comments are exaggerating a bit; you can do many things with what's been given, but that's not to say that more wouldn't be appreciated
 
I'm not against it at all, and I welcome it. However, saying that something is uncreative just because someone doesn't have the skill or interest to do anything is not true at all

That's actually partly what creativity includes. Taking what you have, your good and bad, and making something out of it. Like they say: when life gives you lemons, make lemonade. In this case, when PZ gives you a box, make a panorama
But i dont want to make lemonade i just want to not be needlessly restricted and make anything close to a realistic looking habitat for butterflys, sloths or bats, which the WE is remarkedly bad at.
If your building is not gigantic, if you want terrain differences and if you want it actually being walkthroug without a straight line (which is major ugly btw) then it just plain sucks and does not do its job, which is a shame as the concept itself is great
 
But i dont want to make lemonade i just want to not be needlessly restricted and make anything close to a realistic looking habitat for butterflys, sloths or bats, which the WE is remarkedly bad at.
If your building is not gigantic, if you want terrain differences and if you want it actually being walkthroug without a straight line (which is major ugly btw) then it just plain sucks and does not do its job, which is a shame as the concept itself is great
I totally agree, yes. In many aspects we need upgrades.
All I was tryna say is that it's not entirely fair to dismiss the WEs as nothing more than a box with a straight line; in a literal sense, that's what it is, but if you look beyond the cover, there are many possibilities with them, too.

However, I am not against an updated system that allows us to make terrain-height changes and modular pieces in them...


Plus, how can you not want lemonade? On a hot day, strawberry lemonade is the best. That or a nice, southern style sweet tea
 
Last edited:
As I’ve referred to before, this isn’t a zoo game, it’s a highly complicated construction simulation where you’re not just limited to making zoos, the possibilities are very wide.

However, there are gonna be boundaries. Every piece that everyone wants is not gonna make it into the game, walkthrough exhibits should have boundaries, cause otherwise what separates them from regular habitats? There’s supposed to be a challenge behind building, not everything’s gonna be handed to the player, that’s why I like the WTE at the moment, it has creative possibilities, but it still has limits just like the regular exhibit boxes.
 
Using this as inspiration, here's an example.

I am a story writer, a world builder. That's something I do every single day as a hobby. But, I don't have complete freedom in my projects, because I'm doing this alongside other people who have their own ideas. So, what do I do when I have an idea but it won't fit because somebody doesn't like it or it doesn't fit the overall story?

I go through hoops. I find loopholes. And usually, the end result is even better than my initial idea or if I just scrapped it entirely.


It's the same principle. While having modular exhibits is awesome, that's not to say that we can't do cool stuff with what we already have. And I see comments quite often where people say things that these boxes block out every aspect of building and creativity. I'm just saying that these comments are exaggerating a bit; you can do many things with what's been given, but that's not to say that more wouldn't be appreciated

This is in fact a really bad example that has nothing to do with the WEs or general exhibit problems.
Yes i agree that limitations can indeed help with creativity but you can do that in planet zoo.
For a simple example limiting yourself to a specific building style for a themed area can do wonders.

The exhibit and WEs meanwhile are not a soft limit to increase creativity but a hard restriction on whats possible and not only that but what they restrict is literally the thing they were made for, indoor building.
Ofcourse exhibits dont need to be indoors but sloths, bats and butterfly in zoos are typically housed inside.

So whats the problem with the exhibits indoors?
1. They are to large, activly restricting shape and especally size of the building.
Im honest i dont care about the inside of the exhibit but i do very much care about them sticking out of my building. 4 Meter is a disgusting height for any smaller building so if you want to do the very common thing of adding an exhibit to an indoor area the game demands you to have it atleast 4 meters tall with not even sinking it in the ground being an option. Funfact, such small indoor viewing areas are rarely taller then 3 meter and while yes you can make them 4 meter highs you shouldnt be forced as thats just plain ugly and unnessecarly large in most cases, so i tend to just not include them as the aesthetic of the building trumps having an exhibit inside.

2. The straight path of the WE does not allow for a fun path Layout. Straight paths are boring paths and in a smaller space you can make a more interesting and varried layout in the same space for a fullfilling and larger feeling inside while the straight path is just plain boring and a bad use of the space

One drasticly limits outdoors, the other indoor design, making building with the exhibits vs without them just an annoying piece of work for what?
Some butterflies or bats flying around, an extra ugly and clunky climbing frame for the sloth and tiny animals you wont see anyways.

Im honest, that payof is not worth it at all, which is imo the worst thing it can be.
The design of the mechanic does not Enhance creativity but just makes you not engage with it, making it dead content, which is a shame as we arnt talking about a small thing but a quarter of the games animals.
And im certanly not alone in this feeling as its a very common sentiment echoed across all platforms, so it really isnt a "me" problem or an issue with anyones creativity.

The implimentation of the exhibits is plain bad design and activly contradictory in its limits to how you want to use them, which makes a not small portion of the playerbase simply not bother with them and for something that has so much content thats simply not acceptable
 
This is in fact a really bad example that has nothing to do with the WEs or general exhibit problems.
You're completely missing the point.

Why are you even trying to prove a point I already agreed with? You have a lot of great ideas and viewpoints about many things for the future of the game, but when it comes down to exhibits, it's like a wall. You don't try to see all aspects, just the immediate problem. That's fine, everyone can have their opinions and like and dislikes.

But, there is a creative learning curve with these exhibits, whether you wanna admit it or not. Granted, it's limited, but there is one. Instead of repeating the same thing that everybody already agreed on, try to see it from another point of view. For all we know, it can even be a technical reason why they were done this way
 
Last edited:
I think I'm the only one who can really complain about the walkthrough exhibit restrictions since I'm trying to recreate real butterfly/ sloth habitats without the ability to use a creative talent to make them look good. I wouldn't force my view onto someone else, as already stated there are content creators who have done wonderful things with the walkthrough exhibit and even the regular exhibit boxes working in a semi realistic layout.
 
The only ones that I find personally offensive are the sloths. The bats and butterflies are so easy to work into natural looking builds and leave you with a huge amount of creativity (of course with the null options). But the sloths, with that HIDEOUS climbing frame… it’s so sad that one of my favourite animals was given such a horribly clunky piece of framework that HAS to go along with it. There’s no WAY to hide that frame, and even if you can, it’s so ridiculously themed that it only goes with certain themed builds. Still salty.

I really hope the Linnaeus’ Two Toed Sloth comes in the Walkthrough, and can fix the frames problem we got with the Brown Throated.
 
Back
Top Bottom